• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

CLASSIC Style HARDCORE

After several internal tests, i decided to release a version of the mod for public testing. This is for those who want to help, or just find out what I got. At the moment, i can't promise that it will be possible to play fully, although, everything is possible.
So far, the mod contains few innovations from what was planned, and plays almost like the previous version.

MOD version UPDATE - CSH_v1.1.1 (test version)
https://disk.yandex.ru/d/se75Xxk8H7uHqQ

or googol

https://drive.google.com/file/d/1-QIb0TN0N5DN1n2nlgGJstICzmM5-8yI/view?usp=drive_link

- this based on V1.1 (b14)

- thanks ちびにゃ for language support  :classic_smile:
- so far, i'm only interested in those bug and flaws that interfere with the play

- the installation of the mod is carried out as usual - rewrite the files from the archive replacing the original game files

Note: you cannot use a ready-made vanilla character - you need to create your own before playing.

 
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I replied to your question about the window, but when I look at it now, it's been erased, so I'm posting it here.

I put the video up on Youtube so you can take a look.
→https://youtu.be/lIC8VuQinXg

 
We have confirmed normal operation by replacing resourcesB.csh. Thanks for your quick response.

I found another error.

When I try to use Dev:Super Digger from the creative menu in debug mode, it seems to throw up the following error log and does not seem to be able to destroy the block.
Please check it out.

EXC NullReferenceException: Object reference not set to an instance of an object

image.png

 
MOD version UPDATE - CSH_v1.1.2 (test version)
https://disk.yandex.ru/d/hv2832BO_ZZQ1w

- big update, concerning one aspect - RWG

- so far there are few fixes (the first version proved to be quite stable)

(this version is not compatible with worlds and saves from the previous one)
 

Pay attention: if you install a new version on top of the previous one, then first erase the "Prefabs_CSH" folder, so that files from the previous version do not connect!

 
MOD version UPDATE - CSH_v1.1.3 (test version)
(look below)

- many fixes

(this version is not compatible with worlds and saves from the previous one)
 

Pay attention: if you install a new version on top of the previous one, then first erase the "Prefabs_CSH" folder, so that files from the previous version do not connect!

 
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焼けた森に行くとエラーを吐き続けてプレイ続行不能になることがあるね。
Sometimes when I go to the burnt forest, it keeps throwing up errors and makes it impossible to continue playing.

2024-12-16T16:00:26 1215.526 EXC ArgumentException: Requested value 'улицы' was not found.

Playerlogでは以下をずっと吐く続ける。
Playerlog keeps spitting out the following all the time.

----------------------------------------------------------------------------------------------

ArgumentException: Requested value 'улицы' was not found.
  at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x0017a] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at EnumUtils+EnumInfoCache`1[TEnum].Parse (System.String _name, System.Boolean _ignoreCase) [0x00035] in <e8e43063270440388d2e6b7642da1a62>:0 
  at EnumUtils.Parse[TEnum] (System.String _name, System.Boolean _ignoreCase) [0x00005] in <e8e43063270440388d2e6b7642da1a62>:0 
  at BiomeSpawnEntityGroupList.Find (System.String _entityGroupName) [0x00017] in <e8e43063270440388d2e6b7642da1a62>:0 
  at ChunkAreaBiomeSpawnData.SetRespawnDelay (System.String _entityGroupName, System.UInt64 _currentWorldTime, WorldBiomes _worldBiomes) [0x0002a] in <e8e43063270440388d2e6b7642da1a62>:0 
  at SpawnManagerBiomes.OnEntityUnloaded (Entity entity, EnumRemoveEntityReason _reason) [0x00084] in <e8e43063270440388d2e6b7642da1a62>:0 
  at World.unloadEntity (Entity _e, EnumRemoveEntityReason _reason) [0x00062] in <e8e43063270440388d2e6b7642da1a62>:0 
  at World.TickEntity (Entity e, System.Single _partialTicks) [0x00175] in <e8e43063270440388d2e6b7642da1a62>:0 
  at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <e8e43063270440388d2e6b7642da1a62>:0 
  at World.TickEntitiesFlush () [0x0000c] in <e8e43063270440388d2e6b7642da1a62>:0 
  at GameManager.UpdateTick () [0x00033] in <e8e43063270440388d2e6b7642da1a62>:0 
  at GameManager.gmUpdate () [0x0038a] in <e8e43063270440388d2e6b7642da1a62>:0 
  at GameManager.Update () [0x00000] in <e8e43063270440388d2e6b7642da1a62>:0 

--------------------------------------------------------------------------------------------------

Check out the video.

https://youtu.be/P3frbj_okF4
 

bfR.PNG

 
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MOD version UPDATE - CSH_v1.2.0 (test version)
https://disk.yandex.ru/d/4c20e5HVB24ujw

- switch to v1.2

- fixes, balance

(this version is not compatible with worlds and saves from the previous one)
Pay attention: if you install a new version on top of the previous one, then first erase the "Prefabs_CSH" folder, so that files from the previous version do not connect!

 
There is a non-fatal error in version CSHv1.2.0:  - RWG previewer is not working. Therefore, it is possible to create a new world only at the beginning of the game (at least 12k).

this is hot-fix files, it will be fixed in the next patch:
https://disk.yandex.ru/d/ptD2TYjsXlrBSg
 

Thanks to TAKU for the bug report!

 
MOD version UPDATE - CSH_v1.2.2 (see the OP)
 

- for v1.2j (1.3 will be skip)

- partially fixed night spawn

(this version is not compatible with worlds and saves from the previous one)
Pay attention: if you install a new version on top of the previous one, then first erase the "Prefabs_CSH" folder, so that files from the previous version do not connect!

 
Last edited by a moderator:
Version 1.3 will be skipped, updates will be released for version 1.2 until 1.4 is appear, and then we'll see which version we'll use as a base.
 

 
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Version 1.4 will be skipped, updates will be released for version 1.2 until 1.5 is appear, and then we'll see which version we'll use as a base.

 
MOD version UPDATE - CSH_v1.2.3
 

- for v1.2 (1.3 will be skip)

- additional details can be found in the discord channel  https://discord.gg/rNSfugHHwJ (rus)

(this version is not compatible with worlds and saves from the previous one)
Pay attention: if you install a new version on top of the previous one, then first erase the "Prefabs_CSH" folder, so that files from the previous version do not connect!

 
Last edited by a moderator:
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