PC Cooking has now become obsolete

YES. That is exactly what I was saying.

But clicking 'W' for 2 minutes to fill up your hunger bar is not a struggle it is mundane and boring.
And now you've hit upon the benefit of cooked dishes over canned foods.

 
I have the opposite experience. putting 4 points into iron gut makes you powerful.
1: you can live off of 2 meat stews a day. I had a crate of the stuff. my food surplus is so bad i am downloading the npc mod just to have people to feed.

2: you are not as hungry. No need to worry about stamina for fights. you can beat the crap out of anyone and with the right perks you get stamina back from killing zombies. You will have a full stamina bar at all times. You will have ammo when the rest of the starving plebs are bemoaning using up their ammo on pois and the pois not being worth it.

3: Drugs and booze are more powerful. you can have a full horde night of extra xp with 2 lernin elixirs. fortibites+painkillers = invincible mode for a minute. Because you are not eating canned food, you have more ingredients for better chems and foods.

It's a tough call honestly. Iron gut is a good perk for end game AND early game. People here do not realize how important it is for melee. I did not understand how people just are too weak and pathetic to clear out at tier 5 poi melee only. But it seems that they don't take that perk, so at high levels they are running out of stamina too fast and are not eating cooked food because of food poisoning. With a high level of iron gut, you just eat two stews in the morning, and you are good for an active day and a half. That includes beating things to death with a baseball bat and riding around on a bike.
Well I have never put points into Iron Gut but as you say it may be more worth it than I thought.

Thank you for giving a rundown of the skill.

 
It's a tough call honestly. Iron gut is a good perk for end game AND early game. People here do not realize how important it is for melee. I did not understand how people just are too weak and pathetic to clear out at tier 5 poi melee only. But it seems that they don't take that perk, so at high levels they are running out of stamina too fast and are not eating cooked food because of food poisoning.
Problem is that iron gut requires expensive requirement of FRT, unlike other essential perks such as Lucky Looter, Miner 69er and Pack Mule.

If I mainly using PER or STR, I need to use 4 pts to halve food poisoning rate from cooked meal, and need extra 8 pts to earn immunity to it. 12 pts for just 1 perk is crazy idea in current A18 even if it's important.

 
Problem is that iron gut requires expensive requirement of FRT, unlike other essential perks such as Lucky Looter, Miner 69er and Pack Mule.
If I mainly using PER or STR, I need to use 4 pts to halve food poisoning rate from cooked meal, and need extra 8 pts to earn immunity to it. 12 pts for just 1 perk is crazy idea in current A18 even if it's important.
Yeah, it is an expensive perk at higher levels, and in my opinion i think it should be capped at fort 5 the same way the miner69 and motherload perks are.

HOWEVER, for melee FORT is necessary. The pain tolerance and heavy armor perks are great. The heavy armor perk is needed in order to move around at a good speed. Now in my opinion living off the land and the huntsman should be merged as that is a waste of perk points having them split, or add huntsman to master chef.

 
YES. That is exactly what I was saying.But clicking 'W' for 2 minutes to fill up your hunger bar is not a struggle it is mundane and boring.
Yep. That's exactly how the current system works.

The advanced foods fill you up completely in a few clicks and the cheap stuff is a lot more risky.

 
Iron Gut skill does exactly that, and even a master chef would still have chances of having food poisoning happen is such bad conditions (lack of soap, lack of proper heat control, possible mutations in animals and plants, micro contaminates you can't see or taste....possible fallout {nuke kind} there are so many possible variables that could contribute to why food poisoning is a thing.
and is a 4% chance really that bad that it constitutes another "oh no food poisoning exists nerf it please!!" post? this is like the 4th or 5th one

a 4% chance means that out of a possible 100 eaten meals, you MIGHT get poisoned a few times...
I'm sorry to interject but.....

With all respect, the presence and existence of auto-targeting scrap turrets with a laser sight in the apocalypse pretty much negates the realism you're trying to evoke here with the whole "A Master chef is cooking in an unclean environment" argument.

It utterly negates it. No need to overly defend the butchered state of the skill tree.

I went back to A16 with War of the Walkers Mod and it's amazing. The cooking is still very viable in A16. In A18, theres not much incentive to go beyond charred meat at all.

EDIT: But I do have to agree with you. The worst I saw in my play till level 20 in A18 was a 4% chance. I got poisoning only one single time. I'm more concerned about overall balance and the incentive to do things like plant veggies and take food to the next level.

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it's a meaningless legacy
:D

 


#REMOVE IT
 


No, please. I genuinely enjoy the food mechanic in 7days, when it's balanced. I still think A16 was the most balanced in that regard. I know, I'm broken record. Can't apologize, it's possible A16 is one of the best games Ive played.


