Continuously crashing

Darklegend222

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https://pastebin.com/kB3adH9i

InvalidOperationException: Cannot access the data as it is not available
  at UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData[T] (System.Int32 layer) [0x00017] in <5e1dfb686eb345078a588df96401afcc>:0
  at OcclusionManager.OnRequest (UnityEngine.Rendering.AsyncGPUReadbackRequest req) [0x00010] in <8676d591e24b4790910cdee451580eac>:0

That appears to be cause, but I am unsure of how to fix. This is a fresh world after deleting everything in %appdata%, steam 7 days to die directory (fresh install), the in game launcher/tools/clear game data, and the removal of configs in the registry.

Edit: Error was fixed. Required a windows update with all optional drivers then a restart. Followed by a reinstallation of the Geforce Game ready Driver, verification of 7 Days to Die install folder in steam. Followed by another restart. Everything is working smoothly once more.

 
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Check to see if Windows 10 auto-updated your video driver. If so, purge that garbage and reinstall the one from nVidia. You card is capable of running the game.

Other thoughts include reinstalling the game clean and checking SMART data to see if your drive is dying. If the drive is dying where the 7 Days files are stored that could cause havoc.

 
Sylen, I saw the strange version numbers and no vendor listed, but mine is the same. I am on 7 Pro 64bit, so no updated unless I manually install them from nVidia. How can you tell the driver is bad?

 
Sylen, I saw the strange version numbers and no vendor listed, but mine is the same. I am on 7 Pro 64bit, so no updated unless I manually install them from nVidia. How can you tell the driver is bad?
The d3d11 errors indicate the driver package isn't capable of performing the actions the client is requesting. Could also be out of memory, but since the GPU doesn't meet the recommended spec, the client shouldn't be attempting to use the VRAM.

The InvalidOperationException error indicates that data stored in RAM is no longer accessible. Which is typically because it's blocked by security software, though it could also be looking for the graphics that failed to load in the previous error. Best to cover all bases though.

 
I thought that a 960 was capable? I have a friend playing on one and I did years ago.

Thanks for the info. Maybe another user will see this in the future and figure out a similar issue.

 
Step 1. Exclude the client from security software. Instructions are in the Pinned FAQ.

Step 2. Install a GPU driver. Yours is not compatible. https://www.nvidia.com/Download/driverResults.aspx/176523/en-us

Step 3. Validate the integrity of the game files.

Step 4. Reboot the PC.
I noticed i had a base system device not having a driver in Device Manager.

Just did a windows update with all the drivers, installed, restarted and that error is gone.

Now I'm reinstalling the geforce game ready driver on Geforce Experience.

Then I will verify integrity of game files, restart and give the game a go again.

 
I thought that a 960 was capable? I have a friend playing on one and I did years ago.

Thanks for the info. Maybe another user will see this in the future and figure out a similar issue.
The 960 is capable, but since it doesn't have the required 4GB VRAM the client can't use it for pre-loading textures. It will use system RAM instead. It meets min spec, but not recommended.

Given the specs of the rest of their system, I assume they're in the same boat I am. Updated my PC, but am unable to pay 4x MSRP for an "ok" video card even if I could get my hands on one, so I'm stuck with the GTX1060 6GB I had to settle for when the last bitcoin surge hit.

 
The 960 is capable, but since it doesn't have the required 4GB VRAM the client can't use it for pre-loading textures. It will use system RAM instead. It meets min spec, but not recommended.

Given the specs of the rest of their system, I assume they're in the same boat I am. Updated my PC, but am unable to pay 4x MSRP for an "ok" video card even if I could get my hands on one, so I'm stuck with the GTX1060 6GB I had to settle for when the last bitcoin surge hit.
I just got everything verified and everything is working perfectly!

I am in the exact same situation as you are. I might actually have a 6700xt secured from StockX, but who's to say. The site isn't the best.

