Riamus
Hunter
How many chickens does the current coop hold? Besides the input, you have the output. I looked once but I don't remember exactly... 3 each? That's six. You can't fit six chickens in a playhouse... not and keep them from being very stressed. And chickens don't normally lay eggs when stressed. A playhouse could fit maybe 2 at once without stressing the chickens. So it's already more than what a playhouse can hold... by about 3x. And if zombies are now attacking individual chickens on sight 6 chickens will draw them just as much as a dozen (which is just 2 coops currently). Add heat to it. I don't mind. But in any case, you can't make a chicken coop that is really small unless you only have a couple of chickens. It stresses them out if they are kept in tight spaces.Well, if you're gonna get a massive coop that has dozens of chickens running around in it, then it would need to constantly be calling in zombies, right?
And consider the output of the coop. 3 chickens. It takes 1 chicken to cook one of the new recipes that use them. If you want to regularly cook those recipes, you're going to need multiple coops. So you're already going to have a lot of chickens. There's no reason that can't be done with a normal sized coop. And besides, even if you wanted to keep your chicken population to a minimum to keep the zombies from bothering you, the size of the coop won't change anything. You can put a chicken in a 1x1 coop or a 5x5 coop and the sound the chicken makes won't be any different. The number of chickens can be chosen by the player regardless of the size of the coop. If they made it increase heat significantly (that would be realistic), then players would have to strategize whether or not to have many chickens or few chickens. Having a larger, more realistic looking coop wouldn't prevent that. And if your concern is zombies getting them, a plastic playhouse is hardly a good option anyhow. A stronger coop with fencing around it would be better, even if it really wouldn't stop the zombies. Placing the chickens inside your house/base or building an inner courtyard would be far better. But that's something you could do with a regular chicken coop as well.
Yes, you get the coops early. And don't need them after that first week (for most people). And the chickens you need for them have to be found within that same time period if you want to use the coop. So yes, you have to find them close to your base early or else you're not going to have a working coop or have to run far with a chicken minigame.
I don't consider other playstyles to be a waste of time. I even promote other playstyles. But I also take into account the number of people playing different ways. If one person plays in a way that doesn't work at all with the game, should the game be changed so their playstyle works? Of course not... not unless there's some other reason to do so. In the same way, if something is only useful for a couple percent of players, is it really worth dev time? You're regularly posting about how devs shouldn't spend any time improving things you don't care about (like this). But they can spend time developing it in the first place if it's only good for a small percentage of players? I'm fine with them developing it. But they could have done a better job. They can still improve it. They can make it so something that currently isn't very useful after the early game and only for a small percentage of players is more useful all game and for more players. Isn't that a good use of dev time? Making it so it's not only useful for eggs and feathers and a few recipes, but also helps for all meat recipes would be a big step forward even if meat is very easy to come by. At least that way, it's useful for anyone who wants to cook anything that has meat in it and not a limited number of recipes. That's a simple change (replace the output of domesticated chicken with meat). And it also makes it so it doesn't look like you're cooking a whole living feathered chicken.
Name calling (even whiners) is negative, no matter how you look at it. Sarcasm is normally negative unless it's very clearly intended as a joke. Your "finally" (without reading my other posts to realize that's not even valid) is sarcasm that isn't intended as a joke. But whatever. I don't care if you're negative. It doesn't matter to me. And it won't prevent me (or others) from giving feedback. And I'm sorry, but feedback can be negative. Even constructive feedback can be negative. Even opinions can be useful feedback even if they don't go into detail. If people don't like something and don't say something, TFP may assume that those people like it. If they say they don't like it, then TFP knows they don't like it even if they don't say anything else about it. If TFP sees many people don't like something, they'll know that it may be worthwhile to reconsider it or find ways to improve it. Even if only a small number of people give suggestions, the combination of many people saying they don't like something plus a few people giving suggestions or just listing specific things that they don't like is very useful feedback. TFP doesn't have to listen. But that feedback is still useful. Just because you disagree doesn't meant he feedback isn't useful. If TFP adds something that you don't like or think needs improved, I know you will say something. Even if others say it's fine as it is and they shouldn't waste time fixing it, you're still going to say something. It's no different. People can express their opinions and give their feedback regardless if it meshes with your own feelings about it. And you can deride them for doing so... there's no rules against that. But don't expect people to stop giving their feedback and opinions.
As a side note, people saying the don't like something or complaining about something isn't new after 2.0. It's been true all along and is true in every game out there. 2.0 may have let people know that TFP listens to feedback, but those of us who pay attention already knew that. This is just a hot topic because some people feel strongly about it. Nothing new there.
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