RipClaw
Well-known member
Well, I'm curious to see how that turns out.Let the developer tell you his perspective so you can understand whether what we have now is the intended final version or whether it is still a work in progress.
Well, I'm curious to see how that turns out.Let the developer tell you his perspective so you can understand whether what we have now is the intended final version or whether it is still a work in progress.
You’re rightI didnt have that much trouble with them so far. During my last 2 hordes, i had 3 of them each night. Only 1 exploded each horde. I managed to kill the rest before they blew up and i use regular ammo. M60 is my best friend for this now.
But let's be honest here. Demolishers are a cheap and lazy way to challenge end-game players. One of the main goal of 7DtD is to build a strong enough forteress to withstand the heaviest siege. Some players have strongholds so tough, the devil itself couldnt go through. So what was the best way to counter this, beside adding more than 64 zombies alive at same time and therefore making the game more taxing on systems? Demolishers.
I can conceive you can take creative liberties with a zombie setting, but ones who use technological devices is kinda stretched a bit too far. Acid-vomitting Cop Zombies are actually doing the job at destroying fortifications. More of them added to subsequent hordes is just fine AFAIC. No need to add Demos.
The fun of a zombie horde game is to fight waves of them. Its not about taking out a single one who's mildly "sentient" and can detonate explosive devices... That's my point of view, but i wont turn or tone them down for the time being, as long as it doesnt become ridiculously cheap.
I wanna point out that i actually love the game. Im in fact borderline addicted. This is a game that makes me want to use my sick days to stay home and play. I have way much praise to give than legitimate complaints... No game's perfect and there's always things that bother us.If there were no demolishers most probably would of been bored/moved on already. There always needs to be some threat out there. I already see the people complaining when bandits start showing up......?
They're indeed quite a challenge but its still an easy and cheap way to deal with the limited zombie spawns we can get and that the game can handle. I'd rather have 128 zombies attacking than adding Demos, .
You never know the demo might be scaled back as just a hard hitting block destroyer and explosives moved over to bandits. The beauty of alpha development...I wanna point out that i actually love the game. Im in fact borderline addicted. This is a game that makes me want to use my sick days to stay home and play. I have way much praise to give than legitimate complaints... No game's perfect and there's always things that bother us.
I dont hate Demos. They're indeed quite a challenge but its still an easy and cheap way to deal with the limited zombie spawns we can get and that the game can handle. I'd rather have 128 zombies attacking than adding Demos, but like i said, its my point of view and i dont take it as a fact. And if anybody should have explosives, it should be those soon to come Bandits and i find it cool to have them introduced. It would make more sense to me than a zombie carrying bombs.
To me, it’s incredibly dumb and just like an idea someone on the dev team must have thought was a good idea after smoking somethingI am kinda curious now too of the back story. The zombies up to now I could kinda see how some virus or event could mutate them. The Demolishers are a different story. I don't know of any way a mutation could build a bomb into a person. They don't seem to be like the cops who explode from some chemical reaction in their bodies. They look to have an actual constructed bomb built into their chests. Who put them there? Are they part of some evil geniuses army? Something the Duke is working on perhaps. Stay tuned tomorrow, same pimp time, same pimp channel...
<!-- Demolition Zombie Adjustment -->
<set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.RadiusBlocks']/@value">4</set>
<set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.RadiusEntities']/@value">8</set>
<set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.BlockDamage']/@value">2250</set>
<set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.EntityDamage']/@value">300</set>
<set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.DamageBonus.earth']/@value">0.05</set>
Oh so the Wiki is wrong? It mentions 5k block dmg and 800 entity dmg.ofc this is in xpath form.Code:<!-- Demolition Zombie Adjustment --> <set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.RadiusBlocks']/@value">4</set> <set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.RadiusEntities']/@value">8</set> <set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.BlockDamage']/@value">2250</set> <set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.EntityDamage']/@value">300</set> <set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Explosion.DamageBonus.earth']/@value">0.05</set>
Takes 3-4 of them going off near the same place, against RConcrete.
Are you basing your feedback on wiki info? If so I recommend actually playing against them first.Oh so the Wiki is wrong? It mentions 5k block dmg and 800 entity dmg.
If you keep track of the discussion, you'll see that i mentioned i actually played against them and secondly, i dont hate them. I dont mind them but i have my own grain of salt about the subject. I know how to deal with them and how they operate.Are you basing your feedback on wiki info? If so I recommend actually playing against them first.
All the hate on demos are over inflated imo. Most of the negative feedback are from those who are misinformed or play on really high difficulty or are unwillingly to adapt new base strategies.
There are a few videos linked in this thread alone of successful demo defenses.
I agree that some more balancing with them wouldnt hurt.If you keep track of the discussion, you'll see that i mentioned i actually played against them and secondly, i dont hate them. I dont mind them but i have my own grain of salt about the subject. I how to deal with them and how they operate.
If the 7DtD wiki isnt accurate, i cant know, i dont have special powers. So far, what i needed to consult was right from that source.
And they said realism wasn't of first importance!its just a powered-up cop with a sensitive nipple