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ComSenMod (now for A18)

@Cernwn: Thanks! I haven't tried ComSenMod with JSS, but if these two mods conflict, my first guess would be it has to do with loot. ComSenMod makes so many loot changes, it's still technically a modlet but it overwrites the entire loot.xml file. JSS may be looking for something in the file that's been reconfigured.

@Ghostlynx: Great to hear you're having a blast! In ComSenMod, you get batteries when harvesting undamaged cars. In vanilla, they're found in damaged cars. I made this change because it's easy to get a battery out of a car without having to damage it. If you see a car that's been stripped for parts, you can be sure the battery was one of the first things to go.

I just double checked the files and verified ComSenMod is still set this way. If you're having trouble finding enough batteries, there's also a chance to find them by looting the car (representing that some people might carry a spare battery in the trunk or cabin). Like other car parts, you can also find them as loot in various other places:

collapsed battery bank

garage boxes

working stiffs (and by extension, air drops)

cars (as mentioned)

biker zombie

farmer zombie

car parts shipping crate

collapsed workbench
 
Hi Crater Creator

I downloaded your newest comsenmod, I was going to try it on my 17.2 server but it got updated. So I set it up on 17.3 and I can't seem to get pass the starting game screen, I here background noises and the time on the server was going but I never login to see world. Also my mouse stops working after 2 mins. I can run it on my local system with no issue but not the hosted server. Back to default game then.

 
Hi Crater Creator
I downloaded your newest comsenmod, I was going to try it on my 17.2 server but it got updated. So I set it up on 17.3 and I can't seem to get pass the starting game screen, I here background noises and the time on the server was going but I never login to see world. Also my mouse stops working after 2 mins. I can run it on my local system with no issue but not the hosted server. Back to default game then.
Hey vannie, thanks for posting!

I just tested ComSenMod in 17.3 in single player and (like you) didn't find any issues. Unfortunately, I'm not able to isolate the problem you're having solely from the information you provided. If you're willing to try again, could you please open the console with F1 right after you join the server, and see if any red text shows up while the game is starting? And/or, you could share your log file, which will be named output_log__[date]__[time].txt.

Although running a server isn't my forte, these are the server installation instructions I've cobbled together from different sources.

  • Install the 7 Days to Die dedicated server through Steam.
  • Find C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server.
  • Make a copy of this folder for the ComSenMod game. Move it somewhere else, so that Steam doesn’t automatically update it when you don’t want.
  • Make a new folder in this new 7 Days to Die Dedicated Server folder called “Mods”.
  • Download ComSenMod from http://chamotlabs.com/Bob/ComSenMod/ComSenMod-A17-Latest.zip.
  • From the extracted download, put the Mods/ComSenMod folder in the Mods folder you just created.
  • From the extracted download, move Data/Config/Localization.txt and Data/Config/Localization - Quest.txt to 7 Days to Die Dedicated Server/Data/Config, overwriting the original files.
  • Modify 7 Days to Die Dedicated Server/serverconfig.xml as desired.
  • Run 7 Days to Die Dedicated Server/startdedicated.bat.


References:

https://7daystodie.gamepedia.com/Server

How to set a server up through the Steam Application:

You said it worked for you locally, but as a reminder, each client also needs to download and install ComSenMod locally.

Please let me know if this was helpful!

 
download link is deadwill it work in 18?
Thanks for your interest! I haven't had time to update ComSenMod for A18 yet. It should work with A17, though. I will look into the broken link and get back to you soon.

 
Thanks so much for bringing this to my attention! I've fixed and verified the download link. I don't know how the symlink was deleted on my web host, but it should work now, both via the download link and through the mod launcher. If you still get a 404 page, you may need to empty your browser cache.

I do want to reiterate that ComSenMod is only supported up to A17, for now.

