• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

CLASSIC Style HARDCORE

Love this mod... looks so great, plays amazing. Thank you!! 

I found there are something showing up as just green boxes. Small Food Pile, Medium Food Pile, Weapon Bag, Picture wall safe - Friendly Helper

I did do the texture 700mp download but that shouldn't make these items just big green boxes with a name and make them unclickable should it?

green-box-weapons-bag.jpg


green-box-food.jpg


 
Last edited by a moderator:
Love this mod... looks so great, plays amazing. Thank you!! 

I found there are something showing up as just green boxes. Small Food Pile, Medium Food Pile, Weapon Bag, Picture wall safe - Friendly Helper

I did do the texture 700mp download but that shouldn't make these items just big green boxes with a name and make them unclickable should it?



These are the "stub"(cap/plug/stub?) for deleted blocks that i forgot.

I search and delete them.

If you meet such - send me a screenshot of the appearance of the prefab that i would know where to delete it.

 
Last edited by a moderator:
I will report on the Japanese translation in Localization.txt.
I hope you find this report useful.

statDegradationMax,ui_display,Item stat,,,Max Durability:,,,,,,最大耐久性:,,,,"Изначальная прочность:",,,,
  -->
statDegradationMax,ui_display,Item stat,,,Max Durability:,,,,,,最大耐久値:,,,,"Изначальная прочность:",,,,

statFoodDisplay,ui_display,Item stat,,,"Fullness:",,,,,,充実度:,,,,"Еда:",,,,
statWaterDisplay,ui_display,Item stat,,,"Hydration:",,,,,,水和度:,,,,"Вода:",,,,
  -->
statFoodDisplay,ui_display,Item stat,,,"Fullness:",,,,,,満腹度:,,,,"Еда:",,,,
statWaterDisplay,ui_display,Item stat,,,"Hydration:",,,,,,水分:,,,,"Вода:",,,,

  or

statFoodDisplay,ui_display,Item stat,,,"Fullness:",,,,,,満腹値:,,,,"Еда:",,,,
statWaterDisplay,ui_display,Item stat,,,"Hydration:",,,,,,水分値:,,,,"Вода:",,,,

※"度" often represents a percentage, and "値" represents an absolute value.
  "水和度" is not used as a term for thirsty level. It is used to indicate the state of binding between a substance and water.
  However, the expression "水分度" is not often used. And the expression "水分値" is not often used, but I think it is used rather than "水分度".

 
does anyone had luck running this on linux or mac? I generate a new world which looks good in prewiew but when i start the map i spawn in an empty world with only pois in it. When u reach them they start collapsing

20210402081145_1.jpg

 
Last edited by a moderator:
Unfortunately, i can hardly help shed light on this problem, but if you answer a couple of questions-maybe it will give me an idea.

1. So, Linux or Mac?

2. How much RAM do you have?

3. What map size did you generate? 8k or other.

4. What is in the screenshot - this is the first frame after entering the game?

5. Which video card is AMD or Nvidia?

upd:

i can give a ready-made generated world myself, will you try?

 
Last edited by a moderator:
Unfortunately, i can hardly help shed light on this problem, but if you answer a couple of questions-maybe it will give me an idea.

1. So, Linux or Mac?

2. How much RAM do you have?

3. What map size did you generate? 8k or other.

4. What is in the screenshot - this is the first frame after entering the game?

5. Which video card is AMD or Nvidia?

upd:

i can give a ready-made generated world myself, will you try?


1. Ubuntu Linux 20.04

2. 32 GB

3. 8K

4. 1st time i entered

5. Nvidia

yes a ready map may be worth a try ;)

Output log: https://pastebin.com/3czTdngp

 
The hardware specification should not cause problems - that's for sure :)

This is the 14k map that i'm currently playing and running tests on:

 if the rar archive is suitable (~82mb)  https://disk.yandex.ru/d/r6npvSgewVH7tQ

or zip (~657mb):  https://disk.yandex.ru/d/SU8b95HxKJoUHQ 

(do you know where to put these files?)

I suspect that there are incompatibilities when generating the world.

If the downloaded world will not work too - then there are two reasons: incomplete installation of the mod files or - some problem of the main game on which the mod affects indirectly.

