PC Cooking has now become obsolete

he meant it was the alternative to spoilage...which if implemented would just make the canned food peeps be all like "yeah canned is best, doesn't spoil rah rah rah" like they already are about the food poison issue...
The difference is that food spoilage is not random. You know at what rate the food spoils and you can plan accordingly. In addition, you can always make fresh food.

Correctly implemented food spoilage can also be an interesting game mechanic. The character learns over time how to keep food fresh for a longer period. And you create a garden where a certain amount of food is delivered at a certain time.

 
I find the 4% food poisoning mechanic annoying and if anything would like canned food to be the "risky" food. The mechanic isn't well made and just makes "end game" food feel not worth it. We can argue about the percentage all day it just feels bad eating it so people eat canned food.

For me personally this takes away from the experience as I used to love to sit at the fire at night cooking food and taking care of the farm. Now putting in that effort to make these great meals seems wasted when canned food is clearly or at least FEELS like the smarter and easier option.

I want a challenge but I want it to be fun and make sense, this 4% food poisoning is a really bad shot at that goal. Just so people know where I stand, I love A18 and believe this is the best the game has been so far. That said I never liked the implementation of the hunger mechanic in this game. I definitely want it in game, I just think they haven't figured out a good way of making it fun and challenging yet. This go round I find it to be the worst it's been so far.

 
As I read many positive comments here, I've eaten a meat stew found in crate after a long absense of cooked meal. Then I puked.

*sigh*

I won't eat them again.

 
My only issue with the vomit sickness is you go from completely full to completely empty regardless of what your "food" level was before you ate the bad food. Keep the 4% but jeez can we not go from full to empty? Maybe lose 50% of your food instead of what it does currently? I go from overfull to instantly starving and that is what I don't like about the new poisoning. The 4% I don't have a problem with and dysentery is perfect as-is.

 
After reading everyone's thoughts on how cooking is currently implemented in game I think they should swap things around and cooked food should be the best and most food poisoning free foods available.

The advantage right now that cooked food restores more hunger and has some benefits like more healing is true, and yet it is not enough to satisfy many gamer's sensibilities on what a good outcome you should get from spending a perk point. Food poisoning does not feel like a good outcome.

All food ingredients should have a chance of giving food poisoning. All cooked food should not. All canned food should give a chance for food poisoning. If you cook the can of food the the new cooked item should be food poisoning free. Like turning a can of chili into a chili dog. The can of chili should have the food poisoning not the cooked hotdog.

I think this will satisfy a lot of the "logic" problems people have. It will fulfill a sense of progression since you start out eating only what you find which can make you sick, then learn to cook the food to make it more edible as you grow. Learn via perk points or found recipes.

 
Honestly, this is so much ado about nothing, IMO.

Food poisoning isn't that bad unless it's early game and you don't have enough food to fill back up or you get food poisoning while out exploring.

There are all sorts of options when it comes to food and each have costs and benefits.

  • You could stick to canned foods. The cost is that you have to find and/or buy them... and you need to eat multiple canned foods to fill up. The benefit is that you wont get poisoned.


  • You could use a vitamin prior to eating cooked foods. The cost is you have to find the vitamins. The benefit is that cooked foods are renewable and more filling than canned.


  • You could perk into Iron Gut. The cost is using valuable skill points. The benefit is that cooked foods are renewable and more filling than canned.


  • You could just eat cooked foods. The cost is that you might get food poisoning. The benefit is that cooked foods are renewable and more filling than canned.


Personally, I think the cost/benefit of each option is pretty well balanced.

 
My only issue with the vomit sickness is you go from completely full to completely empty regardless of what your "food" level was before you ate the bad food. Keep the 4% but jeez can we not go from full to empty? Maybe lose 50% of your food instead of what it does currently? I go from overfull to instantly starving and that is what I don't like about the new poisoning. The 4% I don't have a problem with and dysentery is perfect as-is.
vomiting causes you to empty your stomach..in essence your "store" of food to be full empties...after vomiting you don't really have a stomach that can handle food at all, its sensitive and prone to being upset again...so the fact you can just "refill" right after it is the most unrealistic part of food poisoning in this game

 
vomiting causes you to empty your stomach..in essence your "store" of food to be full empties...after vomiting you don't really have a stomach that can handle food at all, its sensitive and prone to being upset again...so the fact you can just "refill" right after it is the most unrealistic part of food poisoning in this game
Well, I think it is equally unrealistic that you instantly vomit. So being that instant vomit can happen, instant fill up can too.

