Casual mode, maybe?

Good afternoon, guys!
Following the current discussions on the game, I would like to add a suggestion that seems to me that can accomodate TFPs market needs (or at least what I understand as those needs from what they say) and the players.
Apart from the separate game modes already annouced, sandbox and story mode, which I understand was an excellent step, we could also have a Casual mode and a expert survival mode.
In the first one you could have a more friendly approach, with easy to make dew collectors or jars or whatever, friendly prices at vendors and all that normies like in their casual, simplistic entertainment.
The other one could very easily accomodate the needs of the current veteran players that demand more grindy systems that could annoy casuals. IZPrebuilt water video has a lot of nice suggestions for water management. It would fit nicely in this expert survival.
My approach is: every instance when devs feel the need to make the game more casual it could be made with no complains from the veterans, since the complex systems would remain in place, with no need of extra coding.
Because, sometimes, just adjusting the loot rate and zombie speed does not make the game richer. Different playstiles need different mechanics.
Regards to all.
 
  • Like
Reactions: Deo
Back
Top