Tehnomaag
New member
Not 100% of the sleeper volumes need to be auto agro in a given POI for it to be "unfeasible" for a stealth build. Because the auto-agro volumes are, usually, used in locations where the stealth would make the most difference, in rooms with high number of sleepers. While the "normal" sleepers are normally in areas where there is only few zombies which would be kinda fine even if they would be auto agro as most players can handle 1-2 zombies coming at them at a time. When it is 8+ rushing you that have a magic GPS enabled to beeline straight to you no matter if in line or sight or not - THAT is a problem and can, basically, invalidate the POI for the purposes of stealth.As you can see above, there is slightly more than a 1% chance the POI will play "with the equivalent of 0 perks invested". A single volume - or several even - in a POI which also has several - in most cases a majority - of volumes which are perfectly fine running in stealth mode, does not make the POI "the equivalent of [playing with] 0 perks invested". There is no need to exaggerate. You have a valid issue, don't f*** up your argument with hyperbole.
Combine that with the fact that there is NOTHING in game indicating that a player is about to enter an auto aggro volume, and I'd think it is realtively easy to see the source of the frustration of players who like to play the stealth way.
How hard would it be to write a script that goes over all the sleeper volumes in all POI's and changes ALL the sleepers to be "Awake" (flag "1") kind. Or at least change all the auto-agros (flag "2") to be just awake (flag "1"). I assume it can not be just find-and-replace all 2's in a file with 1's as it appears the flags contain a fiar bit of more information than just the agression state of the sleepers?