Perhaps people would feel better about it if you felt sick for a few minutes before vomiting, and feel sick a few minutes after vomiting.

 
yeah, I wrote out a scenario like that, 5 min timer until you're sick and antacids that can mitigate some of the effect, but no more than like 45% so its still a big blow, just not a huge blow to your food

 
As I read many positive comments here, I've eaten a meat stew found in crate after a long absense of cooked meal. Then I puked.*sigh*

I won't eat them again.
Given that you found it in an unrefrigerated crate after who knows how long it was there and who knows who made it out of who knows what, I’m thinking that only having a 4% chance of vomiting was pretty generous of the devs. :)

Everyone who is against the vomiting seem incongruously quite forgiving about being able to store perishables forever in crates. That is the true fantasy going on here. But people hate spoilage in games so....

 
Given that you found it in an unrefrigerated crate after who knows how long it was there and who knows who made it out of who knows what, I’m thinking that only having a 4% chance of vomiting was pretty generous of the devs. :)
Everyone who is against the vomiting seem incongruously quite forgiving about being able to store perishables forever in crates. That is the true fantasy going on here. But people hate spoilage in games so....
Hi, I guess we haven't met.

I'm against the vomiting in its current form

I'm against eternal perishables, TFP just doesn't seem to add the spoilage to fix that. I'm perfectly incapable of changing that, so I've stopped whining about it. (Honestly though, I just assume it's a WIP or at least a hopefully-one-day feature)

It's odd though, I figured most the active 4%ers here were pretty much of similar mind... but hey, I didn't exist an hour ago, being wrong on day one isn't terribad I suppose... :)

 
Hi, I guess we haven't met.I'm against the vomiting in its current form

I'm against eternal perishables, TFP just doesn't seem to add the spoilage to fix that. I'm perfectly incapable of changing that, so I've stopped whining about it. (Honestly though, I just assume it's a WIP or at least a hopefully-one-day feature)

It's odd though, I figured most the active 4%ers here were pretty much of similar mind... but hey, I didn't exist an hour ago, being wrong on day one isn't terribad I suppose... :)
Well....Happy Birthday!

 
Given that you found it in an unrefrigerated crate after who knows how long it was there and who knows who made it out of who knows what, I’m thinking that only having a 4% chance of vomiting was pretty generous of the devs. :)
Everyone who is against the vomiting seem incongruously quite forgiving about being able to store perishables forever in crates. That is the true fantasy going on here. But people hate spoilage in games so....
I know you are saying sarcastic.

Actually, I don't care reality or if they add spoilage. Zombie survival is fantasy already.

I feel current unreasonable food poisoning risk can't be fixed by adding benefit to cooked food. Especially, temporal attribute boost won't fix. They need to serious overhauling for food risk/benefit concept.

Current system is just to choose spending iron gut or eating only canned food. And no reason to pick iron gut.

Problem is that iron gut requires expensive requirement of FRT, unlike other essential perks such as Lucky Looter, Miner 69er and Pack Mule.
If I mainly using PER or STR, I need to use 4 pts to halve food poisoning rate from cooked meal, and need extra 8 pts to earn immunity to it. 12 pts for just 1 perk is crazy idea in current A18 even if it's important.
They need to consider this^ at least.

 
Everyone who is against the vomiting seem incongruously quite forgiving about being able to store perishables forever in crates. That is the true fantasy going on here. But people hate spoilage in games so....
Food spoilage can be an interesting game mechanic but it must be an integral part of the game that is interwoven with the other parts of the game for it to work.

That's how I imagine it:

You shoot a deer and harvest the meat.

The raw meat spoils within 2-3 days.

If you make grilled meat out of it, it lasts a few days longer.

Recipes teach the player how to keep the food fresh longer.

The spoiled meat is not useless but can be processed as biomass to compost which is then used for the garden. Also spoiled fruits and vegetables are processed to compost to get better yields in the garden.

