Roland
Community Moderator
And now you've hit upon the benefit of cooked dishes over canned foods.YES. That is exactly what I was saying.
But clicking 'W' for 2 minutes to fill up your hunger bar is not a struggle it is mundane and boring.
And now you've hit upon the benefit of cooked dishes over canned foods.YES. That is exactly what I was saying.
But clicking 'W' for 2 minutes to fill up your hunger bar is not a struggle it is mundane and boring.
Well I have never put points into Iron Gut but as you say it may be more worth it than I thought.I have the opposite experience. putting 4 points into iron gut makes you powerful.
1: you can live off of 2 meat stews a day. I had a crate of the stuff. my food surplus is so bad i am downloading the npc mod just to have people to feed.
2: you are not as hungry. No need to worry about stamina for fights. you can beat the crap out of anyone and with the right perks you get stamina back from killing zombies. You will have a full stamina bar at all times. You will have ammo when the rest of the starving plebs are bemoaning using up their ammo on pois and the pois not being worth it.
3: Drugs and booze are more powerful. you can have a full horde night of extra xp with 2 lernin elixirs. fortibites+painkillers = invincible mode for a minute. Because you are not eating canned food, you have more ingredients for better chems and foods.
It's a tough call honestly. Iron gut is a good perk for end game AND early game. People here do not realize how important it is for melee. I did not understand how people just are too weak and pathetic to clear out at tier 5 poi melee only. But it seems that they don't take that perk, so at high levels they are running out of stamina too fast and are not eating cooked food because of food poisoning. With a high level of iron gut, you just eat two stews in the morning, and you are good for an active day and a half. That includes beating things to death with a baseball bat and riding around on a bike.
Problem is that iron gut requires expensive requirement of FRT, unlike other essential perks such as Lucky Looter, Miner 69er and Pack Mule.It's a tough call honestly. Iron gut is a good perk for end game AND early game. People here do not realize how important it is for melee. I did not understand how people just are too weak and pathetic to clear out at tier 5 poi melee only. But it seems that they don't take that perk, so at high levels they are running out of stamina too fast and are not eating cooked food because of food poisoning.
Yeah, it is an expensive perk at higher levels, and in my opinion i think it should be capped at fort 5 the same way the miner69 and motherload perks are.Problem is that iron gut requires expensive requirement of FRT, unlike other essential perks such as Lucky Looter, Miner 69er and Pack Mule.
If I mainly using PER or STR, I need to use 4 pts to halve food poisoning rate from cooked meal, and need extra 8 pts to earn immunity to it. 12 pts for just 1 perk is crazy idea in current A18 even if it's important.
Yep. That's exactly how the current system works.YES. That is exactly what I was saying.But clicking 'W' for 2 minutes to fill up your hunger bar is not a struggle it is mundane and boring.
I'm sorry to interject but.....Iron Gut skill does exactly that, and even a master chef would still have chances of having food poisoning happen is such bad conditions (lack of soap, lack of proper heat control, possible mutations in animals and plants, micro contaminates you can't see or taste....possible fallout {nuke kind} there are so many possible variables that could contribute to why food poisoning is a thing.
and is a 4% chance really that bad that it constitutes another "oh no food poisoning exists nerf it please!!" post? this is like the 4th or 5th one
a 4% chance means that out of a possible 100 eaten meals, you MIGHT get poisoned a few times...
it's a meaningless legacy![]()
#REMOVE IT
and yet in the eyes of everyone complaining 4% chance to get food poison may as well be 100% from how much you all complain...hows that for realism?I'm sorry to interject but.....
With all respect, the presence and existence of auto-targeting scrap turrets with a laser sight in the apocalypse pretty much negates the realism you're trying to evoke here with the whole "A Master chef is cooking in an unclean environment" argument.
It utterly negates it. No need to overly defend the butchered state of the skill tree.
I went back to A16 with War of the Walkers Mod and it's amazing. The cooking is still very viable in A16. In A18, theres not much incentive to go beyond charred meat at all.
EDIT: But I do have to agree with you. The worst I saw in my play till level 20 in A18 was a 4% chance. I got poisoning only one single time. I'm more concerned about overall balance and the incentive to do things like plant veggies and take food to the next level.
- - - Updated - - -
No, please. I genuinely enjoy the food mechanic in 7days, when it's balanced. I still think A16 was the most balanced in that regard. I know, I'm broken record. Can't apologize, it's possible A16 is one of the best games Ive played.
Or just eat a vitamin before you eat. Or just eat. It happens so rarely that it really isn't worth the worry.
and yet in the eyes of everyone complaining 4% chance to get food poison may as well be 100% from how much you all complain...hows that for realism?
Interesting. We do exactly the opposite on our server. Since we can cook food, nobody wants to eat the canned food anymore.Agree. Now eating looted food is 95% of what I do.
That's the point. You've never experienced it so it doesn't matter to you. On the other hand, if someone has experienced it in the early game then it matters to them.We are slightly over day 50 now with 3-4 players and no one ever got a food poisoning. I got diarrhoea twice, maybe three times and some of my friends also got that occasionally, but never food poisoning.
That's the problem people have with statistics. Something like antivaxxers?That's the point. You've never experienced it so it doesn't matter to you. On the other hand, if someone has experienced it in the early game then it matters to them.
Yes, not even one, but three... and even one motorcycle accident.Have you ever been involved in a car accident ?
Yes, maybe i drive a little more carefull, but i didn't stop driving cars or motorcycles.If so then you probably drove much more cautiously afterwards.
You forget one thing:Yep. That's exactly how the current system works.
The advanced foods fill you up completely in a few clicks and the cheap stuff is a lot more risky.
Why do you have to wait? Eat one stew, put another one in your inventory and go doing other stuff and eat the one from you inventory 2-3min later (when the buff is gone). If you want to be almost save, take some vitamins with you, as written above.If the food would rise instantly... sure. Who cares. But no matter what food I eat, I need to sit there and wait until the hunger bar is filled up.
Sorry completely disagree with you here, your problem seems to lie with your game style or thinking not with the game mechanics. Try putting one of your first free points on Iron gut, and one of your first 5 on master Chef. Cook yourself red tea, drink that and then eat your cooked food. I often put back 2 to 3 bacon and eggs with no risk of puking. You have a 4 min window to fill up. Just once in 50+hrs since I started this on warrior level have I puked, it's not a issue.At 3 your chances are 12.5% at 6 you are already at about 21%.
So if you eat bacon and eggs, one of the better foods, you have a 1/5 chance (I did not calculate for higher levels, since by then you bought iron gut) to lose it again, starting it over..
???? Wait on what? I just get on with the game never needed to wait and watch something unneccesary like this. Definitely not bad design.How can you guys defend this?
...., I need to sit there and wait until the hunger bar is filled up. It doesnt matter if I press W 20 times for baked potatoes or if I press it twice for stews. I still need to wait until it fills up. And that is bad design..