Nef
New member
Every day on Twitter I have to explain that no, it's not bad optimization, no, it's not sphagetti code, it's the hardware, and the limitations placed on said limited hardware by Microsoft and Sony. Sure, could IG have squeezed a tiny bit more power out of the X1 and PS4 and got one more little update out like a bit of a16's update? Sure. But beyond that, it just wouldn't physically work, and on top of that issue of the hardware already not being able to handle the new updates, Microsoft and Sony said "you can't break a save game because this is a released game." Which limited what we could do/get even further. Even if TT didn't collapse, the consoles wouldn't have gone much farther than they already did until next-gen came out.These were just additions, not a complete re-structure. The way blocks are managed and listed in both the core files, and in the saved game data is completely different from a16 to a17. So much so that TFP even made a conversion tool so that we could transform custom prefabs from the older version to be compatible to the new version.
The same goes with the progression data. The whole system was re-worked in a16, and then again in a17 even further.
For the console you could get block and world updates for a15 and 16 without having to implement the progression changes. Then your old saves are still fully functional, but in order to see any new content, you will need to start a new save. Starting with a17 the entire core system that these things ride on is changed, and the Unity version was updated. This change results in all previous saves being 100% incompatible with the client itself, and added mechanics brings the base hardware requirement beyond what the console is capable of.
And it's not that we're just using this now. I've been telling you folk this very same thing for years, you just don't want to listen. It's like you can't face reality because it will break your little bubble.
IG were in the process of bringing over what was capable, but TT collapsed just before they finished that final update. No one knows if they still have the update or not.If this is true, then they should bring the full features over from these version updates then. If A16 is the furthest that the console version can go, I can accept that. I am not an unreasonable person (although I still prefer if they would have a game porter make an assessment and tell us the findings if it is true that his is the furthest they can go.)
IIRC, the major patches in console did render outdated multiplayer saves unplayable. Sony and Microsoft's rules were already being violated before in the past.