PC Cooking has now become obsolete

My solution to food poisoning has been to only eat cooked food when I've got the vitamin buff. I generally start each adventure by topping up my food, so I don't need to eat while out and about. If I do need to eat while looting I've probably found some canned food that will hold me over.

 
That's the problem people have with statistics. Something like antivaxxers?
Something like that. However, the antivaxxers often add false information and generally have a wrong understanding of how vaccinations work.

With food poisoning in 7 Days to die, the way it works is clear. Every time you eat something, the chance of vomiting is 4%.

On average you should vomit at one of 25 meals but it isn't evenly distributed. You can't assume that you are safe for 24 meals once you vomit. It can also happen several times in a row. The worst thing is when you vomit, then you try to eat full and with the last dish it happens again.

With canned food you have a 0% chance of food poisoning. So you are always safe and don't have to rely on your luck.

Yes, maybe i drive a little more carefull, but i didn't stop driving cars or motorcycles.
No, but you changed your driving style. The players haven't stopped eating either, but they're eating what's safe for them.

 
My solution to food poisoning has been to only eat cooked food when I've got the vitamin buff. I generally start each adventure by topping up my food, so I don't need to eat while out and about. If I do need to eat while looting I've probably found some canned food that will hold me over.
Agreed, my game play style too!

 
You forget one thing:It still takes 2 stews to completely fill up. And those are endgame foods. So lets say you eat bacon and eggs.

So if you are level 30, you need 3-4 of them to fill up and another 1-2 to overfill so that you don't have to worry for some time.

At 3 your chances are 12.5% at 6 you are already at about 21%.
That's not how percentages work...its 4% no matter what, percent doesn't increase per food eaten, so the chance is always a minuscule 4%...never more

its basic math, 4% is 4% unless some other metric adds/subtracts/multiplies or divides it....and there is no multiplicative buff/debuff to food in the game, you have the same 4% chance eating your first meal or your hundreth

the only way I can put this in reality terms is this...you're invited out to eat 5 days a week with co-workers at various restaurants, and you know (from newspapers/internet or whatever) that 4% of restaurant food has a chance of giving you the Sh*** or food poisoning the next day...do you tell your co-workers "nah, that 4% scares me too much" or do you say "yeah cool" knowing that one meal might be just slightly off, but at the same time all could be good?

 
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And the hunger meter is not instant. It rises slowly. And added foods do not stack up properly.
I do not have any bug report on this.

If the food would rise instantly... sure. Who cares. But no matter what food I eat, I need to sit there and wait until the hunger bar is filled up. It doesnt matter if I press W 20 times for baked potatoes or if I press it twice for stews. I still need to wait until it fills up.
You can choose to wait but you don't have to.

 
That's the point. You've never experienced it so it doesn't matter to you. On the other hand, if someone has experienced it in the early game then it matters to them.
Have you ever been involved in a car accident ? If so then you probably drove much more cautiously afterwards. At least until you have forgotten or repressed this accident. The chances of an event don't matter if it happens to you. And if that was an unpleasant event then you definitely want to prevent it from happening again.
I have experienced it. It was on Day 2 and it completely disrupted and changed my first week routine. It was a tough challenge to overcome but I did it. I still eat charred meat all the time in the early game and clench my stomach every time I click eat and then feel a relief that I didn’t puke.

I wish there were more random events beyond the player’s control that would cause us setbacks and disruptions to the normal routine. Bad stuff should happen rarely that the player can’t prevent or plan for and can only react to.

The design is not the problem. The problem is that while some players see such things as challenges and emergent objectives, other players see them as a reason to feel anxiety until they happen and then a reason to put the game down if they ever do happen.

I was stressed and worried after it happened but Ingot through it and now I’m my memory it is one of the great stories of early game survival that I have.

 
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Cook yourself red tea, drink that and then eat your cooked food. I often put back 2 to 3 bacon and eggs with no risk of puking. You have a 4 min window to fill up. Just once in 50+hrs since I started this on warrior level have I puked, it's not a issue.
Red tea has no effect on food poisoning. A look at the XML file reveals that red tea only slows the metabolism down for a few minutes.

With a slower metabolism the maximum stamina decreases slower than normal but that's all.

 
Thanks Ripclaw,

I have to accept what you are saying as I don't read XML files! All I can say is that I puked regularly in the first days before I started this strategy with red tea, and now I don't.

Maybe it shouldn't help, but not knowing that I did it! And it appears to work, (touch a Zombie it will continue now!)

Maybe someone else should test it, and if it works, then don't tell the XML files.

have a good week end

 
On average you should vomit at one of 25 meals but it isn't evenly distributed. You can't assume that you are safe for 24 meals once you vomit. It can also happen several times in a row. The worst thing is when you vomit, then you try to eat full and with the last dish it happens again.
Yes, but it can also happen the other way round. It's not guaranteed that the 25th meal gives you food poisoning. You might even be able to eat 100 meals in a row and not get it once.

