Constantly losing connection on MP servers when opening containers 2.0

Version
2.0
Platform
Windows
I am losing connection to servers every 5-10 minutes, MP seems totally broken, single player in fine, open inventory > lose connection , open a container > lose connection, open storage on bike > lose connection ..

It just loses connection randomly, it doesn't matter the server, it happens when opening any random thing, it freezes for a few seconds then loses connection and it's happening to many players across many servers.

It's really frustrating because of the painfully long loading time it takes to join a server.. that and being halfway through a quest!

(I have no "Link to Screenshot/Video" to show of this bug....... so had to post a random pic)
 
Reproduction Steps
Join a public multiplayer server for 30_ minutes..
Link to Logs
https://pastebin.com/YZxB20VC
Link to Screenshot/Video
https://steamcommunity.com/sharedfiles/filedetails/?id=3220314091
Last edited:
I am losing connection to servers every 5-10 minutes, MP seems totally broken, single player in fine, open inventory > lose connection , open a container > lose connection, open storage on bike > lose connection ..

It just loses connection randomly, it doesn't matter the server, it happens when opening any random thing, it freezes for a few seconds then loses connection and it's happening to many players across many servers.

It's really frustrating because of the painfully long loading time it takes to join a server.. that and being halfway through a quest!

(I have no "Link to Screenshot/Video" to show of this bug....... so had to post a random pic)
Basically after a few minutes of playing your client sends data to the server your playing on, as soon as you open a chest the game unloads unused assets, if this process takes 5 seconds or longer, litenetlib kicks you from any server.
This has been an issue multiplayer has faced for a while.
Your not alone, there are mods out there that increase litenetlib time from kickn by increases the time it takes to kick players, maybe look into one of those but what i have found works best with players who have this issue is everytime they upgrade to more ram in their pc the problem stops.
 
Hopefully it's gotten better, but this is by design. Increasing the timeout delay that Grandpa said is very dangerous. The server is kicking the client because they're no longer responding, thus clogging up the processing power of the server (it's constantly checking with the client, requesting data and giving data but the client is not responding to any of it).

Also, don't truncate log files. You stripped everything useful in it. Normally this happens when you have a very slow storage drive, or a CPU that is bogged down (under minimal requirements), or it could be lack of system memory (ram).
 
@God Bless The Dead what is your internet like? Like connection speeds and are you hardwired into your router? I used to have the problem on a 250mb connection, then I switched to 1gb connection, with being connected using a cat8 ethernet cable, I can now go into MP session and stay in for hours on end, till either they close the session, or I get kicked.
 
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