 
Thanks so much for bringing this to my attention! I've fixed and verified the download link. I don't know how the symlink was deleted on my web host, but it should work now, both via the download link and through the mod launcher. If you still get a 404 page, you may need to empty your browser cache.
I do want to reiterate that ComSenMod is only supported up to A17, for now.
Thanks for that,downloaded ok,think I'll wait to see if you update for A18...........

 
Oh dear. Once again, it seems the symlink was deleted on my web host's end. I don't have an explanation. Nexus Mods is starting to look more appealing. Before I fix it, I'll need to check the links the mod launcher uses, so as to not break downloads on that platform.

The good news is, I can reveal at this point that there will be an A18 version of ComSenMod! I'm currently in the testing phase, doing a long playthrough to suss out the bugs and balance concerns.

 
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Any chance of getting a copy of the last A17 build? This is exactly the kind of mod I am working on and interested in!

 
Sure thing! For now, here's a direct link to the lastest release.

Just to be totally clear, this is the Alpha 17 version. There will be an Alpha 18 version soonish, but it's still in testing. :)

 
Awesome! Thank you so much!

Worse comes to worse I'll install A17, but I've been editing things to my own liking in A18 and pretty much everything stated in your mod description is among things I want to add or change LOL :D

 
Hungry for something different this weekend?  ComSenMod 5.0 is now available for download!  Version 5 brings Alpha 18 compatibility and over 60 new changes.  See the updated top post for details and a download link.

I've verified that manual installation works for Mac and Windows.  In the next day or two I should be able to post the full change log here, and get it listed as an A18 mod in sphereii's mod launcher.

 
Change List

Version 5.0    5/9/2020

blocks.xml:

  • Rebalanced wood yield from trees (harvest+destroy)
        For a consistent ratio where every 8.333 HP of damage done yields 1 wood
  • Configured end table lamps to act as real, powered lights and break into end tables
        It’s a waste of electric parts etc. in the recipe when they don’t actually function as lights
  • Removed snowball harvesting from ice machines and added a loot list
        If there’s ice/snow inside, you wouldn’t have to disassemble the machine to get it
  • Allowed vehicles to instantly crush mattresses & burnt wood blocks
        So that this debris in the road is less of an obstacle
  • Reduced hit points for crushed cars
        To be more consistent with non-crushed cars
  • Changed bedrolls to be repaired with cloth fragments
        To match the new recipe




entityclasses.xml

  • Changed boiled water to mineral water in starting player items 
        To give the player a fighting chance against getting dysentery on their first day, and a sense of transitioning from safe pre-apocalypse supplies to unsafe homemade supplies
  • Rebalanced experience points for killing all animal types, influenced by how difficult they are to hit and kill, and how valuable their harvestable materials are.
        So that the reward more closely matches the risk/effort required
  • Overhauled Animal Tracker skill to put deer before rabbits & chickens, and made level 5 awesome by tracking zombie animals
        A big game animal is easier to spot and leaves bigger tracks than a small game animal. Maxing out the skill just to see mountain lions & bears was lackluster since animals are so rare.
  • Reduced experience points for killing zombie Moe
        Since he uses regular instead of strong attacks now




items.xml:

  • Added cold resistance to ski goggles
        Since they’re included as part of warm clothes
  • Restored flashlight’s melee attack
        The script was still there, but deactivated for technical reasons.  Assumed to be an oversight.
  • Increased cost of cigar
        It cost one tenth as much as shades, goggles, and glasses. But unlike the eyewear, it pays for itself in improved trader prices in no time. Such a valuable bonus should be expensive.
  • Decreased weight of brass wristwatches
        They were still giving a candlestick’s worth of brass, which was too much for their size
  • Increased food poisoning chance of charred meat slightly and decreased it on learned recipes
        Part of learning to prepare & cook food is learning to do it more safely
  • Decreased sell bonus for items with mods
        Adding a mod you have is trivial, so it shouldn’t change the value over selling the item and the mod separately.  The bonus is still dependent on the underlying item’s quality, but this brings the bonus much closer to the standalone value of the average mod.
  • Gave knives a bonus against cloth & paper blocks
        Scissors beats paper. :)
  • Made buckets non-stackable again
        Due to engine limitations, a stack of buckets would reduce to 1 bucket when emptied




