PainStrumpet
Refugee
Look: stupidity is the province of the dead. Situational awareness is at an all-time low. Adaptation is abundantly not their shtick.
We call a real life person a "zombie" when they demonstrate no capacity for reflection, and when they thoughtlessly follow a predetermined behavior pattern without regard for circumstances. We do this because that's a defining characteristic of zombies.
So you can predict the behavior of the zombies, and that... upsets you? Um... would you rather that the brainless undead be able to out think you?
They don't learn. They shouldn't. You should be able to build a base that thwarts them, and with every iteration, your survival of the Blood Moon should become more and more like a simple chore.
In zombie fiction, the first main challenge for the protagonists is learning the basic rules of dealing with the dead. What kills them vs what doesn't. What attracts or distracts them, and what passes unnoticed. How do they move, and how can't they move.
Once the rules are known, only the foolish disregard them. And, ideally, the story punishes them for being fools. And if everybody else tolerates the fool? Then the story punishes them for that meta-foolishness.
Are you expecting the game to present you with surprisingly smart, innovative zombies? Weird.
Now, in zombie fiction, surprises from zombies in the form of, "Whoa, I've never seen that kind of zombie before," are fine. And the game has those special zombies in it. So, y'know... good.
But in those cases, it's still not true that the zombies are any smarter: they are still brainless, and they still behave predictably, so the main challenge is just a repeat of the first. Figure out the rules, then exploit them. Render the new and exciting challenge into a mere chore.
How else would you want it to be?
We call a real life person a "zombie" when they demonstrate no capacity for reflection, and when they thoughtlessly follow a predetermined behavior pattern without regard for circumstances. We do this because that's a defining characteristic of zombies.
So you can predict the behavior of the zombies, and that... upsets you? Um... would you rather that the brainless undead be able to out think you?
They don't learn. They shouldn't. You should be able to build a base that thwarts them, and with every iteration, your survival of the Blood Moon should become more and more like a simple chore.
In zombie fiction, the first main challenge for the protagonists is learning the basic rules of dealing with the dead. What kills them vs what doesn't. What attracts or distracts them, and what passes unnoticed. How do they move, and how can't they move.
Once the rules are known, only the foolish disregard them. And, ideally, the story punishes them for being fools. And if everybody else tolerates the fool? Then the story punishes them for that meta-foolishness.
Are you expecting the game to present you with surprisingly smart, innovative zombies? Weird.
Now, in zombie fiction, surprises from zombies in the form of, "Whoa, I've never seen that kind of zombie before," are fine. And the game has those special zombies in it. So, y'know... good.
But in those cases, it's still not true that the zombies are any smarter: they are still brainless, and they still behave predictably, so the main challenge is just a repeat of the first. Figure out the rules, then exploit them. Render the new and exciting challenge into a mere chore.
How else would you want it to be?