Common Sense Ideas

Here is a list of Idea's i came up with that make sense to be in 7 Days too Die.
1: Hunger and thirst above Health and stamina that show the percent of your hunger and thrist.

2: Craftable maps that can be shared to other players

3: lawn mower, A craftable lawn mower that you can drive around to mine/loot the grass to get fiber.

4: you can put a wrench in a work bench and when you scrap items. you get double the items back from the scrapped item.

5: Craftable Wallet. A wallet that can hold Duke tokens. only up to 100,000.

6: Realistic Lock picking

7: GPS Item, A GPS item that can be found very rarely and when you have it in your inventory it shows a Mini map of your area.

8: Architect Table, A table that lets you scan buildings and makes blueprints of that building, then when you place the blueprint on the ground it shows a transparent layout of the building.

9: Sit in chairs/couches. an action button where you can sit on a chair or couch.

10: usable Stove/grill to cook food faster than the campfire.

11: lightning rod, A rod that when struck by a lightning bolt will store a set amount of volts in it. so when connected to a power bank will power it.

12: (Electric Conversion Mod) A mod for vehicles that rather than use gas it now uses electricity.

13: plow mod, A mod that adds a plow for the front of your vehicle.

14: Lootable gas tanks and water tanks

"Note: if you have any common sense ideas. I will live a like on it"
 
2: Craftable maps that can be shared to other players
It's easier to share a tag with other players - it's more informative.
5: Craftable Wallet. A wallet that can hold Duke tokens. only up to 100,000.
Some kind of analog of packing resources into packs? In general, the idea is sound, especially considering the prices of traders for solar elements.
6: Realistic Lock picking
This is definitely not necessary. I don't want any mini-games. Remembering Skyrim and Oblivion, I can say the following. Yes, the first 10-15 hacks are interesting, but when you break the thousandth lock, this process causes nothing but irritation.
7: GPS Item, A GPS item that can be found very rarely and when you have it in your inventory it shows a Mini map of your area.
And what will it give? The cities are already clear where, it is enough to see a couple of houses, single buildings are not so interesting. Resources can be found in the starting area, and 2-3 veins are more than enough for the entire game.
8: Architect Table, A table that lets you scan buildings and makes blueprints of that building, then when you place the blueprint on the ground it shows a transparent layout of the building.
It's a controversial thing. If we talk about scanning, then it will be problematic to place it next to someone else's building. You already know your building well. In general, it's an incomprehensible thing.
10: usable Stove/grill to cook food faster than the campfire.
Even my fire doesn't always work. I don't see the point in speeding it up.
11: lightning rod, A rod that when struck by a lightning bolt will store a set amount of volts in it. so when connected to a power bank will power it.
Unnecessary. Thunderstorms do not happen that often, it is somehow pointless to install a separate device for them.
12: (Electric Conversion Mod) A mod for vehicles that rather than use gas it now uses electricity.
And how long and from what should this transport be charged, how long should the charge last?
14: Lootable gas tanks and water tanks
Gasoline can be easily extracted from any barrel. Previously, it was possible to collect water from blue plastic barrels, but the developers disabled this.
 
I like many of these. And just a few weeks ago I was wondering, why the hell cant my character sit on a chair or sleep in a bed? Its actually quite unnerving when you think about it. Like for the entirety of your playthroughs, your character has never once slept in the bedroll you placed at the start of the game or any other form of bed. Super creepy. Also it just feels weird to be locked ina standing position all the time.
 
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