Crater Creator
Community Moderator
Short version: How can I make it so that filling a bucket removes the water block from the world?
Long version: When you fill a bucket from a body of water in RWG, the water block you're drawing from is unaffected in my testing. Is it possible to change this behavior, so that the water block is removed? I don't care about accuracy; I'd just like to make it so that the player can only use each block once and then it's gone.
For that matter, am I correct in thinking that <layer filluptorg="60" blockname="water" /> in biomes.xml is what actually tells the game to fill the world with "water" (826) as opposed to something else? And what does the "count" property, used only for the 5 types of water block, do?
Long version: When you fill a bucket from a body of water in RWG, the water block you're drawing from is unaffected in my testing. Is it possible to change this behavior, so that the water block is removed? I don't care about accuracy; I'd just like to make it so that the player can only use each block once and then it's gone.
For that matter, am I correct in thinking that <layer filluptorg="60" blockname="water" /> in biomes.xml is what actually tells the game to fill the world with "water" (826) as opposed to something else? And what does the "count" property, used only for the 5 types of water block, do?