• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Completely lost as to why this isn't working...

Always keep a zipped copy, of vanilla config. Edit 1 file at a time then test. If/when you see an error at the items load screen, Items is just the last in load order, like home plate. In the output log it usually a bit lower to see the actual error, It will follow the personal preferences.And last if doing a lot of editing, when you select either, new or continue, hit the F1 key and watch the loading messages. Anything yellow note it and check, Red even if it load passing that, better to log off and fix it then. or you will get errors while playing. Other than that keep on having fun. @4
Most definitely. I just tend to go on a spree of adding before checking sometimes. Which as we can all see, tends to get me into trouble >_> lol

 
I would also recommend a merge tool liek Win Merge that lets you view the exact changes... instead of you looking at one huge file with one hidden surprise.

 
Seems I have one last problem. The starting loot containers don't contain anything. This is the code for those, I thought I had it right?

Code:
<lootcontainer id="100" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
    <item group="WarriorClass"/>
	</lootcontainer>

	<lootcontainer id="101" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
    <item group="JuggernautClass"/>
	</lootcontainer>

	<lootcontainer id="102" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
    <item group="SageClass"/>
	</lootcontainer>

<lootgroup name="WarriorClass" count="all">
       <item name="armyPants" count="1"/>
	<item name="armyShirt"/>
	<item name="canBeef" count="1"/>
	<item name="painkillers" count="1"/>
	<item name="bottledWater" count="1"/>	
	<item name="firstAidKit" count="1"/>
	<item name="flashlight02" />
       <item name="militaryBoots" count="1"/>
       <item name="gunMP5" count="1" quality="200,200"/>
	<item name="huntingKnife" count="1" quality="200,200"/>
       <item name="militaryHelmet" count="1"  quality="170,170"/>
       <item name="repairKit" count="5"/>
       <item name="9mmBullet" count="200"/>
	<item name="challengeClassWarrior" count="1"/>
	<item name="perkWarrior" count="1"/>
</lootgroup>

<lootgroup name="SageClass" count="all">
       <item name="clawHammer" count="1" quality="170,170"/>
       <item name="fireaxeIron" count="1" quality="170,170"/>
       <item name="wood" count="2000"/>
       <item name="woodFrameBlock" count="100"/>
	<item name="forgedIron" count="50"/>
       <item name="gunPistol" count="1" quality="200,200"/>
       <item name="9mmBullet" count="50"/>
       <item name="repairKit" count="4"/>
	<item name="challengeClassSage" count="1"/>
       <item name="wrench" count="1" quality="170,170"/>
       <item name="workbench" count="1"/>
	<item name="perkSage" count="1"/>
	<item name="clothBoots" count="1" quality="200,200"/>
	<item name="clothGloves" count="1" quality="200,200"/>
	<item name="clothHat" count="1" quality="200,200"/>
	<item name="clothJacket" count="1" quality="200,200"/>
	<item name="clothPants" count="1" quality="200,200"/>
</lootgroup>

<lootgroup name="JuggernautClass" count="all">
	<item name="ironBoots" count="1" quality="200,200"/>
	<item name="ironChestArmor" count="1" quality="200,200"/>
	<item name="ironGloves" count="1" quality="200,200"/>
	<item name="ironLegArmor" count="1" quality="200,200"/>
	<item name="ironHelmet" count="1" quality="200,200"/>
	<item name="painkillers" count="2"/>
	<item name="bottledWater" count="1"/>
	<item name="firstAidBandage" count="4"/>
	<item name="sledgehammer" count="1" quality="200,200"/>
       <item name="clubSpiked" count="1" quality="200,200"/>
       <item name="gunSawedOffPumpShotgun" count="1" quality="200,200"/>
	<item name="shotgunShell" count="120"/>
       <item name="antibiotics" count="2"/>
       <item name="repairKit" count="4"/>
	<item name="challengeClassJuggernaut" count="1"/>
	<item name="perkJuggernaut" count="1"/>
</lootgroup>
- - - Updated - - -

I would also recommend a merge tool liek Win Merge that lets you view the exact changes... instead of you looking at one huge file with one hidden surprise.
Definitely going to get that. :o

 
It says "The given key was not present in the dictionary" ? I have no idea what that even means, tbh.

Been using Valmod to reference for everything, if that isn't obvious lol

 
Last edited by a moderator:
Error message

The error code reads you have somewhere replaced one '>' with an 's' or have not closed your command with a '>'.

 
Google xml validate copy your whole xml 1 at a time into it and it will show you exactly where the error is. Way quicker then comparing lol

 
Back
Top