Paiper Zombee
Refugee
Just some ideas I had for the Perception Tree after spending a lot of time with it recently and wanted some feedback.
Spear (Weapon)
First, I'd say that spears would always have a chance to cause 1 bleed effect by default. No more needing that from books or parts.
The Perk Tree
The perk for "The Infiltrator" would be removed. It would have it's ability to pick up, take less damage, and the delayed trigger from land mines and board traps distributed across the levels of Demolitions Expert.
To replace the loss of "The Infiltrator" we'd get a perk called "Parry".
Parry
Use the stick/pole that the blade of your spear is attached to to parry incoming attacks.
Level 1 Gives a 10% chance to parry incoming attacks
Level 2 Gives a 20% chance to parry incoming attacks
Level 3 Gives a 30% chance to parry incoming attacks
Level 4 Gives a 40% chance to parry incoming attacks
Level 5 Gives a 50% chance to parry incoming attacks
Perception Mastery
Due to the introduction of Parry, it would also change some things in the Perception Mastery and the Spear Hunter Books. Mastery would be restructured as:
Level 1 Blood Rush
Attacks with the rifle now cause 1 stack of the bleed effect. Bleeding effects can now stack up to 4 by using the spear or rifle weapons.
Level 2 Salvage Specialist
Now includes the perks from Cushion Crawler.
Level 3 Counter Attack
Parried attacks will now also cause 1 stack of the bleed effect.
Level 4 Deadly Parry
Parried attacks will now trigger Spear Hunter Vol 7: Deadly Combo as long as you have read the associated book.
Level 5 Blood Shot (Replaces Long Shot)
Rifle shots deal 50% more damage and inflict 1 extra stack of the bleed effect.
For the Spear Hunter Books, only Vol 3 would change.
Spear Hunter Vol 3: Bleeding Damage
Spears have a 25% to cause 2 stacks of the bleed effect. (Changed from 25% chance to cause bleeding damage.)
Spear (Weapon)
First, I'd say that spears would always have a chance to cause 1 bleed effect by default. No more needing that from books or parts.
The Perk Tree
The perk for "The Infiltrator" would be removed. It would have it's ability to pick up, take less damage, and the delayed trigger from land mines and board traps distributed across the levels of Demolitions Expert.
To replace the loss of "The Infiltrator" we'd get a perk called "Parry".
Parry
Use the stick/pole that the blade of your spear is attached to to parry incoming attacks.
Level 1 Gives a 10% chance to parry incoming attacks
Level 2 Gives a 20% chance to parry incoming attacks
Level 3 Gives a 30% chance to parry incoming attacks
Level 4 Gives a 40% chance to parry incoming attacks
Level 5 Gives a 50% chance to parry incoming attacks
Perception Mastery
Due to the introduction of Parry, it would also change some things in the Perception Mastery and the Spear Hunter Books. Mastery would be restructured as:
Level 1 Blood Rush
Attacks with the rifle now cause 1 stack of the bleed effect. Bleeding effects can now stack up to 4 by using the spear or rifle weapons.
Level 2 Salvage Specialist
Now includes the perks from Cushion Crawler.
Level 3 Counter Attack
Parried attacks will now also cause 1 stack of the bleed effect.
Level 4 Deadly Parry
Parried attacks will now trigger Spear Hunter Vol 7: Deadly Combo as long as you have read the associated book.
Level 5 Blood Shot (Replaces Long Shot)
Rifle shots deal 50% more damage and inflict 1 extra stack of the bleed effect.
For the Spear Hunter Books, only Vol 3 would change.
Spear Hunter Vol 3: Bleeding Damage
Spears have a 25% to cause 2 stacks of the bleed effect. (Changed from 25% chance to cause bleeding damage.)