Cloud VS Local

DarkWestern

New member
Hi everyone, I'm asking on behalf of a friend of mine regarding consolidating cloud saves and local saves.

He had a few worlds become corrupted some time ago which were abandoned as lost/corrupted, and he started a fresh game. [ We managed to locate them, and they work now ]

The fresh game saves are only available via cloud. We managed to locate the old local [ corrupted ] worlds/saves using the %appdata% folder, and make backups of those worlds, but his game isn't pulling from the same save path in the %appdata% that the old worlds were located, but rather the cloud....

So essentially, we have the worlds from %appdata% but his new world isn't located there, and the game installation path doesn't even contain a folder for saves. We believe it is located in the cloud, and we've tried using Steam to create a backup, but it looks nothing like the %appdata% saves, and we don't know how to consolidate them so that they're all accessible.

 We've also tried toggling cloud off entirely, and it appears as if the Steam created backup is only able to restore the world into a cloud format, which then leaves nowhere for those old local saves to be placed for the game to recognize them as selectable options.

I apologize if this isn't clear enough, and for the overly complicated explanation, but we're out of ideas. Thank you in advance for any info.

*edit - He's newer to the game, and hasn't played on any version older than the latest version.

 
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As far as I know, our game saves aren't Steam cloud supported, so I'm not sure how that would happen.

However, the game itself shouldn't be looking anywhere but in the %appdata% unless that was manually changed.

I would get your saves downloaded to the correct spot, and then verify the game files a couple of times in a row.

 
No, saves are too large. I believe Steam's upper limit is 1GB, and just the generated map for an 8k world is over half that. And that's only a recent development. A lil over a year ago your basic generated map was 1.2GB or so. That doesn't include any save data at all. It's just the basic world data.

 
Thank you both for the replies. We are pretty stumped at the moment. The saved worlds in %appdata%  aren't being used by the game, and the save that persists in the installed version of the game don't appear there either. We can't really come to any other conclusion than that they must be stored in the cloud somewhere as they are not accessible via local files...

 
You can find ALL locations on your computer where *normal* savegames for 7d2d are available if you simply search for typical filenames in those saves, for example "decoration.7dt", "drones.dat" or "ConfigsDump". On Windows the normal File Explorer should be able to do that

 
I think perhaps if someone were to list the various places saves could appear might help. As I said, there's nothing in the %appdata% that is being used by the game, so we're not sure where else they could be in order to copy them and have backups.

 
If you look at the start parameters for your game (in the game launcher), you probably will see a user data flag pointing to where the saves and worlds are located.

 
If you look at the start parameters for your game (in the game launcher), you probably will see a user data flag pointing to where the saves and worlds are located.


Well, as I've said, we managed to locate two directories. One is the %appdata% which contained the previously thought to be lost worlds, and the other one doesn't contain any files/folders that indicate any kind of saves are being stored there. It's truly bizarre.

We will check this out, but I was initially hesitant to reference it due to the article coming up on being 10 years old. So much information about this game is outdated and no longer applies, but if you're linking it, then surely it must be relevant. We will reference this and hopefully the solution exists there. Thanks again so far everyone!

 
We will check this out, but I was initially hesitant to reference it due to the article coming up on being 10 years old. So much information about this game is outdated and no longer applies, but if you're linking it, then surely it must be relevant. We will reference this and hopefully the solution exists there. Thanks again so far everyone!
I try to keep the posts updated when something like that changes. I probably need to make some information about where mod folders need to be located, since that is all changing over the last couple of builds.

 
One is the %appdata% which contained the previously thought to be lost worlds, and the other one doesn't contain any files/folders that indicate any kind of saves are being stored there. It's truly bizarre.
Your output log files will tell you exactly where it is loading your save from.

 
Hi everyone, and a huge thank you for all your input and links to try to figure out the issue. Also a big apology for not replying to this sooner.

I tried searching per Meganoth's suggestion of typical filenames and the saves are in %appdata% and are games that had crashed and we thought lost. I still can't figure out where the auto-saving is going (if that's the right terminology). It's confusing as there's apparently no cloud saves and at the same time, during a local search, only 1 location appears (above, "crashed" games) so I still have no clue how or where my games are saving. 

Thank you again for your input, and thank you DarkWestern for starting this thread. Maybe it'll get resolved somehow when A22 releases and the game updates...we'll see. Until then, I'll just rock on and have fun :)

 
As @Beelzybub said your logfiles will tell you exactly the location used. And the logfiles currently are still saved in <program folder>\7DaysToDie_Data. All the logfiles also have the current date in their name so you could just start the game, then search your hard disk or SSD for a file with the current date in the form  "yyyy-mm-dd" in its name and should find the logfile that was just created.

Look into the logfile and search for a line with "... INF Started thread SaveChunks ...". It will show you exactly where your current save IS stored (and I would bet it will be in %appdata%, not somewhere else).

 
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Thanks again for that advice. I will get the time to look a little later. 

