Horst
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Castle Altenburg, Bamberg (Alpha 19 / ver2)
View attachment 2.02.zip
Dropbox Link: https://www.dropbox.com/sh/vppnxacud2pgbne/AABv4W_5uuV9LlMzioERZBW5a?dl=0
This castle-POI is an up-to-date version of the one I made for Alpha 16 about 2 years ago. For those who already know the old POI:
- I added a lot of details using the new blocks, especially giving the outer walls a more 3d-feel
- I worked on the textures in order to get a more realistic look, and to correct previous mistakes
- The castle now contains more loot, so it is worth the effort
- There are more Zs now guarding the loot
- Added the castle bear
- Some small changes to the general layout, added gallows on the hill outside the castle, the well is now escapable with a
little effort if someone feels the need to take a swim there, leading up to the entrance there now is a stone ramp, signal fire cage added
to the keep, and the main building upper floors are now wider than the 1st floor, in order to more give the buildings a more medieval feel
For all those who don't know the old POI:
Altenburg Castle is a real castle which is located on a hill near the city of Bamberg, Germany and I have done my best to recreate the castle in a 1:1 scale, but had to
bend a few angles to do so. The castle itself has historically gone through many building and rebuilding phases, which includes it being destroyed to a large extend
in the 16th century, and big renovation works in the 19th century. I stuck to todays main layout but didn't include a lot of 19th century or more modern features in
order to keep it as medieval as possible in the vanilla game. I chose this castle as its size, as well as its close to 90° layouts lend itself to a 7d2d version, while a lot of other
characteristics make it a potentially interesting game-POI: It is mostly a-symmetrical, and no two identical buildings/segments exist in the castle - not even the walls are
build in similar stiles around the castle, similarly all the towers are different, creating a much more realistic impression as copy-pasted segments could. On top
of that a bear was once kept inside the castle, and the entrance over a bridge offers the possibility to use it as a nice base with a drawbridge in game.
Allthough in reality it is a rather small castle, the POI is quite massive for this game in its 1:1 scale.
As the inside of the buildings today seem to be rented out for events and serve as a restaurant I didn't view them as authentical enough to justify the effort of
researching them entirely - so what I chose for the insides is a mixture of what I know from other castles, as well as what I think still makes sense to put in a game-POI. If
you have better ideas for the interiour feel free to PN me, so I have the possibility to further improve my work.













For anyone interested in the original, heres the Wikipedia Page: https://en.wikipedia.org/wiki/Altenburg_(Bamberg)
View attachment 2.02.zip
Dropbox Link: https://www.dropbox.com/sh/vppnxacud2pgbne/AABv4W_5uuV9LlMzioERZBW5a?dl=0
This castle-POI is an up-to-date version of the one I made for Alpha 16 about 2 years ago. For those who already know the old POI:
- I added a lot of details using the new blocks, especially giving the outer walls a more 3d-feel
- I worked on the textures in order to get a more realistic look, and to correct previous mistakes
- The castle now contains more loot, so it is worth the effort
- There are more Zs now guarding the loot
- Added the castle bear
- Some small changes to the general layout, added gallows on the hill outside the castle, the well is now escapable with a
little effort if someone feels the need to take a swim there, leading up to the entrance there now is a stone ramp, signal fire cage added
to the keep, and the main building upper floors are now wider than the 1st floor, in order to more give the buildings a more medieval feel
For all those who don't know the old POI:
Altenburg Castle is a real castle which is located on a hill near the city of Bamberg, Germany and I have done my best to recreate the castle in a 1:1 scale, but had to
bend a few angles to do so. The castle itself has historically gone through many building and rebuilding phases, which includes it being destroyed to a large extend
in the 16th century, and big renovation works in the 19th century. I stuck to todays main layout but didn't include a lot of 19th century or more modern features in
order to keep it as medieval as possible in the vanilla game. I chose this castle as its size, as well as its close to 90° layouts lend itself to a 7d2d version, while a lot of other
characteristics make it a potentially interesting game-POI: It is mostly a-symmetrical, and no two identical buildings/segments exist in the castle - not even the walls are
build in similar stiles around the castle, similarly all the towers are different, creating a much more realistic impression as copy-pasted segments could. On top
of that a bear was once kept inside the castle, and the entrance over a bridge offers the possibility to use it as a nice base with a drawbridge in game.
Allthough in reality it is a rather small castle, the POI is quite massive for this game in its 1:1 scale.
As the inside of the buildings today seem to be rented out for events and serve as a restaurant I didn't view them as authentical enough to justify the effort of
researching them entirely - so what I chose for the insides is a mixture of what I know from other castles, as well as what I think still makes sense to put in a game-POI. If
you have better ideas for the interiour feel free to PN me, so I have the possibility to further improve my work.













For anyone interested in the original, heres the Wikipedia Page: https://en.wikipedia.org/wiki/Altenburg_(Bamberg)