Mastermind
New member
I was about to post this reply in a thread... But since it applies to so many threads in the forum, I thought I'd make a new one...
So... I keep reading complaints about the game in the forum... How it's going down hill and all. To be honest, I joined pretty late, like 2 weeks before A18, so lets pretend I don't know anything that happened before that.
The way I see things is... This game is trying to do too many things at once. It's trying to be a Survival/Tower defense(ish)/looter-Shooter/RPG. And if we are being honest, as a :
- Survival, it sucks.
- Tower Defense, it sucks
- Looter-Shooter, it sucks
- RPG, it sucks.
The mix, however, is... dare I say, decent, or at the very least, on a decent path (After all, I have close to 500 hours of gameplay). But then comes all the drama in the forum. Survivalist complaining it's not survival enough, Tower Defensist(?) that complains it's not Tower Defensish(?) enough , the Looter-shooter that complains it's not looter-shootist enough, and the RPGer that complains it's not RPGish enough.
And we also have the random Call of Duty player that've got lost, ended up here and complains it's not just a plain shooter.
Honestly, if I want to play a traditional zombies survival experience, I don't play 7D2D, I go play something like Project Zomboid. In 7D2D, you could replace zombies by "Possessed", and the game still works for the most part. You can get infected all you want and still survive.
Personally, I like survival game. And I like survival to be harsh. But would a harsh survival experience be all that beneficial for 7D2D? I don't think so, for 1 reason : Blood moons. In most "harsher" survival game, getting very bad injury/debuff means you need to lay low for a few days/weeks. Most of the time in those games, the only thing you need to care about during this time is water/food (Since debuff prevent to do much of anything else), you can spend days/weeks healing your wounds, depending on the pace of the game. That time is usually spent doing inventory management and "downtime stuff". But in 7D2D, you can't afford those extended downtime because of blood moons. And having insane debufs on a blood moon would potentially mean certain death. So, in my view, the very existence of blood moons more or less prevents having harsher survival mechanics. I would LOVE to have harsher penalty for death. But from a design stand point, I don't see it working. I mean, I LOVED the mechanic of drawing your own blood to make medkits. But then I read that people just drew a lot of blood and just suicided to get rid of the debuff (**insert mandatory "That's why we can't have nice thing meme" here**)
And that's not to mention people complaining A19 loot is @%$#ty... A19 just got "Diablo Style" loot. And Diablo games have been around for nearly 24 years now. You don't like the formula? It doesn't suck, you do! (err... I mean, this game might not be for you!). Ok, granted, the map doesn't reset every time you log in like a Diablo game. So I guess there might be 1 or 2 things that might need to be adjusted. But this game is still is "rating" itself as being "Alpha" after all. Still, I understand the direction they are aiming for for the loot "philosophy". (Somewhat similar to Borderland as well, just not as wildly tiered).
So... at this point, I feel like I lost myself into a rant. What was the point of this post again? Oh yeah... So many forum post complaining about 7D2D sound the same to me as if I was on the Civilization forum reading complaints because it's not a First Person Shooter. Thing is... it never was meant to be one in the first place!
But I guess it's the curse of this whole "early access" thing... Loud people fighting to make a game what it was never meant to be in the first place...
So... I keep reading complaints about the game in the forum... How it's going down hill and all. To be honest, I joined pretty late, like 2 weeks before A18, so lets pretend I don't know anything that happened before that.
The way I see things is... This game is trying to do too many things at once. It's trying to be a Survival/Tower defense(ish)/looter-Shooter/RPG. And if we are being honest, as a :
- Survival, it sucks.
- Tower Defense, it sucks
- Looter-Shooter, it sucks
- RPG, it sucks.
The mix, however, is... dare I say, decent, or at the very least, on a decent path (After all, I have close to 500 hours of gameplay). But then comes all the drama in the forum. Survivalist complaining it's not survival enough, Tower Defensist(?) that complains it's not Tower Defensish(?) enough , the Looter-shooter that complains it's not looter-shootist enough, and the RPGer that complains it's not RPGish enough.
And we also have the random Call of Duty player that've got lost, ended up here and complains it's not just a plain shooter.
Honestly, if I want to play a traditional zombies survival experience, I don't play 7D2D, I go play something like Project Zomboid. In 7D2D, you could replace zombies by "Possessed", and the game still works for the most part. You can get infected all you want and still survive.
Personally, I like survival game. And I like survival to be harsh. But would a harsh survival experience be all that beneficial for 7D2D? I don't think so, for 1 reason : Blood moons. In most "harsher" survival game, getting very bad injury/debuff means you need to lay low for a few days/weeks. Most of the time in those games, the only thing you need to care about during this time is water/food (Since debuff prevent to do much of anything else), you can spend days/weeks healing your wounds, depending on the pace of the game. That time is usually spent doing inventory management and "downtime stuff". But in 7D2D, you can't afford those extended downtime because of blood moons. And having insane debufs on a blood moon would potentially mean certain death. So, in my view, the very existence of blood moons more or less prevents having harsher survival mechanics. I would LOVE to have harsher penalty for death. But from a design stand point, I don't see it working. I mean, I LOVED the mechanic of drawing your own blood to make medkits. But then I read that people just drew a lot of blood and just suicided to get rid of the debuff (**insert mandatory "That's why we can't have nice thing meme" here**)
And that's not to mention people complaining A19 loot is @%$#ty... A19 just got "Diablo Style" loot. And Diablo games have been around for nearly 24 years now. You don't like the formula? It doesn't suck, you do! (err... I mean, this game might not be for you!). Ok, granted, the map doesn't reset every time you log in like a Diablo game. So I guess there might be 1 or 2 things that might need to be adjusted. But this game is still is "rating" itself as being "Alpha" after all. Still, I understand the direction they are aiming for for the loot "philosophy". (Somewhat similar to Borderland as well, just not as wildly tiered).
So... at this point, I feel like I lost myself into a rant. What was the point of this post again? Oh yeah... So many forum post complaining about 7D2D sound the same to me as if I was on the Civilization forum reading complaints because it's not a First Person Shooter. Thing is... it never was meant to be one in the first place!
But I guess it's the curse of this whole "early access" thing... Loud people fighting to make a game what it was never meant to be in the first place...
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