As i said, no one on our server up to today (day 50-60 somewhere) NOBODY ever got a food poisoning.

However, sometimes RNG likes to ♥♥♥♥ you. ;)

With canned food you have a 0% chance of food poisoning. So you are always safe and don't have to rely on your luck.
But with very heavy drawbacks: You can only find them, you can't create them yourself. They only give little food and stamina, so you have to eat a lot more and additionally the canfood stackes bad.

Don't know if you play Single oder Multi, but with 4 Players on a Server and 30-day lootrespawn, it's not possible to either loot enough canned food and even if you buy allt the (canned) food from the trader it's not enough.

Might be easier in singleplayer, where you don't have to share your supply.

No, but you changed your driving style. The players haven't stopped eating either, but they're eating what's safe for them.
Yeah, like in 7t2d i eat in the base where i also have my medics. Or i have vitamins with me. Maybe not eating during bloodmoon or during raiding a poi and have no quick escape possibilities. But not stop eating any self cooked food at all.

But if the accident would have changed my driving style so drastically not do drive faster than 30km/h anymore, i would have more likely stopped driving at all.

 
That's not how percentages work...its 4% no matter what, percent doesn't increase per food eaten, so the chance is always a minuscule 4%...never more
its basic math, 4% is 4% unless some other metric adds/subtracts/multiplies or divides it....and there is no multiplicative buff/debuff to food in the game, you have the same 4% chance eating your first meal or your hundreth

the only way I can put this in reality terms is this...you're invited out to eat 5 days a week with co-workers at various restaurants, and you know (from newspapers/internet or whatever) that 4% of restaurant food has a chance of giving you the Sh*** or food poisoning the next day...do you tell your co-workers "nah, that 4% scares me too much" or do you say "yeah cool" knowing that one meal might be just slightly off, but at the same time all could be good?
Are you sure that you know how "basic math" works? :D

I'll make it easier for you. Lets say food poisoning was 50%.

If you eat 2 things, would your chance of getting food poisoning (for both combined, so at any point) be 50% or 75%?

And would getting food poisoning twice be 50% or 25%?

They are multiplicative. You won't ever get >100% but it does increase with every added %.

Yes the first has a 50% chance and so does the 2nd. But if you wanna calculate how probably food poisoning is for both actions combined, feel free to do so.

@rest:

Yes I do acknowledge that I don't have to wait and just take the food with me. My bad.

But if I get food poisoning while I'm riding? I have to go back and fill up again. Even if the chance is low, the possibility keeps me personally from doing so.

@Gazz:

If that is not the intended way:

If you eat anything to quickly, it doesnt stack up right. 2 baked potatoes should be 8, but are mostly 7 (while standing still so I shouldn't use food at all and it happens multiple times within seconds.

3 super corn should be 60 but are more akin to 48.

Haven't tested with other foods, but if this is not intended, then its not AS bad as I make it out to be. Still not good... but at least there are workarounds.

 
You forget one thing:It still takes 2 stews to completely fill up. And those are endgame foods. So let's say you eat bacon and eggs.

So if you are level 30, you need 3-4 of them to fill up and another 1-2 to overfill so that you don't have to worry for some time.

At 3 your chances are 12.5% at 6 you are already at about 21%.

So if you eat bacon and eggs, one of the better foods, you have a 1/5 chance (I did not calculate for higher levels, since by then you bought iron gut) to lose it again, starting it over.
No. Just no.

Your first bacon and eggs has a 4% chance. Your second bacon and eggs has.....a 4% chance. Your third bacon and eggs has.....a 4% chance. There is no accumulation of probability. There is more opportunity to trigger the 4% chance but each event is discrete and independent. You are committing a major fallacy by trying to add them up.

If you were guaranteed to puke 1 time in every 25 meals then the probability of puking would progress from 1/25 to 1/24 to 1/23 but that is not how it works. It is always 4% probability each and every time and you could eat 300 meals and never puke once or you could eat 10 and puke twice. This doesn't mean the probability was .3% for the first and for the other 20%. In this game you will never ever ever have a 1/5 chance to lose it all and start over again.

And the hunger meter is not instant. It rises slowly. And added foods do not stack up properly. So you have to sit there in front of your food chest/box and wait until your hunger has risen by 38. And with some rng unluck, you ate 5 eggs (1:30 min) and have to do it all again, just because.
Have to stand in front of your chest and watch the bar go up waiting for each buff to complete before eating your next food item? For something you claim I am forced to do it is amazing to me that I've never once played that way. I agree that if we actually were forced to stand in front of our chest and watch our food bar go up that would be bad game design. As it is, it is simply a bad gamer choice.

How can you guys defend this?
We're not defending what you described. What you describe is utterly foreign to the game both from the perspective of good design and good gameplay tactics.