As I recall, when DarkWestern and I were looking around, there actually was no SAVE folder which we thought was strange. I'll let you know!! 

 
Honestly, if you install the game naturally and do not mess with any configuration, it will be using roaming appdata to save games/worlds/downloaded content from servers/screenshots and whatnot. It would help to have both a log file and how you two went about setting everything up. If you have a symbolic/junction link to put appdata files elsewhere, there's that possibility too.

 
Hi Guys. 

When I go to %appdata% and in to the saves folder, there is one folder called Empty and one folder called Old Laredo County. Old Laredo is an old save (and one of 2 games that crashed and thought lost but found when DW and I were looking for current game save). My current save games are not there and nowhere to be found.

I opened log files in the appdata path and tried searching INF Started thread SaveChunks as suggested but it said not found. 

I opened 7Days To Die_Data and the only folders there are:

    Bluffs, Bundles, Config, ItemIcons, Prefabs, Stamps, UMATextures, World and the 7dtd_icon

I was going to upload pictures and the most recent log, but I dont see an upload option for pictures or files anywhere....sorry. So I'll just copy the whole most recent log in to here....I apologize if it's rude:

EDIT TO SAY: Windows (C:)_Program_Save has some save games but not all. When I bought and downloaded the game, I did NOT change any save game path or any other settings at all (other than game options of course from the menu when you open the game) and I always play by double clicking an icon on my desktop. 

Here's the most current Log File:

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2191)
    Vendor:   
    VRAM:     5979 MB
    Driver:   31.0.15.3141
Begin MonoManager ReloadAssembly
- Completed reload, in  4.330 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.689400 ms
2023-04-25T12:17:35 0.017 INF Version: Alpha 20.7 (b1) Compatibility Version: Alpha 20.7, Build: WindowsPlayer 64 Bit
2023-04-25T12:17:35 0.018 INF System information:
2023-04-25T12:17:35 0.018 INF    OS: Windows 10  (10.0.19044) 64bit
2023-04-25T12:17:35 0.019 INF    CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (cores: 12)
2023-04-25T12:17:35 0.019 INF    RAM: 16222 MB
2023-04-25T12:17:35 0.019 INF    GPU: NVIDIA GeForce GTX 1660 Ti (5979 MB)
2023-04-25T12:17:35 0.022 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2023-04-25T12:17:35 0.055 INF Last played version: Alpha 20.7
2023-04-25T12:17:35 0.055 INF Local UTC offset: -4 hours
2023-04-25T12:17:35 0.071 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -UserDataFolder=C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods -logfile C:\Users\hamil\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-04-25__12-17-15.txt
2023-04-25T12:17:35 0.080 INF [Platform] Init
2023-04-25T12:17:35 0.132 INF [Platform] Using native platform: Steam
2023-04-25T12:17:35 0.133 INF [Platform] Using cross platform: EOS
2023-04-25T12:17:35 0.134 INF [Platform] Using server platform: Steam
2023-04-25T12:17:35 0.134 INF [Platform] Using server platform: XBL
2023-04-25T12:17:35 0.139 INF Starting PlayerInputManager...
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
2023-04-25T12:17:35 0.460 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2023-04-25T12:17:35 0.471 INF [Platform] Initializing Steam
2023-04-25T12:17:36 1.499 INF [Steamworks.NET] SteamAPI_Init() ok
2023-04-25T12:17:36 1.502 INF [Steamworks.NET] Registering auth callbacks
2023-04-25T12:17:36 1.505 INF Not running in Big Picture Mode, no on-screen keyboard available
2023-04-25T12:17:36 1.506 INF [Platform] Initializing EOS
2023-04-25T12:17:37 1.808 INF [EOS] Initialize: Success
2023-04-25T12:17:37 1.931 INF [Platform] Initializing XBL
2023-04-25T12:17:37 2.092 INF Localization language from platform: english
2023-04-25T12:17:37 2.094 INF Texture quality is set to 1
2023-04-25T12:17:37 2.095 INF Precaching...
2023-04-25T12:17:37 2.096 INF Precaching file: 7DaysToDie_Data/resources.assets
2023-04-25T12:17:38 3.578 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2023-04-25T12:17:38 3.583 INF Precaching file: Data/Bundles/blocktextureatlases
2023-04-25T12:17:39 4.319 INF Precaching file: Data/Bundles/terraintextures
2023-04-25T12:17:40 5.180 INF Precaching done
2023-04-25T12:17:45 10.409 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.986500 ms
2023-04-25T12:17:45 10.470 INF [GSM] Singleton Initialized...
2023-04-25T12:17:45 10.483 INF Awake IsFocused: True
2023-04-25T12:17:45 10.483 INF Awake
2023-04-25T12:17:45 10.525 INF Occlusion: Awake
2023-04-25T12:17:45 10.532 INF ApplyAllOptions streaming budget 5381.1 MB
2023-04-25T12:17:45 10.532 INF ApplyAllOptions current screen 1920 x 1080, 144hz, window 1920 x 1080, mode FullScreenWindow
2023-04-25T12:17:45 10.533 INF Texture quality is set to 1
2023-04-25T12:17:45 10.533 INF ApplyTextureFilter 1, AF Enable
2023-04-25T12:17:45 10.534 INF ApplyTerrainOptions 3
2023-04-25T12:17:45 10.700 INF [MODS] Start loading from: 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
2023-04-25T12:17:46 10.704 INF [MODS] Trying to load from folder: 'Mods'
2023-04-25T12:17:46 10.705 WRN [MODS] Folder Mods does not contain a ModInfo.xml, ignoring
2023-04-25T12:17:46 10.705 WRN [MODS] Failed loading mod from folder: 'Mods'
2023-04-25T12:17:46 10.705 INF [MODS] Initializing mod code
2023-04-25T12:17:46 10.705 INF [MODS] Loading done
2023-04-25T12:17:46 10.717 INF Loading permissions file at 'C:\Program/Saves/serveradmin.xml'
2023-04-25T12:17:46 10.769 INF Loading permissions file done.
2023-04-25T12:17:46 10.859 INF GameSense server not found (no props file), disabling
2023-04-25T12:17:46 10.859 INF Awake done in 376 ms
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5866.
Total: 14.723200 ms (FindLiveObjects: 0.246000 ms CreateObjectMapping: 0.255700 ms MarkObjects: 14.169900 ms  DeleteObjects: 0.051300 ms)