 
The d3d11 errors indicate the driver package isn't capable of performing the actions the client is requesting. Could also be out of memory, but since the GPU doesn't meet the recommended spec, the client shouldn't be attempting to use the VRAM.

The InvalidOperationException error indicates that data stored in RAM is no longer accessible. Which is typically because it's blocked by security software, though it could also be looking for the graphics that failed to load in the previous error. Best to cover all bases though.
The site wouldn't let me ping you, https://forum.airportceo.com/t/solved-game-freezes-then-ctd/15363/23

check out that thread, I just crashed again after a couple hours of seamless gameplay, increasing my CPUs volate by +0.5V seems to have fixed a lot of the "spikes" in the cpu usage, and it runs a lot smoother.

I'm not the only one experiencing the issue on the unity forum, and the fix for the issue may not be a bad idea to sticky somehwere as Unity is still being updated and undergoing.. issues.

 
Changing voltage is a no-no. If you have to change voltage to fix a crash you have bad hardware or cheap hardware. I have NEVER adjusted my hardware. I buy the system to do the job and run it stock. Never had issues doing that, and I have been programming since 1986, starting on a 1.8MHz Atari 800 computer.

In fact, my gut tells me that this "fix" stems from one guy having an issue, he did this and it worked, so now it is the holy-grail of fixes. Where is the science behind it? Show me a logical reason that hardware which presumably works flawlessly on everything else should be altered when one piece of software fails? It's like having a dead battery in your car and the fix is to run it against the governor at 100mph+. Doesn't make sense. If the CPU runs every other game on the planet perfectly and one game does not, the issue is not your CPU but the game which fails to run correctly.

 
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Changing voltage is a no-no. If you have to change voltage to fix a crash you have bad hardware or cheap hardware. I have NEVER adjusted my hardware. I buy the system to do the job and run it stock. Never had issues doing that, and I have been programming since 1986, starting on a 1.8MHz Atari 800 computer.

In fact, my gut tells me that this "fix" stems from one guy having an issue, he did this and it worked, so now it is the holy-grail of fixes. Where is the science behind it? Show me a logical reason that hardware which presumably works flawlessly on everything else should be altered when one piece of software fails? It's like having a dead battery in your car and the fix is to run it against the governor at 100mph+. Doesn't make sense. If the CPU runs every other game on the planet perfectly and one game does not, the issue is not your CPU but the game which fails to run correctly.
It could be that he already had an unstable overclock, and bumping it up gave the CPU the extra power it needed to perform. I have seen similar effects when I was pushing my i7-3930k past the 5GHz barrier. You run into things like this when you're OC'ing and you only partially know what you're doing, or you are pushing the hardware past normal limits. (I did find a nice undervolt that allowed me to get it to 5.1GHz stable. Took a couple weeks of testing settings and timings to get there though. Was a dedicated project for sure.)

You are entirely correct that this type of "fix" is pretty bad advice for 99% of people out there. 

 
You need to explain that 5.1GHz setup to Intel. I still remember their stupid stunt a few years ago using dry-ice or water-cooling to show off a chip running at 5GHz. Of course I remember a lot more BS from AMD (remember how ray-tracing was easy and AMD would smoke nVidia, and now they are only about half as good as nVidia so they blame nVidia for setting the standard so high?) but I guess that is how big corporations do things now, they act like babies. Both companies offer products for unique setups, but they don't see that. I'd still like to know what you did. That sounds pretty rad.

 
I should have clarified the voltage that's on the xmp profile, just loosening the timings and or frequency with that, I sort of was not to clear that though lol. But yeah it points to either a power issue or ram it looks like it either way.

 
I had an issue a few days back where i had the d3d11 error. I haven't been able to fix the issue. I tried literally all the TS listed on discord and 7dtd forums. I also tried TS w/ AMD and played 2 other games w/o issues, they then advised me to go back here for further assistance. I really could use any and all further assistance, as i am having 7dtd withdrawals. I posted the last 2 logs for reference on discord

 
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