Clear missions are bugged.

tl;dr

If there's a generator close to the button - destroy it, button should activate.

If there's no generator - destroy the button.

If you manage to finish the quest once, there's a pretty big chance it will work just fine next time (exiting game and starting again DOES NOT help).

Edit:

And if you could add the name of the POI to that thread, that would be great :)

 
Last edited by a moderator:
Just wanted to update for anyone reading, I found a rather strange way to "fix" some of the switches that are broken: if there's a generator nearby the switch that in restore power cases you need to turn the generator on to activate, try destroying that generator. We've got a ton of evidence and test cases, hopefully we can get this worked out asap.

 
We did Red Mesa, Tier 5 Clear and Retrieve mission. Having found our supplies and reached the exit, we realised we hadn't completed the Clear aspect. We went back through the base -- and we found a few switches which hadn't been interactable with. One was covering a locked door next to two large generators just beyond the parking garage, the second was attached to a flame-spout between two large cylinders a few levels down. We destroyed the switches using our picks which in effect activated them, triggering final zombie spawns which enabled us to complete the mission.

 
Question for anyone that reads this and had an issue: can you think of a time where a switch was broken that wasn't tied to any generators? No need for digging, just try to recall the POI name and/or if there were any generators nearby
I've only ever seen it where there was a running generator nearby.  I haven't yet tried breaking the generator but it sounds like that works as a temporary fix.

 
I don't really believe this requires fixing - all those maps work just fine either on the second run, or on the new save (at least on SP). Does anyone have those problems on new save (that is on a new game created already on b324)?

Edit - the only "fix" I would love to see, is a way to update old save POI to new version, but I don't know if that isn't a problem with the saves ConfigsDump.
Im not sure this bugged is only caused by old saves as i created a brand new 'Randomly Generated World' just a few weeks ago in alpha 21, no updates since, and had this same button issue and could not fine a fix for the life of me i made a video 


 explaining the solution i found that i see you have also found but im not so sure we have an answer at to why this glitch is caused. 

 
I came across the bug again tonight in the tier 5 shamway factory.  I destroyed the switch and the door opened and everything worked.  I didn't try destroying the generator because it's one of the large generators and that would take too long.  I'm just happy there's a workaround for this problem while waiting for it to be fixed.  :)

 
zeaposs said:
Negative, happens also in single player. Had issues with those maps:
weigh_station_01 - enemies not spawning (two spawns just by the blue bus, after tank truck explosion). Quest was showing me orange markers, where I should find enemies, but no matter how I entered that region, spawn wouldn't happen. Exited the game, started quest again and it worked. Started quest again later - worked again.

Extra note: when quest went south I was on salvage rampage. Deconstructed each car on front of the station before going to the tanker. Also, I've destroyed doors of the semi-trailer, from which some of the zombies spawn when tank explodes. 

installation_red_mesa - buttons not working (at least few, had to jump over flames and destroy door to the treasure room). Killed all zombies in all possible places, but at some point - no orange markers, no red ones, quest marked as incompleted. Will try to finish it on a second try after exiting the game.

Extra note: I took the pipe shortcut and activated some zombies in later portion of the map. Also, at the beginning zombies have attacked gas barrel which blow up the tent.

hotel_01 - finished twice, on the first try the button that opens basement gate with treasure didn't work. I did manage to finish the quest by looring the last group of zombies with a firearm.

It looks like missing spawns can be caused by an extensive damage to the map, either player or zombie inflicted. Not working switches haven't happened more than once. Both of those can be cause by the fact, that I'm still on my old save from b313.
Can confirm this, did a few quests solo and still it got bugged even when doing solo.

 
On 7/12/2023 at 6:02 PM, Bruck said:

Im not sure this bugged is only caused by old saves as i created a brand new 'Randomly Generated World' just a few weeks ago in alpha 21, no updates since, and had this same button issue and could not fine a fix for the life of me i made a video 

Few weeks might mean b313 or b317, and that is my case. But after doig some poking with @Jugginator I'm not quite sure either if this is related to version. And I did manage to replicate this bug on a completely new save on b324, but it required a bit trickery and that you had to be outside of the mission (pretty much - teleport your character close to the Red Mesa, exit the game, remove region files, enter the game - red mesa should not contain any zombies and switches should be glitched). Propably will poke it a bit more soon.

