PC Cooking has now become obsolete

I like your idea to give the perk a bit more umph, however i do not believe it should have anything to do with the amt of food poisoning since there is already a talent for that.

Instead, much like the talents that reduce cost of things crafted in a forge... I think Master Chef should do any of the following:

1. Reduce the cost of ingredients in recipes

2. Give a chance to proc another portion at rank 5. This would give the talent a little bit more weight and certainly would keep some of the realism as better chefs usually do tend to waste less food when preparing a meal.

3. Rank 5 should allow for crafting electric stoves which would have no food poisoning on completed meals.

4. Non Chefs would have a chance to burn their food, while Master Chefs would never burn food from their particular ranks. So, Rank 1s would never burn Bacon and Eggs, etc etc, while people without the perk would have a small chance to do so.

Idk, there are so many things that can be done with this skill and this perk :) Can't wait to see what ppl come up with.

 
*preedit to avoid confusion (again)*

I want food poisoning to be a thing. I like that cooked foods have some risk, since it is a infinite ressource. I am just saying that the way it is implemented right now is neither fun nor rewarding in any way. Just a punishment to "make it harder".

Any setback or weakness or downturn of luck or bad event or delay is going to be annoying.
I disagree SO HARD with you on that one.

My whole base beeing destroyed by hordenight?

NOT annoying. Because I feel like I escaped death and my base was the price to pay. If I had prepared for it better, it could have been avoided.

Broken bone because I jumped out a window to save myself from 3 feral wights and me having no ammo?

NOT annoying. I saved myself and my leg was the price. And if I had planned more carefully and not walked into the final room with only 30 ammo, I would have been fine.

Benefit, expansion of gameplay and counterplay.

Benefit: Did I gain something worth the setback? Did I get a lvl 6 m60 for my 900 ammo?

Expansion of gameplay: Has something fundamentally changed the gameplay because of this setback? Like needing to either move the base or rebuild it?

Counterplay: Was it somehow preventable and could I have seen it coming? like not enough ammo or not enough defenses?

If one of these are there, if is slightly annoying.

If two are there, its mostly fine and

if three are there, I don't mind at all and am happy it happened.

But what is the counterplay to foodpoisoning? Spending loads of perkpoints (which may be wasted on certain builds) or spending loads of vitamins on it/only eating canned food. Both options are random ressources, so you can't avoid it forever.

Gameplay expansion? You need to eat more. YAY.

And what did I gain from that setback? NOTHING. I have to eat to survive. But I didnt get more food or anything from it, since it is completely deleted.

That is why it is annoying. It is just a ressourcedump with no positive.

 
It was fun to make all sorts of dishes, like stews, chili dogs, fish tacos and others, it is just strange they reversed food poisoning from canned food to fresh food, just like that, and I was not expecting it at first until Ive seen the description of the cooked food. I have gotten sick already and I really do not even remember what happens (some strange event I was not paying attention to) I just had to eat more food because of it.

I do not really care to much about food poisoning, but I will probably not put near as many points in master chef for a long time, like level 100 or something, that's all I get from it.

 
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My whole base beeing destroyed by hordenight? NOT annoying. Because I feel like I escaped death and my base was the price to pay. If I had prepared for it better, it could have been avoided.

Broken bone because I jumped out a window to save myself from 3 feral wights and me having no ammo?

NOT annoying. I saved myself and my leg was the price. And if I had planned more carefully and not walked into the final room with only 30 ammo, I would have been fine.
Quoting those to add a comparison:For food poisoning; the situation it should be the worst is when? When you're already starving.. but with the current implementation, when you're already starving, it does exactly nothing. With the current one you Want to eat the poison foods since there's no risk involved... :)

 
Quoting those to add a comparison:For food poisoning; the situation it should be the worst is when? When you're already starving.. but with the current implementation, when you're already starving, it does exactly nothing. With the current one you Want to eat the poison foods since there's no risk involved... :)
Yup. I often let myself get low (to like 60 stamina from my 188) to eat 2 stews instead of regularly eating, since I dont want to risk having to eat 3 stews.

It should drain currently missing stamina. So if you eat something poisonous with an empty stomach its much worse than with a full stomach. Not bc of the realism but it would actually mean that small snacks like baked potatoes are a great "on the fly" food, because you only lose like 6-10 extra stamina if you were to get it, instead of losing 150 stamina.

 
That is why it is annoying. It is just a ressourcedump with no positive.
I'm just going to say this once...what positive comes from real life food poisoning?

