Claim Block (feature for friends and allies)

VERBAILER

New member
Hello! I play with friends and we built a big house for survival. But, we encountered some inconveniences during construction. The thing is that we are friends and allies, but the one who put the claim block - only he can move the put things (workbenches, lamps, generators, forges, etc.) and when we needed to move it, and the player who put the claim block was absent from the game, a problem arose. Without him, we could not move the put things. I propose to make such a function in the claim block, which will allow friends and allies to move the put things. Thank you for your attention!

 
Здравствуйте! Играю с друзьями и мы построили большой дом для выживания. Но, при строительстве возникли некоторые неудобства. Дело в том, что мы друзья и союзники, но тот, кто поставил блок претензий - только он может перемещать поставленные вещи (верстаки, лампы, генераторы, кузницы и т. д.) и когда нам нужно было его переместить, а игрок, который поставил блок претензий, отсутствовал в игре, возникла проблема. Без него мы не могли перемещать поставленные вещи. Предлагаю сделать такую функцию в блоке претензий, которая позволит друзьям и союзникам перемещать поставленные вещи. Спасибо за внимание!
I would also add a setting where you can select the number of active Claim Block

 
This would certainly be nice to have.  Perhaps an option when opening the land claim's radial menu to Lock or Unlock it so that you can either allow or not allow allies to pick things up.  Or perhaps more detailed - Locked to all, Unlock for party members, Unlock for allies, Unlock for everyone (that last one probably isn't needed).

The problem is that just because someone wants to be in a party or allied to other players, often those players may not be people the person actually knows and they may not want anyone else picking things up, so it shouldn't allow allies or party members to pick things up by default.

In the meantime, it's pretty easy to deal with that situation.  Have someone remove the land claim owner as an ally and then destroy the land claim block and place their own.  When that person joins again, add them as an ally again.  Just be careful if you have turrets or traps set to attack players who aren't allies instead of only zombies as they could attack your friend if they were placed by the person who removed the ally status.  It's not a great solution, but it works fine.  And it's something you can use until/if TFP adds an option to the game.

 
Me and my wife play the game together, I noticed the other day that she can't see the green land claim marker on her screen, is there a way to make it to where she can see it as well?

 
Me and my wife play the game together, I noticed the other day that she can't see the green land claim marker on her screen, is there a way to make it to where she can see it as well?
Nope. There is no such option yet. You can place building blocks on the corners of your claim block borders, then she will orient herself. She can also hold a building block in her hands, and if it lights up yellow when she tries to place it (in your block's territory), then she will know that she is in your territory (if you are allies)

This would certainly be nice to have.  Perhaps an option when opening the land claim's radial menu to Lock or Unlock it so that you can either allow or not allow allies to pick things up.  Or perhaps more detailed - Locked to all, Unlock for party members, Unlock for allies, Unlock for everyone (that last one probably isn't needed).

The problem is that just because someone wants to be in a party or allied to other players, often those players may not be people the person actually knows and they may not want anyone else picking things up, so it shouldn't allow allies or party members to pick things up by default.

In the meantime, it's pretty easy to deal with that situation.  Have someone remove the land claim owner as an ally and then destroy the land claim block and place their own.  When that person joins again, add them as an ally again.  Just be careful if you have turrets or traps set to attack players who aren't allies instead of only zombies as they could attack your friend if they were placed by the person who removed the ally status.  It's not a great solution, but it works fine.  And it's something you can use until/if TFP adds an option to the game.
yeah...we do it like this now. A friend puts a claim block on a building block. If he's not online and I need to move something etc., I remove that building block and his claim block falls and gets destroyed. And I put mine)

 
VERBAILER said:
Nope. There is no such option yet. You can place building blocks on the corners of your claim block borders, then she will orient herself. She can also hold a building block in her hands, and if it lights up yellow when she tries to place it (in your block's territory), then she will know that she is in your territory (if you are allies)

yeah...we do it like this now. A friend puts a claim block on a building block. If he's not online and I need to move something etc., I remove that building block and his claim block falls and gets destroyed. And I put mine)
That is another good way to do it without needing to remove ally of you don't mind it sticking up in the air somewhere.

 
Usually we do not have to resort to that, because my work around is to put the rook map marker in place of our base(if a prefab is used) and then ill share it with her on the map, she'll save it and does that check mark thing to make it show up on her screen so she always knows where the base is at.

