Hi,
I hope this is the right section of the forum for this question. I'm trying to modify the xml files to change the chance of getting an infection when hit to 100%, but I can't figure it out. I've tried changing these parameters:
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
weights=".11,.07,.07,.05,.29,.36,.11"
to this:
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInfectionCatch"
weights=".11,.07,.07,.05,.29,.36,.11,1.00"
in the items.xml file, but it didn't do anything. I'm not sure if I did it wrong, or if this isn't even what needs to be changed to accomplish my goal. Any help would be greatly appreciated.
I hope this is the right section of the forum for this question. I'm trying to modify the xml files to change the chance of getting an infection when hit to 100%, but I can't figure it out. I've tried changing these parameters:
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
weights=".11,.07,.07,.05,.29,.36,.11"
to this:
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInfectionCatch"
weights=".11,.07,.07,.05,.29,.36,.11,1.00"
in the items.xml file, but it didn't do anything. I'm not sure if I did it wrong, or if this isn't even what needs to be changed to accomplish my goal. Any help would be greatly appreciated.