The problem is when it comes to stacking those items with those timers. If you add to the stack, it will change all of the spoilage rates to that new pristine item that was just gathered OR your newly gathered item is now at the spoilage rate of the oldest item. So, if you then make every food item non-stackable to deal with resetting timers, you are bloating up inventory. At that point, you just eat all food you find immediately thus negating any inventory woes or spoilage.
We had a great "bug" back in the day on EQ where people would vendor items that wouldn't stack normally but had charges just to replenish them since the vendor inventory would stack non-stackable items and set the charge count for all of them.
For the record, it is a non-trivial task to make individual items in a stack keep their individual charge counters or timers running.
We had a great "bug" back in the day on EQ where people would vendor items that wouldn't stack normally but had charges just to replenish them since the vendor inventory would stack non-stackable items and set the charge count for all of them.
For the record, it is a non-trivial task to make individual items in a stack keep their individual charge counters or timers running.