 
Last edited by a moderator:
The hardware specification should not cause problems - that's for sure :)

This is the 14k map that i'm currently playing and running tests on:

 if the rar archive is suitable (~82mb)  https://disk.yandex.ru/d/r6npvSgewVH7tQ

or zip (~657mb):  https://disk.yandex.ru/d/SU8b95HxKJoUHQ 

(do you know where to put these files?)

I suspect that there are incompatibilities when generating the world.

If the downloaded world will not work too - then there are two reasons: incomplete installation of the mod files or - some problem of the main game on which the mod affects indirectly.


it didnt work. Same errors as before. So i tried to play it using the windows version via Steamplay and it looks very good. No errors, mod is working. So it looks like linux is having some trouble but as far as is know EAC is disabled anyway for this mod? So i am fine using proton (6.x) for it

So thx for your work. Gonna tests it out now ;)

 
MOD version UPDATE - CSH_v19.4.02 

(this compatible with previous saves and worlds).

- balancing, fixing, and content adding (everything is as usual)  :)

 
Last edited by a moderator:
Great mod, stopped playing but this one brings back the real apocalypse feeling. Many thx n2n1. Btw are there any servers?

 
Thanks!

No - there are no servers.

I myself come from a time when there was no internet, i like to play SP, therefore, i do not take the initiative to create servers.

 
I'm playing and there was a strange phenomenon, so I will report it.
I don't know if the cause is vanilla or mod, but the phenomenon described below occurs.

Randomly create a new world with NEW GAME.
Play in the created world.  I died.
Start by specifying the same world I created in NEW GAME.
When I start playing and I pick up a stone, I can get it, but the stone display on the screen remains. The same phenomenon occurs even if the grass is collected.

There was no problem when I recreated a new random world with a new seed.

You already know this phenomenon, but I have reported it just in case.

Thank you for the fun mod.

---
vanilla ver.19.4(b7) 
mod    ver.19.4.02

 
Yes, it is very strange and unpredictable.

In my current play, this also happened at the very beginning of survival. Now it is day 28 (90 min duration) and this has never happened again.

I had some suspicions that this is due to delays in writing to the HDD(SSD)... but after this happened to me - i now do not have any idea what the reason for this is...

(it seems that it was on v19.3, the size of the world is 14k)

 
Last edited by a moderator:
I'm playing and there was a strange phenomenon, so I will report it.

I spent a few days infected and very hungry. The infection had progressed to stage 2.
The fullness value was 0 and the health value was close to 0.
As soon as I ate in that state, I died.
It's indistinguishable whether it was because I ate or I just happened to eat just before I died.
I think I wouldn't have died if I hadn't eaten at that time, so I'll report it. (Maybe it's a guess)
In other words, I think it was correct for me to die without eating.

Thank you for the fun mod.

---
vanilla ver.19.4(b7) 
mod    ver.19.4.02

 
When the Hunger level is less than 1%, the Max Health level (the gray bar, but not the health itself) begins to be gradually taken away.

But...

The fact is that this infection stage is accompanied by a rise in temperature (fever).

And most likely You did not notice how it get up above 40... In this case, there is a slow withdrawal of Health.

It is necessary not to allow the temperature to rise above 40. You need to take an antipyretic or constantly make a wet compress.

To tell the truth, i tried to make sure that the disease did not cause much damage - but forced the player to take care of himself by any means.

PS: perhaps, in the next version, the buff will flash when the temperature is exceeded.

 
Last edited by a moderator:
The fact is that this infection stage is accompanied by a rise in temperature (fever).

And most likely You did not notice how it get up above 40... In this case, there is a slow withdrawal of Health.
Yes, the fever was over 40 degrees. I also understood that it means slow withdrawal of Health.

And because I was obsessed with evil thoughts, I didn't eat or take antipyretic treatments.
What I wondered was that it happened the moment I ate. It is not known whether the decline occurred at the timing of eating or whether the decline occurred regardless of the meal. If it has nothing to do with meal, I think there is no problem with a coincidence. But if meal is the trigger, I thought it might be a problem.

That is my report.

Please forgive me for not being able to express it well.

 
Back
Top