Clarification on zombie pathing - video demonstration

We know that the zombie pathing is a work in progress and you're still tweaking it, however is it possible to clarify to the community how you want the zombies to path in an ideal world?

Right now they're rat/cheese/maze physic group think zombies who can rip through anything and know exactly where to go. Is this the intended design? Personally, it feels horrible. It's not difficult to overcome, it just doesn't feel realistic of the genre. In A16, they were dumb and ran directly at you. Personally this was more fun for me but some people like the current AI. Can we have an option in the settings in future Alpha's to choose the zombie AI we like?

I've made a video of how obscene their pathing is. It doesn't seem fun.

 
Which is why if you dig a trench and then lay your spikes so they are level with the ground the zombies will go into them every time. And if you dig your trench three blocks deep and then fill them with three layers of spikes....
... the first zombie(s) will destroy the upmost spike , and take damage. This make the remaining inner

wall of the trench 1 block high, which is still a valid path, so they'll try to cross the middle spike too,

until the middle spike is destroyed.

That's when the magic starts, at least if the inner wall is square blocks.

 
... the first zombie(s) will destroy the upmost spike , and take damage. This make the remaining innerwall of the trench 1 block high, which is still a valid path, so they'll try to cross the middle spike too,

until the middle spike is destroyed.

That's when the magic starts, at least if the inner wall is square blocks.
Sounds to me like a very nasty kind of defense. You can almost feel sorry for the zombies.

I will definitely try it out.

 
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