 
Had the same issue yesterday. Here I post some details:

POI Name: Ndc Checkpoint Four

Mission type: Tier 4 - Clear

Issues: Final button not working. I tried restarting game, staying inside POI borders, to restart the mission. On my second attemp final button at vault door worked, finding the final loot and spawning some zombies, but after killing them, quest did not finish. No red or orange markers, I did also tried killall command in different zones of the POI, no result

I don't know what could be the issue, but maybe...some entities did not spawn??? Searched on the internet, and found some reddit and steam forum issues with this POI

Finally I had to fail the mission, but I may give myself a Tier 4 Quest ticket...I think it's "legal" after clearing the POI twice; LOL

View attachment 28451

 
Had the same issue yesterday. Here I post some details:

POI Name: Ndc Checkpoint Four

Mission type: Tier 4 - Clear

Issues: Final button not working. I tried restarting game, staying inside POI borders, to restart the mission. On my second attemp final button at vault door worked, finding the final loot and spawning some zombies, but after killing them, quest did not finish. No red or orange markers, I did also tried killall command in different zones of the POI, no result

I don't know what could be the issue, but maybe...some entities did not spawn??? Searched on the internet, and found some reddit and steam forum issues with this POI

Finally I had to fail the mission, but I may give myself a Tier 4 Quest ticket...I think it's "legal" after clearing the POI twice; LOL

View attachment 28451
That's one of those annoying things, that orange markers show only for 1 or 2 last spawn groups. So in some cases you might have just missed few rooms and you would have to pretty much rewalk whole POI, making sure you fall into each and every trap. Use the `sleeper draw` command to make it easier to find last sleepers.

Btw, are you 100% sure, that there wasn't any additional switch on your way? Enemies that spawn by the switches are NOT shown as orange markers.

 
Enemies that spawn by the switches are NOT shown as orange markers.
I'm pretty sure that isn't correct.  I had a POI that has the final loot room behind a broken switch and it showed the dot for those zombies.  And, no, they weren't already spawned because I broke down the door since the button didn't work (before you could destroy the button or generator to fix the issue) and they still weren't there.

 
Last edited by a moderator:
I'm pretty sure that isn't correct.  I had a POI that has the final loot room behind a broken switch and it showed the dot for those zombies.  And, no, they weren't already spawned because I broke down the door since the button didn't work (before you could destroy the button or generator to fix the issue) and they still weren't there.
I'm pretty sure this is a thing, I remember at least one instance in Red Mesa when I had last zombies to clear by the flaming tanks the wouldn't show up. I recall two POIs with last sleepers behind the door with a broken switch: already mentioned installation_red_mesa (vault door, but it already has zombies spawned in there) and hotel_01 (double door/blind, but zombies also are already spawned inside). If you'll be able to either give any additional info about the POI or the name, I will gladly check it on my save.

 
Last edited by a moderator:
I'm pretty sure this is a thing, I remember at least one instance in Red Mesa when I had last zombies to clear by the flaming tanks the wouldn't show up. I recall two POIs with last sleepers behind the door with a broken switch: already mentioned installation_red_mesa (vault door, but it already has zombies spawned in there) and hotel_01 (double door/blind, but zombies also are already spawned inside). If you'll be able to either give any additional info about the POI or the name, I will gladly check it on my save.
That could just mean there was another missing zombie.

The one I had was the final zombie group because it showed on the compass and was in the loot room  behind a door and when that door was broken, I could walk right onto the dot and nothing was spawned.  I'd have to figure out which POI it was.  I know it was one with a small room on the roof behind a locked door with a button.  There was a separate room on the roof with one of the large generators.  And lots of windows on the "floor" of the roof.  I know I posted about the button bug during experimental and that included the POI name but I trying to find that post now would be difficult.

Thinking about it, it might have been the POI with the glass elevator shaft in the middle of the building.

 
Last edited by a moderator:
That could just mean there was another missing zombie.

The one I had was the final zombie group because it showed on the compass and was in the loot room  behind a door and when that door was broken, I could walk right onto the dot and nothing was spawned.  I'd have to figure out which POI it was.  I know it was one with a small room on the roof behind a locked door with a button.  There was a separate room on the roof with one of the large generators.  And lots of windows on the "floor" of the roof.  I know I posted about the button bug during experimental and that included the POI name but I trying to find that post now would be difficult.

Thinking about it, it might have been the POI with the glass elevator shaft in the middle of the building.
Is it this one? https://community.7daystodie.com/topic/32448-coc-chemicals-tier-3-exit-olgiddy-loot-room-door/?do=findComment&comment=526395

 
Yes, that is the one.  You can even see the dot in that screenshot as well as the button that is supposed to open the door and spawn the zombies.
I'll see if I manage to get quest for that POI on Navezgane and see, if I can replicate it., I wonder, if those zombies would spawn on switch/generator destruction. But for now the only case, where I had orange marker with no zombies was in weigh_station_01. And those zombies should be triggered (propably) by the event on POI, not by a switch. 

 
I'll see if I manage to get quest for that POI on Navezgane and see, if I can replicate it., I wonder, if those zombies would spawn on switch/generator destruction. But for now the only case, where I had orange marker with no zombies was in weigh_station_01. And those zombies should be triggered (propably) by the event on POI, not by a switch. 
Yes, breaking the switch or generator would work now.  This was prior to them adding that as an option to deal with the bug where buttons fail to work while they try to find and fix the actual bug.  Either way, you can see that there is a dot and that the dot is in a small room and no zombies are anywhere to be seen because they are not spawned even if you walk around inside the room.  There wouldn't be any reason to not show a dot just because a switch is used to spawn the zombies.

