• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Changes to Turrets

ghettochild2600

New member
I need some help figuring out how to change the turrets to require no power. Basically I was not satisfied with how it shows a battery on the model yet you still must have a power source plugged into it. I also didn't like how you didn't actually use a shotgun/smg as one of the recipe items so I have changed that myself as follows to include a battery and weapon:

<recipe name="autoTurret" count="1" craft_area="workbench" tags="learnable"> <!-- trap -->

<ingredient name="gunSMG5" count="1"/>

<ingredient name="carBattery" count="1"/>

<ingredient name="resourceForgedSteel" count="40"/>

<ingredient name="resourceMechanicalParts" count="10"/>

<ingredient name="motionsensor" count="1"/>

</recipe>

<recipe name="shotgunTurret" count="1" craft_area="workbench" tags="learnable"> <!-- trap -->

<ingredient name="gunPumpShotgun" count="1"/>

<ingredient name="carBattery" count="1"/>

<ingredient name="resourceForgedSteel" count="40"/>

<ingredient name="resourceMechanicalParts" count="10"/>

<ingredient name="motionsensor" count="1"/>

</recipe>

I tried both changing and removing <property name="RequiredPower" value="0"/> in blocks.xml, but that doesn't seem to work. Even when it says required power 0W it wants me to connect it to a batterybank/generator.

 
Back
Top