PC Cheesy blocks to ruin AI pathing.

PuffDragon

Member
A lot of people on my server use special block shapes to mess with zombie ai pathing, generally I turn a blind eye because people can play how they wish but I wish dev's would fix this. I don't think a brain dead zombie would be afraid of a block shape, just ruins the game imo.

 
Luckily our zombies are engineers. Makes the game more fun.  Brain dead zombies would just path in a straight line.

 
And if you considder those blocks as wildrosters?

(Also, would braindead zombies count for every 7th night to go hunt you down no matter where you are?)

 
generally I turn a blind eye because people can play how they wish
This. Just keep on doing it. There are a vast number of ways to approach horde nights and using blocks in unnatural ways to exploit pathing is only one. 

 
Многие на моем территории используют блоки специальной формы, чтобы испортить путь ИИ-зомби, обычно я закрываю ему глаза, потому что люди могут играть так, как хотят, но я бы хотел, чтобы разработчики это исправили. Я не думаю, что зомби с мертвым мозгом будут бояться формы блока, по-моему, это просто портит игру.
I support!

 
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I'm not against cheesy blocks since zombies like meander around your traps as if they had 200 IQ.  Remember when fall damage and traps killed zombies ...  good times, good times.  I have to literally use cheese blocks for zombies to come straight at me through my traps; the fact DEVs say they take a path of least resistance is BS to me.

 
I'm not against cheesy blocks since zombies like meander around your traps as if they had 200 IQ.  Remember when fall damage and traps killed zombies ...  good times, good times.  I have to literally use cheese blocks for zombies to come straight at me through my traps; the fact DEVs say they take a path of least resistance is BS to me.
They add up the total HP of blocks between them and you and pick the easiest path. Just upgrade all of your base to cobble and leave 2 wood blocks in your wall. They will go there every time.

 
I'm not against cheesy blocks since zombies like meander around your traps as if they had 200 IQ.  Remember when fall damage and traps killed zombies ...  good times, good times.  I have to literally use cheese blocks for zombies to come straight at me through my traps; the fact DEVs say they take a path of least resistance is BS to me.
But they do

They add up the total HP of blocks between them and you and pick the easiest path. Just upgrade all of your base to cobble and leave 2 wood blocks in your wall. They will go there every time.


Is correct.

Look man, we are basically inside spooky lego castles with barbie dolls playing dress up. We need more zombies and less smart zombies, and less ways to cheese them. Out smarting zombies is the thinking man's fetish, but simply plopping down a @%$#load of funny shapes in a circle around your base isn't skill. Use spikes and turrets like the rest of us, cheese lords.

https://en.wikipedia.org/wiki/Cheese

slices-of-processed-American-cheese.jpg


Don't make me start throwing the noob word around.

 
. Use spikes and turrets like the rest of us, cheese lords.
What I don't understand is what people get out of cheesing the mechanics. The second I cheat in a game, is the second it stops being fun. Zero accomplishment. Why not just use the console and give yourself 100 levels and all legendary level gear of your choosing. What is the difference really? If you can't be hurt then there is zero fear of losing. The only reason a game is fun is the chance you might not win.

 
What I don't understand is what people get out of cheesing the mechanics. The second I cheat in a game, is the second it stops being fun. Zero accomplishment. Why not just use the console and give yourself 100 levels and all legendary level gear of your choosing. What is the difference really? If you can't be hurt then there is zero fear of losing. The only reason a game is fun is the chance you might not win.
Players play games for a wide variety of motivations.  Many of which do not require "winning".  For many players the journey is better than the destination.  Fun can be in the struggle as well as the accomplishment.

Players "fun" may be engaging explorers, killers, looters, or builders.  They may swing from one motivation to the other or choose a combination on any given day.

How you choose to evaluate "fun" and game play motivation is certainly legitimate; but there are other motivations to be recognized that are not tied to "chance you might not win".

"Cheese" and equating "cheese" to "Cheating" are in the eye of the beholder.  IMHO block mass and spike field defenses are just as cheesey as zombie pathing exploits, YMMV.

 
What I don't understand is what people get out of cheesing the mechanics. The second I cheat in a game, is the second it stops being fun. Zero accomplishment. Why not just use the console and give yourself 100 levels and all legendary level gear of your choosing. What is the difference really? If you can't be hurt then there is zero fear of losing. The only reason a game is fun is the chance you might not win.
All the players that I see do this build a tiny horde base with a horizontal pole and a window, camp it for a few hordenights then quit the game.

Players play games for a wide variety of motivations.  Many of which do not require "winning".  For many players the journey is better than the destination.  Fun can be in the struggle as well as the accomplishment.

Players "fun" may be engaging explorers, killers, looters, or builders.  They may swing from one motivation to the other or choose a combination on any given day.

How you choose to evaluate "fun" and game play motivation is certainly legitimate; but there are other motivations to be recognized that are not tied to "chance you might not win".