 
Hi everyone,

Got stuck back into 7dtd when A21 stable was out and have been playing it since.

Three of us are playing on a dedicated server.

We had no issues with any quests until we hit the desert biome and since then we've had several fetch quests fail where it still says we have to clear the area but there aren't any zombies to kill.

This has happened on both Tier 1 and Tier 2 fetch quests. Some of them are tiny buildings where we've gone through everything extensively and still can't solve them. Eventually we've had to abandon both and we are now actively avoiding fetch quests which takes a lot away from the game. In both cases we also checked the "radar" and it was not showing any yellow or red dots.

If we aren't able to complete high tier quests later in game it's going to be game breaking.

I just watched a video showing that some zombie triggers (ie falling into a trap, or stepping into water, or pressing a button) could be the cause, and I'll actively look out for those next time, but is there anything else that we can do?

Are there any commands to:

1. "reset" zombie spawns?

2. "complete" a broken fetch quest

3. "scan and fix" save files that may have gotten corrupt?

I've seen that there is an xml setting that might help but I'm not sure this would help, as there were no places left for zombies to hide in these small quests. 

<label height="32" justify="right" text="ShowQuestClearCount: {show_quest_clear_count}" />




I just upgraded the server to A21.1 so hopefully that fixed something although I read through the changelog and didn't see any specific fixes.

Update:

The T1 fetch that we couldn't clear was The Greasy Spoon. But we had cleared this same one before.

Since A21.1:

I picked up a new query to clear Buzz's Bar and that worked fine. I even got the yellow and red indicators. Will ask my mates to do the same and report back.

Update 2

So we tested if we each do the clear quests individually they seem to work all the time. 

As soon as we do them as a group of 3 they fail.

We'll try as groups of 2 tonight and see if that works.

 
Last edited by a moderator:
Hey everyone, thanks for all of the information!

It's been a rough bug to work out, but I wanted to share we should have a complete fix for this. Testing so far has proven successful, including in old saves that had broken switches in them. Although there are some oddities with old saves that can happen if the stars align in a certain way, which should be resolved by resetting regions (using the rr command, do not delete region files manually out of the save folder -- that is no longer supported!). I believe if a player is currently at a quest POI that has switches with generators and is on a quest the switches may not spawn correctly with the quest, that's where the region reset command comes into play. But, you may need to do a new save, just a heads up, if you see really bad issues. I haven't seen any yet, but just wanted to let you all know since this was one complicated bug.

Expect the fix coming soon!

 
Wyzak said:
Hi everyone,

Got stuck back into 7dtd when A21 stable was out and have been playing it since.

Three of us are playing on a dedicated server.

We had no issues with any quests until we hit the desert biome and since then we've had several fetch quests fail where it still says we have to clear the area but there aren't any zombies to kill.

This has happened on both Tier 1 and Tier 2 fetch quests. Some of them are tiny buildings where we've gone through everything extensively and still can't solve them. Eventually we've had to abandon both and we are now actively avoiding fetch quests which takes a lot away from the game. In both cases we also checked the "radar" and it was not showing any yellow or red dots.

If we aren't able to complete high tier quests later in game it's going to be game breaking.

I just watched a video showing that some zombie triggers (ie falling into a trap, or stepping into water, or pressing a button) could be the cause, and I'll actively look out for those next time, but is there anything else that we can do?

Are there any commands to:

1. "reset" zombie spawns?

2. "complete" a broken fetch quest

3. "scan and fix" save files that may have gotten corrupt?

I've seen that there is an xml setting that might help but I'm not sure this would help, as there were no places left for zombies to hide in these small quests. 

<label height="32" justify="right" text="ShowQuestClearCount: {show_quest_clear_count}" />




I just upgraded the server to A21.1 so hopefully that fixed something although I read through the changelog and didn't see any specific fixes.

Update:

The T1 fetch that we couldn't clear was The Greasy Spoon. But we had cleared this same one before.

Since A21.1:

I picked up a new query to clear Buzz's Bar and that worked fine. I even got the yellow and red indicators. Will ask my mates to do the same and report back.

Update 2

So we tested if we each do the clear quests individually they seem to work all the time. 

As soon as we do them as a group of 3 they fail.

We'll try as groups of 2 tonight and see if that works.
We are having exactly the same issue.
Due to a power outage, my PC shut down, and my server files got corrupted, mainly the main.ttw and main.ttw.bak.
After searching through the internet, I found a solution to replace these old files with new ones.
Luckily, I had the starting world as a backup, so I copied those files, and it fixed our issue.
Now we are having a problem with the clear zombie quest; after 2-3 failed tier 6 runs, we decided to do some tier one so that we could search the whole area to see if there were any zombies hidden or something. Still, tier one was also not completed.
Then, I found a solution on Reddit that a restart might solve the issue. Luckily, it did.
But now, we have to restart the server every time to complete any clear zombie mission.
The fun part is if we do the quest alone, there is no issue whatsoever, but when we try to do the quest with the team, it won't clear.

 
Back
Top