 
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I'm sorry to interject but.....
With all respect, the presence and existence of auto-targeting scrap turrets with a laser sight in the apocalypse pretty much negates the realism you're trying to evoke here with the whole "A Master chef is cooking in an unclean environment" argument.

It utterly negates it. No need to overly defend the butchered state of the skill tree.

I went back to A16 with War of the Walkers Mod and it's amazing. The cooking is still very viable in A16. In A18, theres not much incentive to go beyond charred meat at all.

EDIT: But I do have to agree with you. The worst I saw in my play till level 20 in A18 was a 4% chance. I got poisoning only one single time. I'm more concerned about overall balance and the incentive to do things like plant veggies and take food to the next level.

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No, please. I genuinely enjoy the food mechanic in 7days, when it's balanced. I still think A16 was the most balanced in that regard. I know, I'm broken record. Can't apologize, it's possible A16 is one of the best games Ive played.
and yet in the eyes of everyone complaining 4% chance to get food poison may as well be 100% from how much you all complain...hows that for realism?

 
I agree with the OP. I think MasterChef and Iron Gut should be combined.

I also think there needs to be a compelling reason to invest more than 1 point. Maybe they could add in some other benefit to the perk, like eating the higher tier foods gives you long lasting buffs to speed or stamina.

 
Or just eat a vitamin before you eat. Or just eat. It happens so rarely that it really isn't worth the worry.

and yet in the eyes of everyone complaining 4% chance to get food poison may as well be 100% from how much you all complain...hows that for realism?

It always depends on the personal experience how you see the 4%. If it never or only rarely happens to you then you consider the 4% to be low. But if it happened several times in a short period of time, the 4% seem much bigger.

I've never had food poisoning in A18 before but I restrict myself to prevent it from happening at a bad time. I only eat cooked food when I'm in the base and only canned food when I'm looting. Don't forget that your food and stamina are linked. If you throw up then you will lose almost all your food and a lot of your water. So your stamina and stamina regeneration are very low at this point.

 
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If anyone wants to know what real food poisoning feels like, I had it at around 11 or so and I threw up so many times I had to have a bucket near by and my mom was in the room with me comforting me because I really felt like I was going to die. Not fun for a kid to go through.

I had it again when I was 14, going to continuation school and eating garbage food out of aluminum tins. Throwing up constantly and even when you think you threw up all the food, well you throw up again, you can not hold down a spoonful of water or you throw that up as well, and the sickness feeling is like the flue with weakness and fever, luckily it only lasts a day, so it is a short period.

Sorry to gross anyone out but when "throwing up" was mentioned with food poisoning I remembered those 2 time it happened.

In the real world It could be a 0.09 chance to get food poisoning in your entire life.

 
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My decision tree at a the base campfire/food box:

0. Do I have a farm with potatoes and corn so I can just eat a stew without thinking about it.. fine, we're done.

No:

1. Do I have extra vitamins? Yes => Eat sham sandwiches til you're full. Takes third of the time compared to meat. No water, no drawbacks. For the sandwhich I pulled from a plastic bag at the junk yard...

No:

2. Have I made about two stacks of fresh meat to cover for the inevitable hurl? Yes => take them with you, clickety while you run somewhere and a stack of tea/coffee to cover the thirst..

No:

3. Eat a canned food from the 70s.. yay.

 
Agree. Now eating looted food is 95% of what I do. Fits with their new vision of more looter shooter less crafting game.

I think it made more sense and was more fun when it was the other way around, looted food having a chance to be poisonous. Makes more sense bc even beeing canned food its an old food that has been around during a catastrophe or whatever happened. And more fun bc cooking is more fun than eating cans.

Sure, mid-late game food became not a problem. But I always thought food beeing a real problem only early game made sense anyway. And anyway the change hasnt "fixed" that , even the contrary, since we need to loot all the time now so we dont even need to hunt or farm.

 
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The first couple of trial and error starts in A18 I made it did bug a bit throwing up good bacon and eggs when u were short of food.

I have no problem with the skill system, and I always start with 1pt in Iron Gut. Get Master Chef and u get red tea.

Red tea gives u another plus on iron gut and so far, since always drinking a red tea before scoffing cooked food, I've puked once in 50hrs+ of play.

Puking is no longer a theme in my game, I don't need vitamins and I haven't spent points I don't want to, just added a bit of routine in the play style.

Maybe this can stop some unneccesary stomach rumbling......;-)

 
Don't vitamins also prevent zombie infection too? I think they do. I have not tested it. If so then that makes iron gut even more powerful because it adds a few more minutes of zombie resistance.

