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CLASSIC Style HARDCORE

What about the pre-built map...is that available in the start options or do I need to DL it here?

Thanks BTW.
The pre-build map is a separate addition, specially for those who do not want to spend 2 hours on generation.  You need to download it separately, otherwise the mod archive will be large together with it.

But i still recommend not downloading, but generating your own map to get a unique world.

 
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The pre-build map is a separate addition, specially for those who do not want to spend 2 hours on generation.  You need to download it separately, otherwise the mod archive will be large together with it.

But i still recommend not downloading, but generating your own map to get a unique world.
Ok. But My Comp. is slow... Maybe I'll set to generate when I go to sleep. I brag on your mod a lot in the steam forums btw. 

 
Unfortunately, now the generation has become more often stuck due to some internal bug.

On my i5 3.5 Ghz, generating a 14k card takes 1 hour and 20 minutes.

See how much the smallest size map (8k) will be generated, and then you can estimate how much it should take approximately to generate the size that you need.

By the way, how much RAM do You have?

 
Hello,

I am really excited to play this mod. I am having trouble though. When I load a new game I get many repetitions of the error "NullReferenceException: Object Reference not set to an instance of an object." Also some plants, maybe small trees are just glowing pink outlines. I am installing on a Mac. Am I doing something wrong? How I can fix it? I can't wait to play your mod. Thanks a bunch in advance for any help.

 
Hello!

There are usually two reasons why the mod does not work, the first - is when it is not installed on pure vanilla of the corresponding version, and the second - is when not all the mod files are installed.

I was told that there are problems with Linux.... and i assume that some of my tools are really incompatible with other OS.

Do you install via an archive or a mod-launcher?

 
I won't be able to find out how it will work not on Windows, but i know for sure that i don't use a multiplatform when i build resources, so most likely this is one of the reasons why it doesn't work.

I have prepared for experiment, new resource files taking into account the multiplatform use:

MPlatform resourses

If you try to use them instead of those that are in fashion, you may be able to find out the reason.

 
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I will report two today.

1. I tried using "giveselfxp", but the Lv. Did not change. I only killed 119 zombies, so is it reasonable that the Lv. Doesn't change?

   Lv.1  GameStage 3
   giveselfxp 56525     (56525 = 475 * 119)
   --->
   Lv.1  GameStage 3

2. No zombies appeared at Blood Moon Horde on the 7th day.
   Lv.1  GameStage 3

I was able to spend the night leisurely staring at the flames of the Morotov cocktail.  (^^;
 

 
I checked the console command "giveselfxp 56000" and after it i got level 7 and skill points. Also, i saw that it worked for others.

The non-appearance of the horde is a consequence of the first.

It is possible that You have stay old file "Assembly-CSharp.dll", for some reason . To be sure, i sent through the PM the file that is directly work for me right now.

 
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MOD version UPDATE - CSH_v19.6.00 

- many changes, tweaks, balancing, new content, minor gameplay changes

(this not compatible with previous saves and worlds).

 
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MOD version UPDATE - CSH_v19.6.01

- fixed a missing prefab

- tweaks, balancing.

(this compatible with saves and worlds from v19.6.00)  but there is no point in this compatibility, because the previous save is ruined - it is better to start again.

 
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I love this fun madness :)

Ryu&Maのゲーム珍道中:





 
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MOD version UPDATE - CSH_v19.6.02

- the method of taking and disassembling Workstations, loot-containers, and all other - has been changed.

- balancing, tweaks and e.t.c

(saves and worlds must be compatible with v19.6.01 ... but i'm not sure)

 
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