PC Cooking has now become obsolete

I can count on one hand how many times I got food poison since experimental release. And that was from eating the old sandwich because I was desperate, it either that or death.
You don't hear people go on the forum "omg, it said you get 4% of getting food poisoning. I've never got it, my mate said he got it once, can someone look into it?"

Imo, food poisoning is fine, make better food, less chance of you need to eat (rolling the dice) and get food poison.
Thus the reason for cooking, with that great statement you made you have basically tore this threads title...well to shreds lol.

+1 good answer

Although I still stand by my belief that there is a bug happening with the % or soemthing that causes the chance to be waaaay above 4%.

 
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I played at least four different survival/builder games with food spoilage - Rimworld (400+ hours), Empyrion (300+ hours), Mist Survival and Subsistence. They all have food spoilage/preservation mechanics. I don't think I ever read a single comment on the respective web boards stating that food spoilage should be removed from the game. It's natural for survival games and at this point is pretty much expected from any game that claims to be about survival.
Random food poisoning is a very bad substitute for it.
100% agreed.

 
... If I buy 100.000.000 tickets... do you think my chances are still 0.000001%? Because that is what you are saying. ...
With every cornbread you eat, you start a new lottery. Look for "cube stochastics". Higher quality food is better as you will need to participate less often in the lottery.

The chance is 4% each time.

Food poisoning, or better, vomiting from bad food, has very little significance in the higher game. I eat venison stew and blueberry pie in the base until I am completely fed (50 points above display). That's enough for the whole day. In iron stomach or metabolism I have not set any points. Vitamins are also available for prevention. Vitamins play a bigger role in the first few days when eating cheap food.

It is a survival game. In the beginning it is a high priority to take care of good food. If you plant corn and potatoes, you will not have any problems anymore.

Foods made with canned food (chili dog, fish tacos) should only have 2% food poisoning.

Dysentery due to water could be increased from 3% to 4%. Tea is easy to cook.

(Unfortunately, I can only speak very little English. I have used translation program German – English.)

 
With every cornbread you eat, you start a new lottery. Look for "cube stochastics". Higher quality food is better as you will need to participate less often in the lottery.
The chance is 4% each time.

Food poisoning, or better, vomiting from bad food, has very little significance in the higher game. I eat venison stew and blueberry pie in the base until I am completely fed (50 points above display). That's enough for the whole day. In iron stomach or metabolism I have not set any points. Vitamins are also available for prevention. Vitamins play a bigger role in the first few days when eating cheap food.

It is a survival game. In the beginning it is a high priority to take care of good food. If you plant corn and potatoes, you will not have any problems anymore.

Foods made with canned food (chili dog, fish tacos) should only have 2% food poisoning.

Dysentery due to water could be increased from 3% to 4%. Tea is easy to cook.

(Unfortunately, I can only speak very little English. I have used translation program German – English.)


Jedes einzelne Essen hat 4%. Aber wenn du 100 essen musst um voll zu werden, ist die Chance nicht 4%.

Wurde schon besprochen, muss nicht wieder aufgewühlt werden :D

It beeing a survival game does not excuse stupid mechanics that do not add value to the game, just to fix a problem they see. I like the idea of food poisoning, but the current implementation does NOTHING besides holding you up/wasting your time and ressources. There should be something more interesting that changes up the gameplay.

And yes, teas are way too easy to cook. Should take 5x the flowers. And dysintery chance should be higher.

 
Every single meal has 4%. But if you have to eat 100 to get full, the chance is not 4%.Has already been discussed, does not need to be stirred up again
Actually it is always 4%......or supposed to be. what do you mean?

 
... It beeing a survival game does not excuse stupid mechanics that do not add value to the game, just to fix a problem they see. ...
I think the game mechanics are good.

Nuclear fallout and the zombie virus has tainted pretty much everything except pre war canned goods.

... Taking vitamins prevents any chance of food poisoning, so take a vitamin and eat 50 rotten flesh if you want. ...
The card that you play is a small piece of non-irradiated and uncontaminated area on earth.

see „kickstarter projects 7-days-to-die-zombie-survival-game description“

Zitat: „… In the near future where the a third world war leaves the Earth in ruins but the worst was yet to come. Nobody knows for sure if it was the radiation, the biochemical weapons or an act of god but an unknown virus soon transforms the surviving humans into an army of the animated dead, acting as a single-minded being. You play a survivor trapped in the savage zombie infested world of Navezgane County Arizona one of the last true Eden’s on Earth. ...“

The food can also spoil and cooling would not be bad, has nothing to do with it. This can be additionally installed.

... But what is the counterplay to foodpoisoning? Spending loads of perkpoints (which may be wasted on certain builds) or spending loads of vitamins on it/only eating canned food. ...
Cooking high quality food, then food poisoning is rare and almost meaningless.

(Unfortunately, I can only speak very little English. I have used translation program German – English.)

 
I keep hearing how food poisening is so rare yet it happens ALOT with me... :( darn you 7d2d for hating on me! lol
I've only had poisoning once.... but I usually buy 1 or 2 points of Iron Gut

 
I've only had poisoning once.... but I usually buy 1 or 2 points of Iron Gut
I kept getting it over and over and over again from like level 1-30 then i finally gave in and spent 2 points in iron gut...never had it once since then.