 
Usually we do not have to resort to that, because my work around is to put the rook map marker in place of our base(if a prefab is used) and then ill share it with her on the map, she'll save it and does that check mark thing to make it show up on her screen so she always knows where the base is at.
If she puts a bedroll there, that would also show where it's at.  But those don't show the boundaries if that's what you're looking for.

 
Riamus said:
In the meantime, it's pretty easy to deal with that situation.  Have someone remove the land claim owner as an ally and then destroy the land claim block and place their own.
This method will work in PvP, but will not work in PvE. On a PvE server, you cannot destroy someone else's claim.

 
This method will work in PvP, but will not work in PvE. On a PvE server, you cannot destroy someone else's claim.
I can't comment on a server, but in P2P, it works fine.  You just remove the person as an ally, as I mentioned.  I've done it before.

 
Depends on the game settings you set on the last tab.
True.  If you set player damage to None, then you can't damage anyone's blocks, even if they aren't allies.  But for a group of friends, there's really not any need to set it to None.  That's normally only needed if you are playing with random people who can't be trusted.

 
VERBAILER said:
Hello! I play with friends and we built a big house for survival. But, we encountered some inconveniences during construction. The thing is that we are friends and allies, but the one who put the claim block - only he can move the put things (workbenches, lamps, generators, forges, etc.) and when we needed to move it, and the player who put the claim block was absent from the game, a problem arose. Without him, we could not move the put things. I propose to make such a function in the claim block, which will allow friends and allies to move the put things. Thank you for your attention!
I would like to see a players land claim enable them to have a menu, with several options, which would allow the player with the first land claim, to allow secondary land claim blocks to be laid within their claim, and with options controlled by the primary (first) players land claim block.

Some such things being the ability to put down/pick up workstations, campfires, dew collectors and the like, and have a variety of settings for when another can make use of their (secondary) land claim powers, like when the first person is not in game only, or also when they are in game, as well as who can or cannot place a secondary land claim down.

I would also like some other options, like options that would allow auto-invites/auto-joining party when folks come and go from a multi-play session game, so you don't have to bother with that if you would rather have it taken care of automatically by default.

 
True.  If you set player damage to None, then you can't damage anyone's blocks, even if they aren't allies.  But for a group of friends, there's really not any need to set it to None.  That's normally only needed if you are playing with random people who can't be trusted.
If this is a closed server for friends, then there is no point in claim blocks at all. The block is only put if it is necessary to move some workstation, after which it is deleted.

 
If this is a closed server for friends, then there is no point in claim blocks at all. The block is only put if it is necessary to move some workstation, after which it is deleted.
The claim block also gives a 4x durability boost to your base against zombies.

 
The claim block also gives a 4x durability boost to your base against zombies.
The durability of player blocks and other blocks is set in the game settings. By default, it is the same. If you set 25% damage to player blocks in the settings, then the durability of the block increases 4 times, if you leave 100%, then nothing changes.

 
The durability of player blocks and other blocks is set in the game settings. By default, it is the same. If you set 25% damage to player blocks in the settings, then the durability of the block increases 4 times, if you leave 100%, then nothing changes.
That is not how I read the wiki, that implies it should be 400% for all player blocks inside the zone on default settings.
(I never realy tested this.)

Edit: Just looked at advanced settings in the start up menu, all damage sliders go from 25% up to 300%. I see no indication that the durability is connected to or limmited by this. Note I'm on PS5, meaning I cannot recreate a repeatable situation for proper testing.

 
Last edited by a moderator:
The claim block also gives a 4x durability boost to your base against zombies.


I have never thought that the claim block would increase the durability of the player blocks against zombie damage. I just thought it was for other players.

 
I have never thought that the claim block would increase the durability of the player blocks against zombie damage. I just thought it was for other players.
As I read it (from the advanced settings menu) there are 3 types of damage (AI, player and hordenight) but only 1 type of durability so I believe it would make no difference who does the damage.

 
I haven't really tested it, but I don't think it impacts zombie damage at all.  I've done horde bases without a land claim often and they don't break through any more quickly than if I have one.  Now, I'm not paying a lot of attention either, but 4x difference should be easy to notice.  It's worth testing, of course.  There is a book that increases damage to a land claim area (for players).  But I think that's the limit of land claim durability/damage modifiers.

I use land claims for 2 reasons - being able to move things, and so I can see my base from a distance (dynamic meshes).  Edit: And to keep zombies from spawning in my base.

 
Last edited by a moderator:
Back
Top