 
Agree. Now eating looted food is 95% of what I do.
Interesting. We do exactly the opposite on our server. Since we can cook food, nobody wants to eat the canned food anymore.

It's annoying to need to eat 5 cans of food while eating one stew gives the same or even better result.

Only when we are out looting and food gets low and we already ate the food we braught with us, we start to eat the freshly looted cans. (And with 3-4 players the looted food is often just hardly enough).

We are slightly over day 50 now with 3-4 players and no one ever got a food poisoning. I got diarrhoea twice, maybe three times and some of my friends also got that occasionally, but never food poisoning.

 
We are slightly over day 50 now with 3-4 players and no one ever got a food poisoning. I got diarrhoea twice, maybe three times and some of my friends also got that occasionally, but never food poisoning.
That's the point. You've never experienced it so it doesn't matter to you. On the other hand, if someone has experienced it in the early game then it matters to them.

Have you ever been involved in a car accident ? If so then you probably drove much more cautiously afterwards. At least until you have forgotten or repressed this accident. The chances of an event don't matter if it happens to you. And if that was an unpleasant event then you definitely want to prevent it from happening again.

 
That's the point. You've never experienced it so it doesn't matter to you. On the other hand, if someone has experienced it in the early game then it matters to them.
That's the problem people have with statistics. Something like antivaxxers?

Have you ever been involved in a car accident ?
Yes, not even one, but three... and even one motorcycle accident.

(None of them was my fault, or could be avoided by me)

If so then you probably drove much more cautiously afterwards.
Yes, maybe i drive a little more carefull, but i didn't stop driving cars or motorcycles.

 
Yep. That's exactly how the current system works.
The advanced foods fill you up completely in a few clicks and the cheap stuff is a lot more risky.
You forget one thing:

It still takes 2 stews to completely fill up. Andthose are endgame foods. So lets say you eat bacon and eggs.

So if you are level 30, you need 3-4 of them to fill up and another 1-2 to overfill so that you don't have to worry for some time.

At 3 your chances are 12.5% at 6 you are already at about 21%.

So if you eat bacon and eggs, one of the better foods, you have a 1/5 chance (I did not calculate for higher levels, since by then you bought iron gut) to lose it again, starting it over.

And the hunger meter is not instant. It rises slowly. And added foods do not stack up properly. So you have to sit there in front of your food chest/box and wait until your hunger has risen by 38.

And with some rng unluck, you ate 5 eggs (1:30 min) and have to do it all again, just because.

How can you guys defend this?

If the food would rise instantly... sure. Who cares. But no matter what food I eat, I need to sit there and wait until the hunger bar is filled up. It doesnt matter if I press W 20 times for baked potatoes or if I press it twice for stews. I still need to wait until it fills up. And that is bad design.

JUST TO MAKE THIS CLEAR:

I was one of the few who advertised that normal food should give food poisoning since you live in a radiated, unsanitized world (and cans become suddenly more valuable) but the way it is executed is not great.

Yes your theory is nice. Cooked food are faster... but it doesn't matter if we still need to wait for the food bar to crawl up.

Either make food go up instantly, or let us stack foods. That would still not fix that it is repetative and a self containing gameplayloop only designed to waste the players ressources... but at least it is not as boring for the player.

 
If the food would rise instantly... sure. Who cares. But no matter what food I eat, I need to sit there and wait until the hunger bar is filled up.
Why do you have to wait? Eat one stew, put another one in your inventory and go doing other stuff and eat the one from you inventory 2-3min later (when the buff is gone). If you want to be almost save, take some vitamins with you, as written above.

 
At 3 your chances are 12.5% at 6 you are already at about 21%.

So if you eat bacon and eggs, one of the better foods, you have a 1/5 chance (I did not calculate for higher levels, since by then you bought iron gut) to lose it again, starting it over..
Sorry completely disagree with you here, your problem seems to lie with your game style or thinking not with the game mechanics. Try putting one of your first free points on Iron gut, and one of your first 5 on master Chef. Cook yourself red tea, drink that and then eat your cooked food. I often put back 2 to 3 bacon and eggs with no risk of puking. You have a 4 min window to fill up. Just once in 50+hrs since I started this on warrior level have I puked, it's not a issue.

How can you guys defend this?

...., I need to sit there and wait until the hunger bar is filled up. It doesnt matter if I press W 20 times for baked potatoes or if I press it twice for stews. I still need to wait until it fills up. And that is bad design..
???? Wait on what? I just get on with the game never needed to wait and watch something unneccesary like this. Definitely not bad design.

 
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