 
Wow. I didn't expect such a big response. With my humble 1600h in this great game, The Fun Pimps have done a lot right so far, thank you. In my opinion the ability iron gut should be separated. I've never used it before, not even in the previous Alpha's. We always had enough to eat in the team and it made the cook happy to be needed. Now with food poisioning and the schematics our system doesn't work like that anymore. On our server we could live off canned food, yes, but everyone respects each other's profession. Thus a cooperative solution should be aimed at. The physician would be responsible for the healing of poisonings, while the cook has to make sure that this does not happen ;-)

 
I kept getting it over and over and over again from like level 1-30 then i finally gave in and spent 2 points in iron gut...never had it once since then.
yeah, rng is a B. I think I already mention this somewhere. First 14 days, barely find any food, constantly being hungry despite found the looting book for finding more can food. I found more empty cans than foods. Now that food are more stable, I found can food everywhere.

spent first 10 days walking everywhere because I found bike handle, wheels, but no bike frame, finally gave in and dump a point in grease monkey... nearest trader selling a bike.

 
The cooking math is botched

As it is implemented,

  • when you eat a handful of berries ONE BY ONE, you become 99,99% poisoned
  • when you eat the same handful of berries in one gulp, you become 4% poisoned.


I hope this picture is enough to make clear WHERE the culprit of the issue is located.

Respectively make it clear without further question, that the implementation has nothing to do with logic or intuition. Or CONSISTENCY.

You implemented CONST poisoning chance bound to atomic eating EVENTS.

Instead of binding the chance to the AMOUNT of things eaten.

I for myself modded the food items a little bit to mitigate that major mistake. By giving the food with very little calories a very little poisoning chance. Since the funpimps defined the chances only as integers, i kept them being integers, so the smallest chance is 1% for berries or corn cobs.

The problem with that approach is that the "iron gut" perk does not work as intended, since it does not PROPORTIONALLY decrease the poisoning chance, but ABSOLUTELY. The iron gut perk SHOULD decrease the poisoning chance for example "by 20% relative to whatever it was before", not "by ABSOLUTELY 1%".

===========

Again as always: For ME, that all amounts to no problem at all. I simply zero out the biggest dumbsticks by correcting the XMLs. When i post something in this forum, it's for other gamers that like to discuss the matter, and possibly for someone from the funpimps who is actually interested in such discussions.

So, as a disclaimer: I will never expect a funpimp to become my personal opinion slave (just in case my beloved personal moderator (was it Roland?) wants to repeat that point).

And as a hint to the funpimps: You seem to have fired all programmers who know how to do integer math (your integer divisions, for example in firing recipes in the forge and chemstation, are still screwed) and all programmers who actually know how statistics work (as seen in food poisoning). You seriously need some tutorials! There were times when you actually did those things right. Up to Alpha17, if i'm not mistaken.

 
Addition to my contribution before:

It should be briefly mentioned in the help, why you can ruin your stomach with food in the apocalypse and vomiting must. This increases the understanding of the game mechanics.

This game mechanic does not serve to take food out of the game. It's not a substitute for game mechanics, where food spoils over time and you have to build a fridge. This could also be installed later. The Starvation Mod in the Alpha 17 had implemented that.

It's just another threat that you can unexpectedly ruin your stomach in the Apocalypse and you feel hungry if you have not made provision. Especially in the first days it reinforces the survival aspect in the game. At the beginning, it makes sense to increasingly loot houses that promise food in the form of canned food and take care of farming for better food.

(Unfortunately, I can only speak very little English. I have used translation program German – English.)

A18.1_Food Poisoning.jpg

 
for example in firing recipes in the forge and chemstation, are still screwed) and all programmers who..
I KNEW IT! Man I filed a bug report about this...then deleted after someone ont he forums told me i did the math wrong...i do suck at math so i just took there word for it and went and deleted that report. hmmmmm.......

and...everything you said..by far the most interesting and well said statements i've heard on these forums yet. *thumbs up*

 
Actually it is always 4%......or supposed to be. what do you mean?
So... maybe I am retarded... but I have not seen an option to "bulkeat". I cant select 5 bacon and eggs to eat and have a 4% chance to get foodpoisoned.

So If I mant to eat 5 bacon and eggs (38 food, 4% poisoning each) the chance of me getting food poisoning BEFORE I can finish up is >4%. It is 18.5%.

So every time I eat 5 bacon and eggs in one sitting I have a 1/5 chance to get poisoned, even though every single meal has a 4% chance.

 
So... maybe I am retarded... but I have not seen an option to "bulkeat". I cant select 5 bacon and eggs to eat and have a 4% chance to get foodpoisoned.So If I mant to eat 5 bacon and eggs (38 food, 4% poisoning each) the chance of me getting food poisoning BEFORE I can finish up is >4%. It is 18.5%.

So every time I eat 5 bacon and eggs in one sitting I have a 1/5 chance to get poisoned, even though every single meal has a 4% chance.
crap so this is why I did not understand. I suck at math, if possible can you break this down for a preschooler to understand. lol... like seriously

if 1 food eatin has a 4% chance.

I would think, even if you ate 5 of the same foods with the same chance it will always be 4%......

ROLAND!!!! explain please so I can understand, you're a math teacher right.
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Total probability - (percent_chance_of_no_food_poisoning)^times_repeated

1 - (96/100)^5

1 - (0.96)^5

1-0.8153726976‬

0.1846273024

18.5%

 
Total probability - (percent_chance_of_no_food_poisoning)^times_repeated1 - (96/100)^5

1 - (0.96)^5

1-0.8153726976‬

0.1846273024

18.5%
I......understand.......nothing. *walks away frustrated* :-P

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Think of it like flipping a coin. Each individual coin toss has a 50% chance of landing heads or tails. If you're only eating one bit of food then you just have that 4% chance. However if you do five coin tosses, or eat five bits of food the total odds of at least one of those tosses landing heads is much higher and so is the overall chance for food poisoning.

 
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