PC Clear and stay within APT Brick 6 FLr

r1cochet

New member
Need help guys this is around the 3rd time I have tried to clear all the zombies and each time I clear all of the zombies I can find. I mean I go up and down this stupid apt 3 or 4 times and no more zombies. I do have a yellow dot now that is on the 3rd floor in the bathroom but cannot complete. I could use some help. Totally frustrating!!!!!!

 
Need help guys this is around the 3rd time I have tried to clear all the zombies and each time I clear all of the zombies I can find. I mean I go up and down this stupid apt 3 or 4 times and no more zombies. I do have a yellow dot now that is on the 3rd floor in the bathroom but cannot complete. I could use some help. Totally frustrating!!!!!!
There is a bugged tier5 quest in an apartment building. I believe the quest was fixed in the current experimental, but I could be wrong.

A17.2 Experimental B20 changelog:

"Fixes:

...

Clear sleeper quests can't be completed

..."

 
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Most time i cant complete T5 Quests: Problem: i hear there are aktivated zombies - i hear da detonation... They are many building where landmines are in. Even i you on floor above and the zombies are aktivated by noise and are at floor above and they make way to you : if one die of mine - you cant complete quest...

I had this so often ...

 
There is this trick with the frames. Go near the last yellow dot and place wood frames into the dot. This enforces the last zed to spawn.

 
Oh shyte..... So place wood frames at the yellow dot. Ok I am goin in....wish me luck......hahahaha

Thanks to the 3 of you for you input.

 
There is this trick with the frames. Go near the last yellow dot and place wood frames into the dot. This enforces the last zed to spawn.
Tried this on Saturday in a bugged quest (still on A17.1), didn't work.

Maybe we missed the right spot.

 
Just verified that APT-Brick-6-FLr was not fixed in current EXP when continueing an old savegame.

That too will now be fixed in the next EXP build that comes out.

The woodframe method was only working for bungalow_06 sadly, as it was a different issue than the other buildings :)

 
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