PC Cap level and difficulty of reaching it?

gamestage.xml says it is 150 and hence also mentions that max gamestage for solo play is 600
(level 150 + days alive capped at 150 by level) x difficulty multiplier for Insane (2) = 600
The max level that a player can reach is defined in the progression.xml:

<level max_level="300" exp_to_level="10000" experience_multiplier="1.05" skill_points_per_level="1">

 
I just realized I havent tried to do any quest notes yet in a18, do they still give skill points? I am guessing no, for some reason I am thinking you go to the trader and get like a t1 quest reward or dukes or something, but I forget.

 
I just realized I havent tried to do any quest notes yet in a18, do they still give skill points? I am guessing no, for some reason I am thinking you go to the trader and get like a t1 quest reward or dukes or something, but I forget.
They do not award skill points any more

 
I have been getting a real kick out of TFP defending the curve by saying there's no cap. There's a soft cap with massive diminishing returns.

Quit beating around the bush. lol

 
There is an imaginary soft cap if you decide that there is one and where it is depends on your opinion.
The reason for the A18 progression is that - unlike in A17 - there are no level caps and maxing out even one attribute makes a player incredibly powerful. There is not a lot of growth potential beyond "incredibly powerful". It's only busy work after that.
What about Overwhelmingly Powerful, Super Hero Status, and Godlike. I think those are valid.

 
I have been getting a real kick out of TFP defending the curve by saying there's no cap. There's a soft cap with massive diminishing returns.
Quit beating around the bush. lol
As gazz mentioned it is subjective. For example, I may think 1 billion exp to lvl once is just fine while the next guy thinks its overkill. I assume that is one reason they didnt set a low hard cap so players can keep going If they wanted too.

Personally for myself, my soft cap level would probably be the point horde nights dont award enough exp to level at least once (while using the learning exlixer).

 
I have been getting a real kick out of TFP defending the curve by saying there's no cap. There's a soft cap with massive diminishing returns.Quit beating around the bush. lol
It is simply false to state that there is a soft cap. No beatings are required.

The rate of increase is the same on level 5 as it is on level 117.

A soft cap would mean that the function changes at some point and starts using a different factor. That is not happening.

 
Are you getting a 150+ kills on horde night like me? That's a lot of dead zeds. When that becomes unrewarding is when I get bored.

Progression in this game has hit a strange snag. I know the goal is to add some longevity to the worlds but all it has done is bored almost all of the players on my server. The only thing that I have left to do is finish my cool subway and I'm done with 7d2d until the next alpha. That loot nerf they did in tandem with the crafting killed my 9 player server. Now it's just me and occasionally the couple who run it. They aren't having fun or progressing in any meaningful way so they gave up. They aren't even half my level yet (i'm creeping up on 70) and they just aren't feeling fun in the slower game.

 
It is simply false to state that there is a soft cap. No beatings are required.The rate of increase is the same on level 5 as it is on level 117.

A soft cap would mean that the function changes at some point and starts using a different factor. That is not happening.
It's just not possible to hit the actual cap in normal play. The time alone is the soft cap. The non-scaling XP per action adds to that.

 
It is simply false to state that there is a soft cap. No beatings are required.The rate of increase is the same on level 5 as it is on level 117.

A soft cap would mean that the function changes at some point and starts using a different factor. That is not happening.
Well technically it does change....

