PC Carpenter/Mason Skill?

Would you like Carpenter and Mason skills added to the game as a prerequisite for building?

  • Yes, I think it's a necessary addition to the game.

    Votes: 2 9.5%
  • Yes, I think it would be nice but I won't lose sleep on it.

    Votes: 4 19.0%
  • I don't care, I don't build much anyway.

    Votes: 0 0.0%
  • I'm not sure this will work, I'd rather say no.

    Votes: 4 19.0%
  • Definitely no, building must be available from the get go!

    Votes: 11 52.4%

  • Total voters
    21
Thanks everyone for your feedback. I see most people don't want to be starting the game without any knowledge on how to build structures, so I guess I'm in a very small minority on that. I thought there were more hard core survival players here to be honest.


As a mod, sure!  As the default game?  Not so much.

Everyone's vision of "hard core" seems to be a little different with lots of variation on what is the extreme.  I do, however, perfectly understand your argument of what should and should not be known at the start of the game.  I think that's where those first few points come in to play once you've completed the "tutorial" or "newbie quest" or whatever you want to call it.  Those are essentially your starting knowledge as far as I'm concerned.

If this was a lot more RPG-ish then I'd even say give us something like the start of Ultima (or Project Zomboid) where we can choose a starting class of sorts that gives us a set of skills that we like.  Everything else starts at zero, unable to be used until we put at least one point into it.  They could even use some trick like Asheron's Call did where this introduction stuff all happens in a POI in some corner of the map, deep under water and surrounded by bedrock.  No way back in once you leave and won't affect anyone's map to any significant extent.

 
As a mod, sure!  As the default game?  Not so much.

Everyone's vision of "hard core" seems to be a little different with lots of variation on what is the extreme.  I do, however, perfectly understand your argument of what should and should not be known at the start of the game.  I think that's where those first few points come in to play once you've completed the "tutorial" or "newbie quest" or whatever you want to call it.  Those are essentially your starting knowledge as far as I'm concerned.

If this was a lot more RPG-ish then I'd even say give us something like the start of Ultima (or Project Zomboid) where we can choose a starting class of sorts that gives us a set of skills that we like.  Everything else starts at zero, unable to be used until we put at least one point into it.  They could even use some trick like Asheron's Call did where this introduction stuff all happens in a POI in some corner of the map, deep under water and surrounded by bedrock.  No way back in once you leave and won't affect anyone's map to any significant extent.
Well honestly it it too late to speak about it. Because 7dtd go in minecraft or the forest road.  Well 7dtd have some "assumptions" : first you are not there at the start. You someone who survive few years after day 0 so you need to know few things that why are character survive.  Ofc some thing could be put like classes " enginerr , soldier , shopowner" and you will get some point in some skill trees for free. But builiding house you character probably learned before game started. Well so it even don't suit on balance but even in logical. Well if our character just wake up on day zero yeah his previouse work is important what he can do. 

Well i have idea for sandbox but they will probably will do another type of game so anyone will  care about this idea XD

 
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