Well it is true because whatever they spent to get the rights back they can recoup in future sales,
...potenital sales. There's no guarantee that potential future sales would recoup what they paid to regain the rights, there's only hope, and you cannot run a business on hope.
they can recoup when the inevitably sell the rights to the next publisher. Dont think for a second TFP isnt going to make money on this i mean really why else would they even want the rights back in the first place?
...there's nothing inevitable about what you're stating. Again, this is an assumption that someone else will want to pick up the rights. It's a gamble and, in business, you simply cannot do that when you are responsible for your staff. TFP isn't just an amorphous beast pumping out a video game. It's people, with families, mortgages, children, responsibilities. To run a risk like this and possibly end up going the same way that TT did is totally reckless.
That money could have went to help with coding issues, could have helped with the transition to the new unity system etc. Sure they "lose" profit but again they could earn more potentially if they developed and fixed the issues still plaguing the system now.
...just as above, you'd be gambling a definite loss of profit against a possible upswing in sales. I feel sure that those in control of TFP did a P&L analysis against potential sales revenue. When you're dealing with intangible aspects like revenue potential you have to be very, very careful. Most of the time it's simply not worth it.
Instead they pocketed whatever they got from the sales and again stuck it into the pc version.
...actually, I hope they did. That would make the most business sense. The PC version is their flagship product, it's where it all started. When you have a successful flagship product you support it as best you can. That is far smarter than any other option they had and will ensure that TFP stays around.
Now you are right they acted as "advisers" but in all reality there is no real reason they couldn't have done more other than they didn't want to. Had there been a better relationship between TFP, TT and IG i'd imagine things would have been done quicker and perhaps have been completed by now
...I doubt that TFP kept people around simply to help TT and IG on the odd occassion they needed it. Again, they run a business. In business each person has a full-time role and, in the case of TFP, those roles would have centred around development of the PC product. That was what they were there for and the console version is what TT and IG were there for. When you enter into a business partnership with someone you expect them to be able to do the job they said they would. TFP had to trust that TT and IG could pick up the 7DtD code and run with it without distracting TFP from their primary goal, the PC product. That's business. You must be able to rely on your partners and that is the greatest area that TT let TFP down.
Skillz, I get your upset and you want someone to blame. That's perfectly natural. The long and the short of it is, TFP did their job and expected TT to do theirs. That's all that TFP can be blamed for here.
I really think this thread needs to be closed. All it's doing, like the last one, is creating animosity between those with differing opinions. The decision has been made and we have to learn to live with it until the day that TFP says they have a new console project on the go. Bickering won't change anything.