Roland
Moderator
Hey guys,
Please understand that every member of the dev team knows their own specialized area of the game intimately but they aren't always familiar with things that others have been working on. Madmole has said a number of times that he is just as excited as we are to "discover" A17 because he will be learning about new features that he was not directly involved with.
One of these features is the Integrated Survival System and he made a couple of errors in his video that I would like to correct so that everyone understands how the system works. I personally think it is an ingenious system that works really well and the team that worked on it have put a lot of thought into it.
STAMINA
Stamina is represented by the blue bar and it is governed by the attribute of Agility. If you purchase ranks in agility your total possible stamina max will increase. At the beginning of the game you have 100 as your total possible max. Once you have progressed completely in Agility (if that is what you choose to do) you will be able to reach 200 as your total possible max.
Hunger is tied to stamina. As you get hungry your maximum stamina will go down and you will see a black area at the right end of the stamina bar grow as time goes on. Eating will decrease the black area and return you to your total possible maximum.
Thirst is tied to recovery. Whenever you do something strenuous you use up stamina and empty the bar until you reach zero and you will be unable to do anything requiring stamina such as running, chopping, etc. If you are well hydrated your stamina will refill to the current max (which could be lower than the end of the whole bar if you are hungry) pretty quickly. If you are thirsty your stamina will refill more slowly.
HEALTH
Health is represented by the red bar and it is governed by the attribute of Fortitude. If you purchase ranks in fortitude your total possible HP max will increase. At the beginning of the game you have 100 as your total possible max. Once you have progressed completely in Fortitude you will be able to reach 200 as your total possible max.
There are two types of damage you can take. "Temporary damage" causes your HP to drain away from your HP bar and if it reaches zero you die. This is the type of damage we are used to in A16 and previous. "Permanent damage" causes your HP max to go down creating a black area at the end of the HP bar. Every time you take temporary damage you also get some permanent damage.
Temporary damage recovers back to the current maximum over time. Hydration affects the recovery rate just as it does with stamina. Food can also give a buff that will help you recover temporary damage more quickly. However, food and water can only take your hp up to whatever its current maximum is which could be quite a bit lower than the highest possible max thanks to any permanent damage you have incurred.
Permanent damage can only be recovered using first aid items. Food will not reduce the black area at the end of your health bar like it will with your stamina bar.
In the recent video, Madmole was looking for food to eat in order to recover his lost HP. What he had forgotten was that because he was fully healed up to his current max the only way he would have been able to get that health max push back all the way to the end of the bar at that point would have been to use a medicated bandage or a first aid kit. Some comments have been criticizing the idea that health and water and food are tied up with each other and that is not the case.
Food--> Moves the current max stamina back to the end of the bar. Does help temporary damage recover back to the current max
Water--> Helps with recovery rates of stamina loss and temporary damage
First Aid--> Moves the current health max back to the end of the bar.
Please understand that every member of the dev team knows their own specialized area of the game intimately but they aren't always familiar with things that others have been working on. Madmole has said a number of times that he is just as excited as we are to "discover" A17 because he will be learning about new features that he was not directly involved with.
One of these features is the Integrated Survival System and he made a couple of errors in his video that I would like to correct so that everyone understands how the system works. I personally think it is an ingenious system that works really well and the team that worked on it have put a lot of thought into it.
STAMINA
Stamina is represented by the blue bar and it is governed by the attribute of Agility. If you purchase ranks in agility your total possible stamina max will increase. At the beginning of the game you have 100 as your total possible max. Once you have progressed completely in Agility (if that is what you choose to do) you will be able to reach 200 as your total possible max.
Hunger is tied to stamina. As you get hungry your maximum stamina will go down and you will see a black area at the right end of the stamina bar grow as time goes on. Eating will decrease the black area and return you to your total possible maximum.
Thirst is tied to recovery. Whenever you do something strenuous you use up stamina and empty the bar until you reach zero and you will be unable to do anything requiring stamina such as running, chopping, etc. If you are well hydrated your stamina will refill to the current max (which could be lower than the end of the whole bar if you are hungry) pretty quickly. If you are thirsty your stamina will refill more slowly.
HEALTH
Health is represented by the red bar and it is governed by the attribute of Fortitude. If you purchase ranks in fortitude your total possible HP max will increase. At the beginning of the game you have 100 as your total possible max. Once you have progressed completely in Fortitude you will be able to reach 200 as your total possible max.
There are two types of damage you can take. "Temporary damage" causes your HP to drain away from your HP bar and if it reaches zero you die. This is the type of damage we are used to in A16 and previous. "Permanent damage" causes your HP max to go down creating a black area at the end of the HP bar. Every time you take temporary damage you also get some permanent damage.
Temporary damage recovers back to the current maximum over time. Hydration affects the recovery rate just as it does with stamina. Food can also give a buff that will help you recover temporary damage more quickly. However, food and water can only take your hp up to whatever its current maximum is which could be quite a bit lower than the highest possible max thanks to any permanent damage you have incurred.
Permanent damage can only be recovered using first aid items. Food will not reduce the black area at the end of your health bar like it will with your stamina bar.
In the recent video, Madmole was looking for food to eat in order to recover his lost HP. What he had forgotten was that because he was fully healed up to his current max the only way he would have been able to get that health max push back all the way to the end of the bar at that point would have been to use a medicated bandage or a first aid kit. Some comments have been criticizing the idea that health and water and food are tied up with each other and that is not the case.
Food--> Moves the current max stamina back to the end of the bar. Does help temporary damage recover back to the current max
Water--> Helps with recovery rates of stamina loss and temporary damage
First Aid--> Moves the current health max back to the end of the bar.