ZombieSurvivor
Banned
Wow, genius idea. I hope someone with influance reads and likes this idea and gets it to the ears of whoever at TFP that decides if its a go or no go for being part of the game. If I could give you rep again i would.Well... actually there is a reason why certain methods are forbidden in casinos. (Like the coin doubling method
1. put one coin on black/red; even/odd;
if you win -> go back to 1; if not continue
2. put double coins on it again;
if you win -> go back to 1; if not go back to 2
This method GARANTUEES you to win money, as long as you have an unlimited amount of money to start with. (and reasonably if you have ~x^12 times the money you want to start with)
Why? Because if you win on turn 1, you spent one coin and get 2 back (1 win)
if you win on turn 2, you spent 3 coins and get back 4 coins (1 win)
if you win on turn 3, you spent 7 coins and get back 8 coins (1 win)
...
Technicially this also works with every other chance based statistic, but a 1/50 chance ramps up super quickly.
But again: Food poisoning is not bad. I was one of the few advocates to move it to cooked foods to give canned foods some value (although 5 stamina is laughable).
What I am saying is that the punishment is a bad one. You just lose all your food. It adds nothing to the game. It is a ressource dump with no benefit. It should add something.
I gave an example very early on but here a slightly modified version:
Increase food poisoning chance by ~6%. Give it a "buffer" of 50% total that you need to fill up before you can get food poisoning again (at 10% per normal meal, that is 5 meals are safe, while higher percentage foods fill it up quicker so no exploit)
Lose 50% of your missing stamina (min 30 as base value) over time. You can take antibiotics/honey and so on to reduce the effect duration by half. And while you have it, you are attracting zombies in proximity and you are slowed down.
This way there is a gameplay effect, a counter measure and it is not as random, since it is way more likely to happen.
Gameplay effect means that you will have a harder time exploring, maybe needing ranged weapons, counter measures are antibiotics and always beeing full (its like alcohol. An empty stomach makes it worse) is reducing the overall effect and people will get it once in a while and not feel so anxious because if it happened to them, they can at least relax and know that they can eat up without having to fear it happening again in a while.

Last edited by a moderator: