Crater Creator
Community Moderator
ComSenMod 3.3 Now Available!
Happy Labor Day to all the American and Canadian players out there!
Today I'm releasing ComSenMod 3.3, which makes over 30 new improvements over version 3.0, and is updated to be fully compatible with Alpha 16.3 b12, the current stable release as of this posting. Highlights include overhauled container sizes, a workbench that now uses tools like other stations, repurposed hazmat clothes, changes to how you use tires and snowballs, and the usual batch of tweaks to loot, recipes, and more.
Of special note is the rebalancing of wooden chests. I felt that people that want to use the larger, fancier, and harder to make furniture shouldn't have to suffer a penalty in terms of container size compared to the smaller, more basic wooden chest. This meant making the wooden chest smaller - 32 slots - and other containers larger. That's still the size of the backpack, so a whole backpack of loot still fits into one chest. However, if you plan to use ComSenMod 3.3 on an existing save, I recommend first checking if you have more than 32 items in any of your wooden storage chests, because any overflow will probably disappear after installing ComSenMod 3.3.
As always, feedback is appreciated!
Version 3.3 Change List
Merged all ComSenMod files with updates up to Alpha 16.3 b12 (Stable)
blocks.xml
buffs.xml
items.xml
loot.xml
recipes.xml
xui.html
XUi/windows.xml
Happy Labor Day to all the American and Canadian players out there!
Today I'm releasing ComSenMod 3.3, which makes over 30 new improvements over version 3.0, and is updated to be fully compatible with Alpha 16.3 b12, the current stable release as of this posting. Highlights include overhauled container sizes, a workbench that now uses tools like other stations, repurposed hazmat clothes, changes to how you use tires and snowballs, and the usual batch of tweaks to loot, recipes, and more.
Of special note is the rebalancing of wooden chests. I felt that people that want to use the larger, fancier, and harder to make furniture shouldn't have to suffer a penalty in terms of container size compared to the smaller, more basic wooden chest. This meant making the wooden chest smaller - 32 slots - and other containers larger. That's still the size of the backpack, so a whole backpack of loot still fits into one chest. However, if you plan to use ComSenMod 3.3 on an existing save, I recommend first checking if you have more than 32 items in any of your wooden storage chests, because any overflow will probably disappear after installing ComSenMod 3.3.
As always, feedback is appreciated!
Version 3.3 Change List
Merged all ComSenMod files with updates up to Alpha 16.3 b12 (Stable)
blocks.xml
- Enabled picking up tires directly instead of destroying them
Destroying a tire would make it unusable
- Enabled picking up hubcaps directly instead of destroying them
Destroying a hubcap would make it unusable, plus this rewards getting up close to check suspected mines in the wasteland
- Added chance to harvest hubcaps from intact cars and air filters from partially damaged cars
If you dismantle a whole car, you’d expect to find these car parts
buffs.xml
- Players now get steadily hotter while they’re on fire
Fire hot! :flame:
items.xml
- Restored machete’s block damage to vanilla values
Only the damage versus wood needed adjustment
- Increased machete damage bonus against wood
Machetes are made to chop wood, so they should be as good at damaging wood as an iron fireaxe
- Increased fire protection from hazmat clothes
Repurposing hazmat clothes as fireproof clothes, since radiation protection doesn’t currently impact gameplay
- Reduced economic value of hazmat clothes by a factor of 4 (about three times that of leather clothes)
To better match their actual value as clothing, and value when scrapped
- Changed padlock material from metal to brass
They look like brass, which is a common padlock material. Extra padlocks should be more valuable given their rarity, and this compensates for zombies not carrying as much brass as in vanilla.
- Disabled farming tip when picking up coal
Assumed to be an oversight, since coal isn’t used in farming
- Enabled eating snowballs directly, causing cooling and potentially dysentery
To replace melting snow at a campfire (see recipes change)
loot.xml
- Combined quests & treasure maps into one loot group
The tiny probabilities were too cumbersome to keep recalculating with every other change
- Removed quests & treasure maps from football, hazmat, cheerleader, skateboarder, & businessman zombies
These zombies all drop ‘personal junk’ loot, which incorporates the chance to drop quests or treasure maps
- Standardized chance of finding a quest or treasure map from a zombie (2.7%) or container (0.75%)
Some typical ‘everyday’ zombies, like businessmen and cheerleaders, had an extra chance for no particular reason
- Added new, separate male & female clothes groups for future use
E.g. so male zombies don’t carry skirts
- Replaced ZU shirt in cheerleader zombie loot with tank tops
To better reflect her appearance & reduce redundancy with football player loot
- Increased chance to find compound bow parts among basic gun loot
They were several times rarer than common firearm parts, and found less often than whole bows in testing
- Changed lumberjack & farmer zombies to have a chance to drop all bows & bow parts
If they’re going to carry a bow, there’s no particular reason it would have to be one bow over another
- Slightly increased chance to find magnum parts among basic gun loot
It’s taking too long (over 140 days) to assemble a magnum in testing
- Reduced chance of finding pistol+ammo in toilets
This was noted in version 2.5 but never actually changed
- Reduced container size of storage chests & generic chests
The easiest container to make shouldn’t also be the biggest. There’s still plenty of space: enough to transfer a whole backpack of stuff.
- Rebalanced all containers sizes, mostly by increasing sizes of furniture containers
Players that want to use more than just crates or chests will get more consistent results based on each container’s size, shape, and how costly it is to craft or buy
- Added night vision goggles to military armor loot
They could be found alongside other military gear
- Removed night vision goggles from zombie soldier loot
He’s not visibly wearing goggles, and it’s now redundant with military armor
recipes.xml
- Replaced iron pipes in minibike seat recipe with wood & mechanical parts
Research shows metal pipes aren’t involved. A wooden base is typical, with bolts to mount it.
- Added nails to wooden desk recipe
To match similar furniture, and balance better with the iron desk
- Removed wrench & hammer from workbench recipe
Tools for the workbench are now used like tools at other stations
- Updated workbench recipes to require the wrench, wire tool, or tool & die set for large constructions, electronics, and tools/parts, respectively
Not everything requires the same tools. As the workbench’s role grows, it becomes more important for its utility to evolve over time, instead of having endgame capability as soon as it’s created.
- Increased forged iron required to craft lockers
For consistency with similarly-sized metal furniture
- Replaced duct tape in mechanical parts recipe with oil
Nuts, bolts, gears, washers, bearings... none of these require duct tape, but they may require coatings or lubrication
- Disabled recipe to melt snow at a campfire without a cooking pot (replaced with eating snowballs)
If you don’t use the pot, you’re melting it in the jar, in which case there’s no reason you couldn’t boil it (and anything else) in the jar to get clean water.
- Added new recipe to turn 2 tires into a set of minibike wheels
It fits better visually to require 2 tires, and this maintains the balance of total wheels available without affecting the amount of road debris
xui.html
XUi/windows.xml
- Added tools window to workbench, including the wrench, wire tool, and tool & die set
As the workbench gains more recipes, it makes sense to use the existing tools mechanic to make more advanced things