Instead of linearly changing the xp multiplier on my server, I want to adjust the logarithmic curve of exp needed. My concern is what effect this will have on my existing game and the user profiles associated to it. If I had a level 50 character and lower the experience_multiplier from 1.05 to 1.03, am I going to gain a bunch of levels out of nowhere? That could cause some balance issues with horde nights lol! Will it cause other issues, both mechanically in-game or technically out-of-game? (I'll be backing up my server either way, but I didn't know the ramifications to user profiles).
I understand the designer's desire for slower leveling with the experimental build's adjusted player power levels (he stated level 40 feeling very strong), but I know my players and I are struggling a little bit with the desire for progression and not really feeling it. I mean, as a Miner 69er (and Motherlode), I'm definitely the least level-starved, but grinding resource nodes all day e'r' day gets old.
I understand the designer's desire for slower leveling with the experimental build's adjusted player power levels (he stated level 40 feeling very strong), but I know my players and I are struggling a little bit with the desire for progression and not really feeling it. I mean, as a Miner 69er (and Motherlode), I'm definitely the least level-starved, but grinding resource nodes all day e'r' day gets old.