fragtzack
New member
Decided to step away from this game for a while as too many things are changing for my tastes these days, understand this game in development so I have patience to wait until a18 gets to a polished state to play again.
As I step away for a bit, want to point out something 7D2D game direction:
What 7D2D does have that most other survival games don't is a fully destructible and buildable world.
Plenty of other games that do a lot of things better, the list of games and the aspects those games do better than 7D2D is huge. A destructible world (voxels) is what sets 7D2D apart and I suspect keeps most hard core fans still here and coming back.
I love the a18 direction and balancing, but am concerned that 7D2D is getting away from the thing that most drew me to this game in a15 years ago: A better minecraft with robust crafting and zombies. Turning 7D2D into a combat/loot fest focused game seems a non-win situation because there is other games that do this way better. Yes, I want zombies and to have challenging survival but not at the expense of crafting/building goodness.
As I step away for a bit, want to point out something 7D2D game direction:
What 7D2D does have that most other survival games don't is a fully destructible and buildable world.
Plenty of other games that do a lot of things better, the list of games and the aspects those games do better than 7D2D is huge. A destructible world (voxels) is what sets 7D2D apart and I suspect keeps most hard core fans still here and coming back.
I love the a18 direction and balancing, but am concerned that 7D2D is getting away from the thing that most drew me to this game in a15 years ago: A better minecraft with robust crafting and zombies. Turning 7D2D into a combat/loot fest focused game seems a non-win situation because there is other games that do this way better. Yes, I want zombies and to have challenging survival but not at the expense of crafting/building goodness.