Dark_Shadow_231
New member
I get why they were trying to change the mechanic, the farm end game just produced too much food.
The issue is the way they are changing it doesn't really address the problem. The issue is that farming can be used to compound the next harvest.
No matter how much you collect wood and ore, you cannot use that to produce double the amount, and then double again, and again. Same goes for looting.
Farming is the only thing where you can use some of the results to grow more, and just keep doubling it again and again, till your producing huge amounts.
The only way to address that, is to remove seed crafting. (or farm plot crafting)
What would thoughts be if the yield was (2,4,6) crops (alpha 20), and the crop always regrew (alpha 19), but you could only find and buy seeds?
This allows you to grow a farm slowly, makes seeds a valuable find, removes the grinding, etc.
(Might even make the buried supplies 1 more useful. Is it just me, or is buried supplies 1 a waste of time?)
The issue is the way they are changing it doesn't really address the problem. The issue is that farming can be used to compound the next harvest.
No matter how much you collect wood and ore, you cannot use that to produce double the amount, and then double again, and again. Same goes for looting.
Farming is the only thing where you can use some of the results to grow more, and just keep doubling it again and again, till your producing huge amounts.
The only way to address that, is to remove seed crafting. (or farm plot crafting)
What would thoughts be if the yield was (2,4,6) crops (alpha 20), and the crop always regrew (alpha 19), but you could only find and buy seeds?
This allows you to grow a farm slowly, makes seeds a valuable find, removes the grinding, etc.
(Might even make the buried supplies 1 more useful. Is it just me, or is buried supplies 1 a waste of time?)
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