Don't think my vehicle mod is the issue for the character reset. And the 100K stacks will absolutely break your game. 30-32K I think is the code limit, so most stay around the 25K mark to be safe. Why on earth you would need anything higher than that is beyond me.
Might need to test the mods you plan to use better before starting a serious game in case there are issues.
2021-06-25T13:48:31 3694.622 INF Loading players.xml
2021-06-25T13:48:31 3694.643 ERR Loading player data failed for player '76561198305711104', rolling back: Attempted to read past the end of the stream.
at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <8676d591e24b4790910cdee451580eac>:0
at PooledBinaryReader.ReadString () [0x00049] in <8676d591e24b4790910cdee451580eac>:0
at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x0006d] in <8676d591e24b4790910cdee451580eac>:0
at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x00086] in <8676d591e24b4790910cdee451580eac>:0
2021-06-25T13:48:31 3694.657 ERR Loading backup player data failed for player '76561198305711104', rolling back: Attempted to read past the end of the stream.
at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <8676d591e24b4790910cdee451580eac>:0
at PooledBinaryReader.ReadString () [0x00049] in <8676d591e24b4790910cdee451580eac>:0
at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x0006d] in <8676d591e24b4790910cdee451580eac>:0
at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x0018c] in <8676d591e24b4790910cdee451580eac>:0
2021-06-25T13:48:31 3694.710 INF Created player with id=681
2021-06-25T13:48:31 3694.712 INF Loaded player
That's the character being reset, maybe corrupt player file? Not really my area of knowledge.
Never noticed that vehicle_generic_glasswindows2 error before. Will look at it though and see what's up with it.