ItemIcons

  • Re-made icons to new higher resolution standard
  • [Easter egg]
  • Replaced pumpkin cheesecake icon with pumpkin soup icon
        Because this item was replaced
  • Gave the brass radiator a more saturated, brassy color
        For better visual identification




Localization.txt (and formerly Localization - Quest.txt) (English only)

  • Mentioned flashlight can be used as a melee weapon
  • Changed mentions of pumpkin cheesecake to pumpkin soup
  • Mentioned use in the workbench for wrench, wire tool, and tool & die set
  • Rewrote description of Animal Tracker skill & levels to reflect changes
  • Clarified why Wasteland Treasures yields extra resources on harvesting coffins that you also get when looting them
  • Replaced mentions of brass candlestick with brass wristwatch




loot.xml:

Zombie loot backpacks get a comprehensive re-balance to accommodate as many weapons, mods, clothing/armor, vehicles, etc. as possible.  Instead of favoring some character builds over others, old instances of specific weapons are replaced with all weapons in that class. For instance, pistols, magnums, and SMGs are now found wherever pistols were found before.  T1 mods and T1/T2 weapons can be found in generic zombie backpacks, while higher tier items can be found in at least one type of custom zombie backpack, to enhance the progression.  For instance, all pistol-type weapons can be found in cop zombie backpacks.

  • Replaced canned food in purse loot with new accessories loot group
        Things that go on the face like glasses are much more typical in a purse than canned food
  • Removed leather poncho from warm clothes loot
        Its hypothermal resistance isn’t high enough to make it very warm
  • Removed cloth hoods and football helmets from clothes loot
        They’re really armor, and it’s implausible you’d find them on a corpse, in a laundry hamper, etc.
  • Moved mining helmets to Tier 2 light armor loot group
        It was in an unused armor loot group, and T2 light armor is where its stats put it
  • Split chance of helmet light between military & mining helmets
        In keeping with the mining helmet no longer being the only hat with a light
  • Used mineral water for air drops & cold food loot
        To complement the idea that clean water is hard to come by, now that homemade boiled water isn’t the only kind
  • Removed tier 3 armor parts from Working Stiffs loot
        Tier 3 armor is purpose-made, not cobbled together, so you’re unlikely to find its components at a hardware store
  • Added chance to find pure mineral water in (clean) beverages loot
        Bottled water is cheaper and more popular than, for comparison, an energy drink
  • Increased amount of medicine found in backpacks
        To compensate for the more rare/valuable medicine now being excluded
  • Expanded backpack loot to include tier 2 and tier 3 weapons, based on loot level
        The window of time when a wooden club or other primitive tier 1 weapon is better than what you have is vanishingly small. Loot level slants the chances towards finding something one step better than what you have.
  • Restored plaster casts in medical quest loot
        Casts were removed from loot, but they’re a reasonable high-level reward for completing a quest
  • Segregated instances of ammo into vanilla’s regular ammo and advanced ammo groups 
        To align with vanilla, reserving the best ammo for high-value containers
  • Added shotguns to military weapon loot
        Shotguns play an active role in past & present militaries
  • Replaced old ‘basic weapons’ loot group with tier 2 ranged and tier 2 melee groups
        For some places to allow all classes of weapons, but not the highest-tier weapons
  • Limited ammo pile loot to only contain T2 ranged weapons
        It’s mostly a pile of ammo, so any weapons in the mix would be ranged, and an afterthought
  • Scaled chance of finding warm clothes by how warm each article is
        To enhance the progression
  • Created new ‘small arms’ and ‘military ammo’ loot groups for physically small weapons
        For more tailored weapons & ammo in places like purses/toilets/small weapons bags and munitions boxes, respectively
  • Adjusted feathers & eggs from nests
        To reduce the near-useless clutter of finding a single feather, and because ratio of eggs was too low in testing
  • Added small chance to find advanced ammo in some places where regular ammo is found
        It’s more of a fun surprise to find it rarely in several places, instead of only in treasure loot
  • Added automotive loot, leather, and forged iron/steel to car part crates, and increased chance of vehicle parts
        Many actual car parts, like radiators and batteries, as well as important raw materials weren’t included
  • Restored paint & paint brushes where they were found in Alpha 17
        The places were appropriate. Paint added variety, and the opportunity may prompt a player to explore a part of the game that they otherwise wouldn’t.
  • Reduced chance of finding scrap metals in destroyed stations
        It was a disappointing payoff for such rare containers
  • Expanded soda fountain loot to include many drinks
        It looks like it offers a wide variety, and most could be found in a draft/iced/fountain form
  • Removed bullet casings from bathtub loot
        Even if the dissected body inside died from a gunshot, you’d find the bullet tip, not the casing
  • Created new ‘hard drugs’ loot group
        Many zombies had used ‘rare medicine’ to represent illicit drug use, but this excludes some drugs and includes non-drugs
  • Moved farming/cooking recipes from sinks to cupboards
        Cookbooks wouldn’t be kept in, say, a bathroom sink
  • Switched all trash-type loot containers to have poor quality items
        If something was thrown out, it was probably in poor condition
  • Lowered gun safe loot to regular quality
        Guns are secured in safes mostly for safety, rather than because they’re extra valuable
  • Added brass wristwatches to nightstands, safes, desks, suitcases, lockers, & purses
        This handy replacement for brass candlesticks fits in a lot more places
  • Increased quantity of food in fridge loot
        Fridges are large, multi-block objects, and they can hold a lot
  • Created new loot list for ice machines
        You could loot the ice/snow inside without having to disassemble the machine
  • Removed stone axe from tools loot
        It’s implausible and unhelpful to find a primitive stone tool you can already make in toolboxes etc.




