Moldy Bread
New member
I may have made a thread about this but it's been a while and I have forgotten.
I have to put forward my desire to see the return of atmospheric and dangerous large cities.
It used to be that large cities which held the best buildings and as such the best loot were very dangerous and had a permanent green, hazy and unsettling atmosphere. For those of you who are newer and unsure as to what I mean, watch this and skip too
The moment they enter the city the atmosphere changes, they also come under attack... Because they are idiots and cannot be discreet.
These cities used to be full of the most dangerous zombies, including dogs, cops and ferals.
Since the inclusion of more random cities and sleeper zombies these cities are now a cake walk, a new player can easily cheese it and get all the best stuff on day one.
I think by sacrificing the standard square layout and wandering zombies these cities have lost all atmosphere and danger.
It used to be scary but also exciting as you entered a city at a low level and you knew right away you were in danger. It was a sense of dread and you knew a dog could rip your face off at any moment.
I do not see why these large cities cannot generate their own special wasteland biome.
I'm hoping in the future we could see the return of these cities along with the dangerous wandering zombies. Yes I understand that the devs prefer sleepers but let's be honest... As long as you sneak sleepers of any stage pose no threat. But both wandering zombies and sleepers, there's a match made in heaven.
Do you guys agree, or disagree?
I have to put forward my desire to see the return of atmospheric and dangerous large cities.
It used to be that large cities which held the best buildings and as such the best loot were very dangerous and had a permanent green, hazy and unsettling atmosphere. For those of you who are newer and unsure as to what I mean, watch this and skip too
These cities used to be full of the most dangerous zombies, including dogs, cops and ferals.
Since the inclusion of more random cities and sleeper zombies these cities are now a cake walk, a new player can easily cheese it and get all the best stuff on day one.
I think by sacrificing the standard square layout and wandering zombies these cities have lost all atmosphere and danger.
It used to be scary but also exciting as you entered a city at a low level and you knew right away you were in danger. It was a sense of dread and you knew a dog could rip your face off at any moment.
I do not see why these large cities cannot generate their own special wasteland biome.
I'm hoping in the future we could see the return of these cities along with the dangerous wandering zombies. Yes I understand that the devs prefer sleepers but let's be honest... As long as you sneak sleepers of any stage pose no threat. But both wandering zombies and sleepers, there's a match made in heaven.
Do you guys agree, or disagree?