Dox
New member
Hello fellow survivors,
In experimenting with quest.xml I have reached an obstacle when attempting to implement multiple quest rewards to choose from in a TurnIn style quest at a trader.
The whole of the pertinent code is as follows:
I have attempted changing the rewards from different LootItem groups and specific Item ids but every time only two options appear. (attached screenshot). I feel as if I'm not understanding some fundamental logic of the choose one system. How could I reveal a multiple item options from this turn in?
Thanks for any direction,

In experimenting with quest.xml I have reached an obstacle when attempting to implement multiple quest rewards to choose from in a TurnIn style quest at a trader.
The whole of the pertinent code is as follows:
Code:
<objective type="Goto" id="trader" value="5" phase="1" />
<objective type="InteractWithNPC">
<property name="phase" value="1" />
</objective>
<reward type="Exp" value="500" />
<reward type="Item" id="casinoCoin" value="100" />
<reward type="Item" id="backpackMedium" ischosen="true" isfixed="true" />
<reward type="Item" id="backpackMedium" ischosen="true" isfixed="true" />
<reward type="Item" id="backpackMedium" ischosen="true" isfixed="true" />
<reward type="Item" id="backpackMedium" ischosen="true" isfixed="true" />
<reward type="Item" id="backpackMedium" ischosen="true" isfixed="true" />
<reward type="Item" id="backpackMedium" ischosen="true" isfixed="true" />
Thanks for any direction,