2023-04-25T12:17:46 11.196 INF [XUi] Instantiating XUi from default prefab.
2023-04-25T12:17:46 11.206 INF [XUi] XUi instantiation completed in 9 ms
2023-04-25T12:17:46 11.392 INF [XUi] Loading XUi asynchronously
2023-04-25T12:17:46 11.407 INF Updated culture for display texts
2023-04-25T12:17:46 11.465 INF Reloading serveradmin.xml
2023-04-25T12:17:46 11.465 INF Loading permissions file at 'C:\Program/Saves/serveradmin.xml'
2023-04-25T12:17:46 11.465 INF Loading permissions file done.
2023-04-25T12:17:47 12.136 INF [XUi] Parsing all window groups completed in 592 ms total.
2023-04-25T12:17:48 13.165 INF [XUi] Initialized all window groups completed in 660 ms total.
2023-04-25T12:17:48 13.390 INF LoadTextureArraysForQuality quality -1 to 1, reload False
2023-04-25T12:17:49 13.815 INF Loaded (local): rwgmixer
2023-04-25T12:17:49 13.875 INF Loaded (local): archetypes
2023-04-25T12:17:49 13.905 INF Loaded (local): color_mappings
2023-04-25T12:17:49 13.932 INF Loaded (local): loadingscreen
2023-04-25T12:17:49 13.940 INF WorldStaticData.Init() needed 1.000s
2023-04-25T12:17:49 13.949 INF [Steamworks.NET] Login ok.
2023-04-25T12:17:49 13.950 INF [EOS] Login
2023-04-25T12:17:49 14.239 INF AchievementManager: Received stats and achievements from Steam
2023-04-25T12:17:49 14.562 INF AchievementManager.UserStatsStored_Callback, result=k_EResultOK
2023-04-25T12:17:50 15.067 INF [EOS] Login succeeded, PUID: 0002db0c5e9647daa9bb84b8f20a4fb9
2023-04-25T12:17:50 15.068 INF [EOS] Getting native user for 0002db0c5e9647daa9bb84b8f20a4fb9
2023-04-25T12:17:50 15.070 INF [EOS] CopyIdToken result: Success
2023-04-25T12:17:51 15.905 INF [EOS] TransferProgress: News.xml, 2733 / 2733
2023-04-25T12:17:51 16.007 INF [EOS] Read (News.xml) completed: Success
2023-04-25T12:25:46 490.809 INF Preparing quit
2023-04-25T12:25:46 490.813 INF Persistent GamePrefs saved
2023-04-25T12:25:46 490.813 INF Cleanup
2023-04-25T12:25:46 491.494 INF AchievementManager.Cleanup
2023-04-25T12:25:46 491.558 INF Terminating threads
2023-04-25T12:25:46 491.558 INF OnApplicationQuit
2023-04-25T12:25:46 491.559 INF Terminating threads
2023-04-25T12:25:46 491.559 INF OnApplicationQuit
2023-04-25T12:25:47 492.217 INF Terminating threads
2023-04-25T12:25:47 492.217 INF OnApplicationQuit
2023-04-25T12:25:47 492.217 INF Terminating threads
2023-04-25T12:25:47 492.217 INF OnApplicationQuit
Setting up 6 worker threads for Enlighten.
  Thread -> id: 4a7c -> priority: 1 
  Thread -> id: 36a0 -> priority: 1 
  Thread -> id: a54 -> priority: 1 
  Thread -> id: 4f48 -> priority: 1 
  Thread -> id: 317c -> priority: 1 
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