quests.xml:

  • Gave player 2 additional first aid bandages after completing the first, make-a-club quest
        This was the easiest, least convoluted way to get the player a stack of 3 bandages, which is to give them a fighting chance against bleeding out on their first day




recipes.xml

  • Made metal & wooden furniture require a workbench with a wrench
        These are mostly more decorative and larger items, more suited to an established base
  • Re-implemented snow block recipe
        If a player wants to build an igloo, that doesn’t hurt anything
  • Changed pumpkin cheesecake recipe into a pumpkin soup recipe of pumpkin, mushrooms, and stock
        It was too much of a stretch to have a cheesecake with no dairy or dairy alternatives
  • Cut can of Sham recipe to make one can at a time
        To allow more granular quantities now that expensive acid is removed as an ingredient



 
Yep, download link broken again. Look forward to checking out the 18.4 update once you get symlinks sorted ;)  Error below:

Code:
404: Page not found
This error is generated when there was no web page with the name you specified at the web site.

Troubleshooting suggestions:

Ensure the page you are linking to exists in the correct folder.

Check your file name for case sensitivity . Index.htm is not the same as index.htm!

Temporarily disable any rewrite rules by renaming your .htaccess file if it exists.
 
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Okay, I'm giving up on symlinks.  I've updated the link in the top post to point directly to the downloadable file, and this link is working for me.  I apologize for the inconvenience.

In other news, I've accomplished my other goal: ComSenMod 5 is now listed in sphereii's Mod Launcher app!

 
Last edited by a moderator:
Danke! New link works and I cannot wait to sink my teeth into this mod. Just FYI for your next update, the localization.txt should auto-load if its moved to the mod/config/ folder.

 
I just manually installed the mod and everything seems to work except I have a conflict in loot.xml, I have another mod that already uses id="217".  Can I just change the 217 in your loot.xml to 9217 or something ?

Also I need a hot ember to craft a campfire, but I need a campfire to make a hot ember. Do I need to find the burnt biome or go looking for a ruin with a campfire or am I missing something obvious ?

Cheers :)

 
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