"Cheese" and equating "cheese" to "Cheating" are in the eye of the beholder.  IMHO block mass and spike field defenses are just as cheesey as zombie pathing exploits, YMMV.


It basically is cheating. I don't think devs specifically coded in cheese blocks people are able to build floating bases with catwalk blocks, I turn a blind eye to that too. Most of these people cheese the game for a few nights then get bored just like warmer said above.

Being challenged gives you fulfillment and skill. What are these people going to do when I make half the map pvp? Insta rage quit probably because, "game is too buggy", even though they abuse bugs in PVE.

People reading this using cheese blocks should be ashamed, I got my eye on you.

https://en.wikipedia.org/wiki/Havarti

Edit: Corrected my spelling and added more cheese.

 
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What I don't understand is what people get out of cheesing the mechanics.
Victory over the game, not the zeds. The game displays all the ways it can be "cheesed" by playing it, you learn the zeds do silly things and you deploy that knowledge against them. I play a mix, sometimes max cheese, sometimes running the streets - but I thoroughly enjoy figuring out a new way to setup a base. If all I allow myself to do is to seal myself in a concrete cube until the zeds break in and then run away for the rest of the night, I'd get bored. Well, I'd have gotten bored 4k hours ago.

And since fortifying a garage and setting up three electric fence posts in good spots in it is enough to trivially massacre the hordes with minimal base damage and zero threat, I don't really see anything significantly different in making a 10block high afk dropper base if you feel like it. It won't be fun for long, but from there you can always start building other types of bases to keep it fun.

 
What I don't understand is what people get out of cheesing the mechanics. The second I cheat in a game, is the second it stops being fun.
It may not be the kind of fun you prefer, but it can be fun to design a base that forces zombies to run in circles. Then the process of finding exploits and designing a base around the exploits is the fun part, not killing zombies.

 
I've never understood why they just don't have both the current semi-smart AI and also have the older, A16 type straight line AI and just have it roll when a zombie spawns as to what type it will use. They've mentioned it before and supposedly have made them a bit more random than they were, but it isn't enough IMO. Especially on horde nights, but it's really all the time.

 
Victory over the game, not the zeds. 
I am thinking of the game in macro sense. The intent of the game itself.

Why do we have rules in games like monopoly? To create the challenge to overcome. To give you a sense of "winning." To make the game fair for all players. Do you just grab all the money out of the bank in monopoly and grab hotels and put it on Boardwalk & park place turn 1?

Dark Souls games are a perfect example of this to me. The sense of accomplishment after beating a boss that wrecked you 30x in a row is immense. To me this is exactly what I feel when I make a horde base that would actually stay standing using real world physics.

If I cheat (using floating blocks that can't exist in the real world is cheating in my opinion) if you don't think so, then turn off stability completely. Why not go that far. There is no fun in that to me. I find no fun exploiting mechanics. There is zero challenge in that to me. If you have fun using cheats to beats games, then I get it. I play and engage with things that challenge me. The moment they cease to be a challenge I lose interest. I suppose that says a lot more about my motivation to game than anything.

 
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I am thinking of the game in macro sense. The intent of the game itself.
Good point.
I think the intent of the game is to play it as you want. Why else would you have to start with the customisation if you start a new game? If there was only one way to play it there would be nothing like that and fore sure no mod support.

 
The moment they cease to be a challenge I lose interest.
We are in a similar boat, for sure. I just find fiddling with the AI fun in itself. And it's not like I'm hurting anyone digging my weird ditch contraptions and feeding the rage mode zeds pointless poles.

Overall, what the game intends and what it enables are very different; the POIs are designed to be fought without building anything, but then it allows us to drop concrete cubes at will. The player will have to limit what they do to keep it challenging in the FPS sense. For the hordes I can't guess if there's an actual design intent there, are you "supposed" to make a castle and defend it from the battlements, or just repurpose Dishong by trivially knocking down a staircase and listen the zeds eating the bottom floor...? Both work just fine, but would require quite different things to remain challenging...

 
Good point.
I think the intent of the game is to play it as you want. Why else would you have to start with the customisation if you start a new game? If there was only one way to play it there would be nothing like that and fore sure no mod support.
At the risk of beating a dead horse, the definition of an exploit is to do something counter to the designed method/intent to achieve an outsized advantage.

So... You can call it playing how you want, but exploits are not the way the game was intended to be played, nor how it was designed. Lol

 
So... You can call it playing how you want, but exploits are not the way the game was intended to be played, nor how it was designed.
Given how long many of the "exploits" have been around, they seem to be the intended design.

Though with the way TFP have randomly changed design directions through various alphas, who really knows?

 
It isn't a big deal considering how these supposedly brain dead zombies can path through traps and know the easiest path to get to you. 

Years ago I would say yes cheese bases or blocks is cheating but with how the pimps have changed zombie AI with a few cheese mechanics of their own like that stupid rage mode for hitting them to many times, rage mode from falling and everyone's favorite the whole stagger forward and attack you ability zombies got. I don't see issues with players partaking of the cheese. 

 
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