(and to all those "oh realism, whats realistic about XXXXXXX??) shush, there are many things in this game that defy logic and reason, but eating and drinking are realistic, therefore anything associated with it can be too

 
Yup. I often let myself get low (to like 60 stamina from my 188) to eat 2 stews instead of regularly eating, since I dont want to risk having to eat 3 stews.
It should drain currently missing stamina. So if you eat something poisonous with an empty stomach its much worse than with a full stomach. Not bc of the realism but it would actually mean that small snacks like baked potatoes are a great "on the fly" food, because you only lose like 6-10 extra stamina if you were to get it, instead of losing 150 stamina.
maybe have it delayed? (lets be honest, bad food usually hits a little after the next meal {6 hours to be exact, according to doctors, on average} so its going to ruin your day, im talking vomiting, diarrhea, nausea and even blurred vision} so maybe it says "you feel something coming on" like it did before the % disease thing was added, and a timer until you vomit appears (90% of people who get true food poisoning call out of work, even if they have slept after the brunt of the sickness happened already) so you have to have the huge tanking of food/stamina loss...its both realistic, and a detriment of unclean/bad food

add antiacids to the game, reduces effects by 15% (can stack but only to a max of 45%) even with preventive measures, food poisoning really takes it outta ya

add timer of like 5m before the "show" happens

 
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Remember how canned food is used when they had food poisoning risk.They was just rubbish like how cooked food is now.

Cooked food is literally to be sold for buying canned food.
If that is how you want to play, ok.

try living off of canned food after level 50.

that "12" next to the food is not a percentage, it's a number. So you will need to eat a lot of those at level 50 to get to a good level, otherwise you will be having a hard time in a tier 5 poi.

However, if you eat meat stew, two meat stews will keep you going for most of the day, and the canned food will keep you going during the day.

so cook your own breakfast, and eat a canned lunch. If you eat the cooked food at once in your base, you will not have any issues. so without the perks it's still pretty safe to eat, you just need to change your tactics.

 
If that is how you want to play, ok.
try living off of canned food after level 50.

that "12" next to the food is not a percentage, it's a number. So you will need to eat a lot of those at level 50 to get to a good level, otherwise you will be having a hard time in a tier 5 poi.

However, if you eat meat stew, two meat stews will keep you going for most of the day, and the canned food will keep you going during the day.

so cook your own breakfast, and eat a canned lunch. If you eat the cooked food at once in your base, you will not have any issues. so without the perks it's still pretty safe to eat, you just need to change your tactics.
My max stamina never went below -20 of cap. If you never puke, never need to over eat something like meat stew. 10 is enough, 5 works at least.

Try canned food, you won't be annoyed by puking sound weekly(or daily?).

 
No. Just no.Your first bacon and eggs has a 4% chance. Your second bacon and eggs has.....a 4% chance. Your third bacon and eggs has.....a 4% chance. There is no accumulation of probability. There is more opportunity to trigger the 4% chance but each event is discrete and independent. You are committing a major fallacy by trying to add them up.

If you were guaranteed to puke 1 time in every 25 meals then the probability of puking would progress from 1/25 to 1/24 to 1/23 but that is not how it works. It is always 4% probability each and every time and you could eat 300 meals and never puke once or you could eat 10 and puke twice. This doesn't mean the probability was .3% for the first and for the other 20%. In this game you will never ever ever have a 1/5 chance to lose it all and start over again.
The formula for determining extended probability of an event happening is 1-PercentChanceToNotHappen^NumberOfEvents. To use your example of 300 meals, it would be 1-0.96^300=99.999519857762622245561239912542% that food poisoning occurred or 1 in 208,272 to not get food poisoning. Could one go 300 meals without it happening? Yep! Is it statistically likely to happen? Nope! For context, You're more likely to roll 4 20's in a row (1 in 160,000) on a single die than to go 300 meals at 4% poison chance and not get food poisoning.

So, while you are correct that each time food is consumed that it does have the same chance as it did the time before of 4% there is also the understanding that the number will eventually come up. The formula above calculates how long one can reasonably go before they see a result. This is the basis on which all games of chance are build upon and how they evaluate the payouts for when it does happen. In short, Vegas says hi.

EDIT: I read through the rest of the thread after posting and saw that someone had already beaten me to this point. Thanks to the other math nerds that were on their toes. =)

 
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That is why it is annoying. It is just a ressourcedump with no positive.
A lot of players can see the benefit of mass-producible food with high yield. Others can only see 4% of game ending doom. =P

 
And what did I gain from that setback? NOTHING. I have to eat to survive. But I didnt get more food or anything from it, since it is completely deleted.
That is why it is annoying. It is just a ressourcedump with no positive.
Definitely this. There are no fair reason to pay risk to get food poisoning.

We need to pay cost for NO rewarding, because there is punishment for ignoring dev's intended way of playing.

 
Definitely this. There are no fair reason to pay risk to get food poisoning.We need to pay cost for NO rewarding, because there is punishment for ignoring dev's intended way of playing.
No positive? I think you guys need to stick to Minecraft or something that holds your hand as you play lol. There are big benefits to eating the cooked food and more to come; you get decent buffs from them, including not having to eat for the day again, and increased stats. Do you really prefer A16, where one could have 200,000 bowls of meat stew by week 2?

 
*preedit to avoid confusion (again)*I want food poisoning to be a thing. I like that cooked foods have some risk, since it is a infinite ressource. I am just saying that the way it is implemented right now is neither fun nor rewarding in any way. Just a punishment to "make it harder".

I disagree SO HARD with you on that one.

My whole base beeing destroyed by hordenight?

NOT annoying. Because I feel like I escaped death and my base was the price to pay. If I had prepared for it better, it could have been avoided.

