PC Complaints about this game

definitely on the potato side of that equation/ Old slow I7 at 2.8 ghz, 16 gig ram but slow DDR3, GTS 1050TI GPU
To see which theory is right, I could try to collapse the same firestation as you have. Since there are two, which one was it?

If I then see no blocks hanging, it might have something to do with CPU speed as my server seems performant enough for collapses. If always the same blocks are left hanging, theFlu is likely right. And if different blocks are left hanging, alanea is right.

 
Complaints are always loud. And complaining people often pretend everything is going down the hill. But it is not that way, just because some people say so.

It's a mix. That's the point. If you look for just an RPG, 7d2d might still be the wrong game for you, even if it has RPG elements.

So you prefer the survival aspect, and that's why you want to push it further, right? But it is a MIX. If you want hardcore survival, 7d2d is the wrong game for you.

But in this case, there is a solution already built-in: Simply turn off bloodmoons.

For addtional harder survival: Set loot to 50%, loot respawn to never, zombie strength to 200%, ... and that are just base settings the game allows you to vary.

You can even make it better suit your preferences with using mods.

I also often turn off bloodmoon, because i don't like tower defense that much. I also sometimes lower the difficulty because i want to focus on building. I use a mod that makes you lvl12 instant after the starter quest, because the stone age is too boring for me. So i skip it, right to the point where i can find iron stuff.

Everything that does "active development with the community". Other early access titles have a fixed plan they just follow. But 7d2d is actually more like experimenting what works and what not, trying if solutions do work or maybe not and so on.

There are also backers complaining that the game becomes more and more what it was NOT meant to be.... they perhaps even are right, from what they expected. But even if it does, this changes will attract other people, that probably disliked what it was meant to be previously.
This is a very good information you made that is helpful for my game. 

 
Well, some of the blocks in POIs aren't supported as they are; you'll have a part of a window collapse on you when stepped on etc.. wouldn't be surprised if those blocks weren't re-checked for stability when the nearby blocks fall, as they aren't really connected to the collapsing blocks to begin with.
well .. maybe    or whole SI checking mechanism sometimes stop working on some blocks .. and start working when SI change by destroying nearby block by pickaxe .. anyway its quite rare issue and not rly significant

This is a very good information you made that is helpful for my game. 
also make zombie atleast jogging .. they will still be very slow compared to you(even run is slower than player) .. but  it makes game alot more ... action base  when you know zombie from next room/floor can reach you ... before you die from hunger

To see which theory is right, I could try to collapse the same firestation as you have. Since there are two, which one was it?

If I then see no blocks hanging, it might have something to do with CPU speed as my server seems performant enough for collapses. If always the same blocks are left hanging, theFlu is likely right. And if different blocks are left hanging, alanea is right.
its not always same block .. its random  if you collapse same poi multiple times you wont see any leftovers most time but sometimes it happens but yeah maybe it happens when game perform something else like cleaning ram or saving in that specific moment .. who knows

Well, some of the blocks in POIs aren't supported as they are; you'll have a part of a window collapse on you when stepped on etc.. wouldn't be surprised if those blocks weren't re-checked for stability when the nearby blocks fall, as they aren't really connected to the collapsing blocks to begin with.
never seen flying windows cant say i checked windows .. but yeah some blocks like drapes/some windows have very unusual SI   ..  but correct me if iam wrong .. doesnt player add some weight by steping on blocks? maybe are those blocks made just so extremely unstable rather than exception

 
well .. maybe    or whole SI checking mechanism sometimes stop working on some blocks .. and start working when SI change by destroying nearby block by pickaxe .. anyway its quite rare issue and not rly significant

its not always same block .. its random  if you collapse same poi multiple times you wont see any leftovers most time but sometimes it happens but yeah maybe it happens when game perform something else like cleaning ram or saving in that specific moment .. who knows

never seen flying windows cant say i checked windows .. but yeah some blocks like drapes/some windows have very unusual SI   ..  but correct me if iam wrong .. doesnt player add some weight by steping on blocks? maybe are those blocks made just so extremely unstable rather than exception
I got double quoted, so I guess I have to reply ... :)

- I'm not saying that those unattached blocks would in any way be the only reason for floaters, but, they could be one. The SI is indeed still a little wonky - a lot better than before, but not flawless.

- about player weight, I'm not sure if the player actually has weight now, as in, if a structure that is structurally sound on its own could be caused to collapse by adding a player. What I'm sure of, standing on things used to cause some stability checks at least, floating blocks could be collapsed by running on them. And it still does, as some of those unsupported blocks will collapse under you when stood upon.

The falling windows was on my mind as I remember collapsing one on myself twice in a row; it was a window frame, not exactly a window; one of those new metal strips, I think the POI was a trailer, but not sure anymore. I remember some chimney being made of plates, not attached to any block in the center; possibly a missing loot container in that case..

 
To see which theory is right, I could try to collapse the same firestation as you have. Since there are two, which one was it?

If I then see no blocks hanging, it might have something to do with CPU speed as my server seems performant enough for collapses. If always the same blocks are left hanging, theFlu is likely right. And if different blocks are left hanging, alanea is right.


 
Collpased that firestation as well and the pictures speak for themselves.

But for people who haven't seen JCrooks video, the same slanted bean slightly to the right in the picture was left hanging in the air in his video too (minute 13:07). In my game the text "fire station" also survived, it seems connected to the beam. (The little tower in the center of the picture has no unattached parts by the way, it has SI according to the rules)

This makes theFlu's theory the most likely explanation, at least for the fire station.

A19.2_2020-11-27_00-30-07.jpg

A19.2_2020-11-27_00-29-07.jpg

@JCrook1028: In your video that beam is the only unexplainably unattached block. That the station did not collapse earlier was probably because of the special case of indestructible vending machines having possibly indestructible halos around them which provide SI. 

 
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Hah... how's this for serendipity; I happened to have my current camp literally across the road of that firestation POI.. next to the trader, so this thread didn't influence the pick I don't think.

Anyhoo... since it was that simple, I went and climbed on that sign, while the station is otherwise intact. Lo and behold, there's a few scrap iron piles underneath now. As in, the letters aren't supported to begin with :)

 
meganoth said:
Interesting. In your video (13:07 again) there were still pillars that touched lightly on the "Fire" word.
Only until I took them down.... after that video. FIRE now stands totally alone.

7_Days_to_Die_Screenshot_2020_11.28_-_13_53_50_81.png

7_Days_to_Die_Screenshot_2020_11.28_-_13_55_38_18.png

 
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