<!-- XP to complete the current level will cap out at 2^32/2. (lvl 252 in A18) -->

It goes from exponential growth to linear growth at level 252.... but yeah, there is no soft cap. There is a hard cap at 300 and an effective cap of whenever you get bored of killing thousands of zombies (for me it's probably going to be around 100-125)

 
Are you getting a 150+ kills on horde night like me? That's a lot of dead zeds. When that becomes unrewarding is when I get bored.
Progression in this game has hit a strange snag. I know the goal is to add some longevity to the worlds but all it has done is bored almost all of the players on my server. The only thing that I have left to do is finish my cool subway and I'm done with 7d2d until the next alpha. That loot nerf they did in tandem with the crafting killed my 9 player server. Now it's just me and occasionally the couple who run it. They aren't having fun or progressing in any meaningful way so they gave up. They aren't even half my level yet (i'm creeping up on 70) and they just aren't feeling fun in the slower game.
Not all of us can play 10 hours a day to get some lvl ups. Most ppl might play only 1-3 hours a day or less, those are the ppl getting bored fast because they cant get any progression in the short amount oft time they are able to play

 
As I'm getting closer to 70 with over 5k kills I would say I'm pretty bored too. All things considered this is a pretty good Alpha. It's not my favorite in terms of progression but overall it's got a lot of meat to it. It just isn't enough to keep me playing. How long has this alpha been out? A week or two right?

-edit-

Just checked and it's two weeks. That's about what I got from this game before I got bored. I think I played Alpha 17 about double that. And alpha 16 WAY more. Hopefully some future updates bring my drive back

 
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Not all of us can play 10 hours a day to get some lvl ups. Most ppl might play only 1-3 hours a day or less, those are the ppl getting bored fast because they cant get any progression in the short amount oft time they are able to play
Dont throw me in that bucket. I play probably less then 10 hours a week and not even close to being bored. (Lvl 25, gs~50, 60 min days, day 25 currently, etc.) 😂

 
It is also worth reiterating that end game development is not finished (quests, bandits, etc.) So people will get through everything quickly yet especially if they pour in alot of hours. This will also depend on your settings. Mileage will vary.

 
Well yea it is still in alpha and there is no "endgame" just yet. I'm hoping that dedicated players getting bored and dropping off playing for a while is the kind of feedback they need to flesh the game out. Maybe they'll find a happy middle somewhere on the way.

 
Maybe the high lvl Trader quests should reward a skill point? From what I understand a T5 clear takes a very long time. I mean the whole point of people wanting to level is to get more skill points? This would be a decent compromise I think.

 
I did my first T5 clear quest yesterday and it was for the Apartment building. I started at 18:00 and finished the next day at 8:00. I don't think the apartment building is quite as large as one of the factories though. I expect it to take about an hour to clear through a big POI like that.

Is that worth a skillpoint? I kind of think so. I would even accept doing a series and earning a skill point. Some way outside of leveling up to earn points would be great IMO.

 
Maybe the high lvl Trader quests should reward a skill point? From what I understand a T5 clear takes a very long time. I mean the whole point of people wanting to level is to get more skill points? This would be a decent compromise I think.
::stamps with approval::

 
I did my first T5 clear quest yesterday and it was for the Apartment building. I started at 18:00 and finished the next day at 8:00. I don't think the apartment building is quite as large as one of the factories though. I expect it to take about an hour to clear through a big POI like that.
Is that worth a skillpoint? I kind of think so. I would even accept doing a series and earning a skill point. Some way outside of leveling up to earn points would be great IMO.
Just took me two days/hours of constant play to clear out a Shotgun HQ for the first time. I was looting everything as I went and sneaking everywhere I could to get sleeper kills. I suppose if I went in guns blazing with a lot more ammo, and skipped looting most stuff I could get it done in one game day, maybe. I think a skill point per T5 quest would definitely be a good incentive.

 
I did my first T5 clear quest yesterday and it was for the Apartment building. I started at 18:00 and finished the next day at 8:00. I don't think the apartment building is quite as large as one of the factories though. I expect it to take about an hour to clear through a big POI like that.
Is that worth a skillpoint? I kind of think so. I would even accept doing a series and earning a skill point. Some way outside of leveling up to earn points would be great IMO.
Clearing will also vary on how much time is spent looting/scavenging. I think it can already be modded to award skill points if the devs dont add it at this time.

I've never done a t5 quest yet but as long as the quests are not too common it should be okay.

 
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