Bit by bit you develop a self-sufficiency and learn more efficient ways to keep the food fresh longer so that you have more food.

You also have to take care of the garden. So that it is not destroyed by wild animals or zombies you have to protect it by e.g. building a wall around it or making a roof garden. I could also imagine that you have to water the garden regularly.

However, I already know that this idea will meet with rejection. Too positive and too much micromanagement.

 
This is their answer to food spoilage.
its a lame answer.

electricity is in the game time to add some spoilage timers and food preservation methods. Food harvest and preservation is a fundamental aspect of real survival. smoking salting dehydrating canning freezing etc

a dynamic and in depth food system would be a lot of fun

 
Last edited by a moderator:
Given that you found it in an unrefrigerated crate after who knows how long it was there and who knows who made it out of who knows what, I’m thinking that only having a 4% chance of vomiting was pretty generous of the devs. :)
Everyone who is against the vomiting seem incongruously quite forgiving about being able to store perishables forever in crates. That is the true fantasy going on here. But people hate spoilage in games so....
I see the game says 4% chance, I wish I had way of seeing these numbers in action while playing in order to test because I really think its bugged out.

One time i was eating and eating and i vomited something along the lines of 8 out of 10 times i ate....that just does not seem like 4%, possible yes likely I would puke that much from 4% very very unlikely. Flip a coin and it'll land 50% on one side and 50% on the other, probability. 4%... 8 out of 10...yeah not 4% at all...just my observations. *shrugs*

I also noticed eating like, cornbread seems to have a much greater chance of 4% than grilled meat...

This all could be bad luck but very very unlikely as probability state otherwise.

Boring math:

Here’s another common question in probability: “If you were to flip four coins, what are the chances that they would all come up heads?”

In this situation, you have four coins that are all independent events. So in this case, the correct calculation to determine the probability is:

½ x ½ x ½ x ½ = 1/16

Every flip of the coin doesn’t depend on the other coin flips, and we are dealing with a situation where one thing must occur as well as several other things. This is an “and” situation. When dealing with “and” situations, you must multiply the probabilities together. Remember, “and” means multiplication. Every flip has a probability of ½, so when these probabilities are multiplied together the probability of getting all heads on four coin flips is 1/16.

What if you were asked for the probability that a coin would come up heads four times in a row if a coin was flipped 20 times in a row? As seen in the smaller example above, there should be an “and” condition for every one of the twenty flips. So we’re looking for the probability of:

(½)^20 , which can be expressed as 1/(20)^20

Essentially, when doing this computation we are computing the value of ½ times ½ times ½, etc. repeated 20 times. You can apply this formula to any number of times a coin is flipped if you’re looking for the same outcome anytime, just fill in “N” with the number of times you flip the coin:

(½)^N

Note that while the odds of getting heads twenty times in a row are extremely low, approximately one in a million, if we had every American conduct this experiment many people would actually find that they were successful in getting twenty heads in a row, because of the sheer amount of people doing the experiment. Remember this when unlikely events seem to occur, that there are millions of events taking place every day and we just pay attention to the ones that are relevant to us.

so whats the probabolity that by eating 10 times 8 of those times i puke? <-- Not a real question just a question to get the wheels turning in some peoples heads. :)

 
Last edited by a moderator:
[...]Everyone who is against the vomiting seem incongruously quite forgiving about being able to store perishables forever in crates. That is the true fantasy going on here. But people hate spoilage in games so....
I played at least four different survival/builder games with food spoilage - Rimworld (400+ hours), Empyrion (300+ hours), Mist Survival and Subsistence. They all have food spoilage/preservation mechanics. I don't think I ever read a single comment on the respective web boards stating that food spoilage should be removed from the game. It's natural for survival games and at this point is pretty much expected from any game that claims to be about survival.

Random food poisoning is a very bad substitute for it.

 
I can count on one hand how many times I got food poison since experimental release. And that was from eating the old sandwich because I was desperate, it either that or death.

You don't hear people go on the forum "omg, it said you get 4% of getting food poisoning. I've never got it, my mate said he got it once, can someone look into it?"

Imo, food poisoning is fine, make better food, less chance of you need to eat (rolling the dice) and get food poison.

 
Back
Top