 
Are you sure that you know how "basic math" works? :D I'll make it easier for you. Lets say food poisoning was 50%.
If food poisoning was 50% and you ate 3 things and didn't puke what would be the probability that on the fourth time you ate something you would puke?

50%

You need to stop.

If you eat 2 things, would your chance of getting food poisoning (for both combined, so at any point) be 50% or 75%? And would getting food poisoning twice be 50% or 25%?

They are multiplicative. You won't ever get >100% but it does increase with every added %.

Yes the first has a 50% chance and so does the 2nd. But if you wanna calculate how probably food poisoning is for both actions combined, feel free to do so.
They don't combine. You are committing a fallacy. Each event is independent of the one before. The probability resets each time. Only in the anxiety and worry in your mind are you adding up how many times you've escaped and then thinking that you're due so the probability must be sky high. It isn't true.

By the way, you say that the probabilities are multiplicative. When you multiply decimals you get smaller decimals. So if you are trying to combine probabilities through multiplication you will only get smaller probabilities. I'll make it easier for you. Try multiplying .5 and .5 and see what you get.

 
Are you sure that you know how "basic math" works? :D I'll make it easier for you. Lets say food poisoning was 50%.

If you eat 2 things, would your chance of getting food poisoning (for both combined, so at any point) be 50% or 75%?

And would getting food poisoning twice be 50% or 25%?

They are multiplicative. You won't ever get >100% but it does increase with every added %.

Yes the first has a 50% chance and so does the 2nd. But if you wanna calculate how probably food poisoning is for both actions combined, feel free to do so.
Credibility has just called: it won't come until you've worked your maths. But thank you, it's good to laugh sometimes.

 
But with very heavy drawbacks: You can only find them, you can't create them yourself. They only give little food and stamina, so you have to eat a lot more and additionally the canfood stackes bad. Don't know if you play Single oder Multi, but with 4 Players on a Server and 30-day lootrespawn, it's not possible to either loot enough canned food and even if you buy allt the (canned) food from the trader it's not enough.

Might be easier in singleplayer, where you don't have to share your supply.
I play single player but also in multiplayer this should not be a big problem. The vending machines are restocked daily and you can easily get coins from the quests. In addition, these vending machines are located in many POIs and each machine has its own inventory.

Can food gives you up to 15 food. A little more than grilled / charred meat and about halve of vegetable stew or bacon and eggs.

By the way you can make the sham cans yourself after you have found the recipe. You usually find the recipe when you loot the Shamway factory.

Yeah, like in 7t2d i eat in the base where i also have my medics. Or i have vitamins with me. Maybe not eating during bloodmoon or during raiding a poi and have no quick escape possibilities. But not stop eating any self cooked food at all.But if the accident would have changed my driving style so drastically not do drive faster than 30km/h anymore, i would have more likely stopped driving at all.
I also haven't stopped eating generally cooked food but I only eat it in the base. Otherwise it is too risky for me.

 
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I kind of wish cooking was the skill to reduce puking, instead of iron gut or whatever it is called

It would be more beneficial in a coop setting, right now both people need to spec into reduce puking where as only one person would need to if it was a cooking skill

 
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There is an example in the game of the type of probability Vic is talking about and that is the “random” blood moon setting. If you set the range to 9 days then each day will have a higher probability that the blood moon will occur up to it being 100% on that final day if it didn’t happen during the first eight. The probability of each day is dependent upon what happened before and so the probability rises.

In our food poisoning example you could describe the situation also as we have a 96% chance to be fine when we eat. I think most would agree that it would be faulty to say then that the 96% would become 97% or 98% simply based on whether we were fine or not in the previous trials. It’s just always 96%

Which, btw, sounds so much better than 4% chance to puke. Maybe there would be less anxiety about it if it was advertised by the positive outcome...

 
If food poisoning was 50% and you ate 3 things and didn't puke what would be the probability that on the fourth time you ate something you would puke?
50%

You need to stop.
Am I that bad at english or are you guys TRYING to misrepresent/misunderstand me?

What is the chance of getting food poisoning on the first thing you eat? 4%. 2nd? 4%. 3rd? 4%.

I never said anything else.

What is your chance of getting food poisoning AT LEAST ONCE when consuming 3? 12.5%

THIS is what I meant. Go ahead and read it again.

I do not need to stop, you need to either tell me how I should have said this or YOU need to stop. Because I am right.

Honestly... read it again. I never said anything that foodpoisoning chance increases per food consumed, but that the overall chance that you will get food poisoning once is increasing.

I... I can't anymore. Why can I admit when something I said was wrong but you still harper on something that I never said... is it really me? Am I really that inept at using the english language that what I say and mean differ this much?

 
Which, btw, sounds so much better than 4% chance to puke. Maybe there would be less anxiety about it if it was advertised by the positive outcome...
It would be much better if the advantage of cooked food is more than that it fills the stomach a little more than canned food.

I know that in the future we will get buffs from the cooked food but currently this is not the case.

 
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