if I deleted all of the mentioned property names (zoning, townships, editor groups, allowed biomes) from all PoI xmls or just commented them out, it would have no impact on the game?
Zoning with a value of "none" is quite common.
I believe EditorGroups is only used in the Prefab Editor.
AllowedBiomes has no effect on anything. It is a hold over from a different age. It can be removed.
I'm trying to get factory_01 and 02 to spawn more often since the game seems to focus on _03 right now, to the point where there's 30 of them on a large map and only one of either 01 or 02. There's more problems there and some are tied to the DuplicateRepeatDistance property but I'm adjusting that too with some modest improvements. Still, lots of uncertainties about the rwg and PoIs property lists.
Looking into this, I note:
factory_01 is 100x100 and tagged "industrial" and no DuplicateRepeatDistance setting
factory_02 is 100x100 and tagged "industrial" and no DuplicateRepeatDistance setting
factory_03 is 60x60 and tagged "industrial" and no DuplicateRepeatDistance setting
No DuplicateRepeatDistance setting means you get the default, which is 300 blocks, IIRC.
They all need industrial tiles. Those tiles can only appear in cities and towns, not country towns or western towns. That district has a spawn weight of 0.2, so you won't get a lot of them compared to some other districts.
The factory_01 and factory_02 POIs need a 100x100 marker on those tiles and factory_03 needs a 60x60 marker on those tiles.
Of the Vanilla Industrial Tiles:
rwg_tile_industrial_cap has 1 - 100x100 marker and no 60x60 markers.
rwg_tile_industrial_corner has neither 100x100 or 60x60 markers.
rwg_tile_industrial_intersection has no 100x100 markers and 1 60x60 marker.
rwg_tile_industrial_straight has neither 100x100 or 60x60 markers.
rwg_tile_industrial_t has no 100x100 markers and 1 60x60 marker.
So, factory_01 and factory_02 can ONLY appear on the rwg_tile_industrial_cap tile. A cap tile only has one road exit, so it can be kind of rare in the middle of a city or town.
But factory_03 can ONLY appear on rwg_tile_industrial_intersection and rwg_tile_industrial_t tiles, which are more commonly used in a city.
I think what you're fighting is RWG's selections for Tiles. You have very few options (I can only think of one option) for controlling Tiles (setting maxtiles and mintiles for a specific tile) and you're not going to want to do that with the Vanilla tiles, or you'll take away RWG's ability to make a sane settlement.
Your only viable option is to make your own industrial tile and make sure there's a 100x100 POI marker on it. You'll want to make a couple of worlds and see which of the industrial tiles RWG is preferring to use.