Vedui
Refugee
Hi,
Having done a number of videos on fighting blood moon hordes, I was thinking how could this be expanded in an mission type of setup for people to try and do as well. There are a few challenges to this.
1) Need starting gear.
This one I "sort of" managed to solve by a modlet with a supply crate to spawn/pick/place and loot. Works "ok" but would be nice to have an easy way to modify XML to include all starting gear. (Maybe there is?)
2) Need a starting character.
The next part was to have a premade character. I can set the level through giveselfxp, but it's fairly tedious to go through and perk up 50 or 100 levels.. A way to distribute a character/pre-set skills would be great. That would allow for a much easier way to have mission type games.
3) Need a location.
While I believe there are some ways to import POI's into the game... a smooth way to import a POI though a modlet or similar (ie, minimal user input) would be nice. Ie, specify a seed, a coordinate, and include the POI file and it gets imported in the specified location of a specific seed). Right now I'm doing navezgane only, as at least the map is static. A dynamic "super small" map would also be good, as ultimately it doesn't need to be bigger than say 500x500 for a small mission. No need for a 4kx4 generation
My first attempt at --> http://vedui42.com/index.php/2018/12/14/7-days-to-die-a17-challenge-1-horde-battle-at-survivor-camp/ with modlet, rules, suggestions and so on.
I know a number of mod makers make wave defense etc (like GNAMod Horde mode), but I was thinking more missions style.
With say Minecraft there's a command block with code which can be run, which would be awesome, being able to set that up which could auto level auto perk auto buff/teleport and set things up with a simple click would be nice
Thoughts?
Having done a number of videos on fighting blood moon hordes, I was thinking how could this be expanded in an mission type of setup for people to try and do as well. There are a few challenges to this.
1) Need starting gear.
This one I "sort of" managed to solve by a modlet with a supply crate to spawn/pick/place and loot. Works "ok" but would be nice to have an easy way to modify XML to include all starting gear. (Maybe there is?)
2) Need a starting character.
The next part was to have a premade character. I can set the level through giveselfxp, but it's fairly tedious to go through and perk up 50 or 100 levels.. A way to distribute a character/pre-set skills would be great. That would allow for a much easier way to have mission type games.
3) Need a location.
While I believe there are some ways to import POI's into the game... a smooth way to import a POI though a modlet or similar (ie, minimal user input) would be nice. Ie, specify a seed, a coordinate, and include the POI file and it gets imported in the specified location of a specific seed). Right now I'm doing navezgane only, as at least the map is static. A dynamic "super small" map would also be good, as ultimately it doesn't need to be bigger than say 500x500 for a small mission. No need for a 4kx4 generation

My first attempt at --> http://vedui42.com/index.php/2018/12/14/7-days-to-die-a17-challenge-1-horde-battle-at-survivor-camp/ with modlet, rules, suggestions and so on.
I know a number of mod makers make wave defense etc (like GNAMod Horde mode), but I was thinking more missions style.
With say Minecraft there's a command block with code which can be run, which would be awesome, being able to set that up which could auto level auto perk auto buff/teleport and set things up with a simple click would be nice

Thoughts?