Broken bone because I jumped out a window to save myself from 3 feral wights and me having no ammo?

NOT annoying. I saved myself and my leg was the price. And if I had planned more carefully and not walked into the final room with only 30 ammo, I would have been fine.

Benefit, expansion of gameplay and counterplay.

Benefit: Did I gain something worth the setback? Did I get a lvl 6 m60 for my 900 ammo?

Expansion of gameplay: Has something fundamentally changed the gameplay because of this setback? Like needing to either move the base or rebuild it?

Counterplay: Was it somehow preventable and could I have seen it coming? like not enough ammo or not enough defenses?

If one of these are there, if is slightly annoying.

If two are there, its mostly fine and

if three are there, I don't mind at all and am happy it happened.

But what is the counterplay to foodpoisoning? Spending loads of perkpoints (which may be wasted on certain builds) or spending loads of vitamins on it/only eating canned food. Both options are random ressources, so you can't avoid it forever.

Gameplay expansion? You need to eat more. YAY.

And what did I gain from that setback? NOTHING. I have to eat to survive. But I didnt get more food or anything from it, since it is completely deleted.

That is why it is annoying. It is just a ressourcedump with no positive.
Not true, you get health and some foods give buffs.

And I am testing Iron Gut now. One measel point and you already have almost never food poisoning. And you also need less food and water as a bonus. Very nice early game on.

 
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@Jugginator

No, and I never needed to bring many food or go back base to eat.

I always buy meal, when I want, from vending machine using my money from selling cooked foods.

Benefit? I used to play STR/FRT build to find any of benefit, but find nothing. Bringing money to fill my stomach is simpler and fun.

 
My max stamina never went below -20 of cap. If you never puke, never need to over eat something like meat stew. 10 is enough, 5 works at least.
Try canned food, you won't be annoyed by puking sound weekly(or daily?).
without perks and on low level, i have only puked once in a month of playing. that is one full month of playing the game, and i have only puked once eating cooked food. Strength intellect builds, agility perception builds, and fortitude strength builds. different worlds, different plays, puked only once.

Now, are you eating for stamina cap, or eating for healing? for healing i use medical bandages or aloe cream. If you are eating more for the healing then that may explain why you get food poisoning more often.

Benefit? I used to play STR/FRT build to find any of benefit, but find nothing. Bringing money to fill my stomach is simpler and fun.

What? that build can be amazing. I maxed out shotguns, clubs, 69er and mother load. for fort i did the iron gut, heavy armor, and pain tolerance.

With a baseball bat and level 5 steel armor, i was clearing out tier 5 quests in one game day. This is on default difficulty. the baseball bat with the book perks and the iron spikes mod is amazing. Shotguns are something everyone needs to speck into because the ammo is not brass dependent.

 
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without perks and on low level, i have only puked once in a month of playing. that is one full month of playing the game, and i have only puked once eating cooked food. Strength intellect builds, agility perception builds, and fortitude strength builds. different worlds, different plays, puked only once.
Now, are you eating for stamina cap, or eating for healing? for healing i use medical bandages or aloe cream. If you are eating more for the healing then that may explain why you get food poisoning more often.
I eat just for stamina cap. My main weapon was ranged: blunderbuss so painkiller and sometimes aloe is enough for healing.

In my playtime, 10-20 times of puking within 42 days. Of course I don't eat boiled/grilled meat often, everytime I puke my precious stews and bacon and eggs, I feel it really annoying. So, no long time is needed, before I determine to eat only yucca smoothie and canned food.

 
What? that build can be amazing. I maxed out shotguns, clubs, 69er and mother load. for fort i did the iron gut, heavy armor, and pain tolerance.
With a baseball bat and level 5 steel armor, i was clearing out tier 5 quests in one game day. This is on default difficulty. the baseball bat with the book perks and the iron spikes mod is amazing. Shotguns are something everyone needs to speck into because the ammo is not brass dependent.
Yep, that was amazing, I maxed out shotgun, sledge, chef and some point to 69er, mother load, and tyranno. For FRT, some points to heavy armor, pain tolerance, living off land and huntsman, but no points for iron gut at that time.

The reason I don't pay points for iron gut is, no benefit from food excepting sham chowder. Just 1pt, 10 mins, and forced to explore for sham sandwich was not fun for me. Also, I thought as "if I realize cooking is not worthy, I won't stick with cooked. I have canned food instead."

My fault was 5pt for master chef, it is only earning small money for buying canned food.

 
A lot of players can see the benefit of mass-producible food with high yield. Others can only see 4% of game ending doom. =P
I can't speak for everyone, but I Want to see (almost) game ending doom. Now I see 4% of "throw away three stews and save a medkit for it."

If this is "food spoilage" like Roland or someone else mentioned, then, well, it at least scales backwards, the more food you have, the less effect this spoilage has...the higher your level and more power tools you have, the less you'll hurl, so the less spoilage you have. Even without a fridge.

 
he meant it was the alternative to spoilage...which if implemented would just make the canned food peeps be all like "yeah canned is best, doesn't spoil rah rah rah" like they already are about the food poison issue...

 
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