Sorry but that seems wrong. Why do you need springs ? To... to... To craft stuffs, yes.Are we trying to phase out crafting from the game entirely?
The Q5 apartment building is also a good source of springs and mechanical parts. Wrench the beds and you have a good stock.I admit that "can't craft springs" in the patch notes was the one that I kinda made McKayla Maroney face at. Why arrow rest haz 10 springs TFP, why? Every dang thing requires 10 springs. You can't explain that.
If it becomes an issue, I can always nudge the drop rates from cars.
Well Hek Harris let's see how many people share the same opinion as you now and how many disagree. I'm getting my imaginary pop corn from my digital corn farm.Sorry but that seems wrong. Why do you need springs ? To... to... To craft stuffs, yes. Crafting is still there and is unavoidable.
On the other hand, most of the elements necessary to the final craft must be looted. In a game whose goal is to promote BOTH exploration AND craft, it seems to me an excellent thing.
We get most of ours from beds with a small number coming from cars that aren't also loot crates, we try not to dismantle things that drop loot so we can run back after every couple of horde nights and harvest them againI admit that "can't craft springs" in the patch notes was the one that I kinda made McKayla Maroney face at. Why arrow rest haz 10 springs TFP, why? Every dang thing requires 10 springs. You can't explain that.
If it becomes an issue, I can always nudge the drop rates from cars.
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It's more that they want you to actually get out into the world and play the game. Rather than you sitting on your bum making elite gear and only halfway playing the horde night.Guys just give up on crafting... They want to do away with all that "legacy nonsense".
And that right there is the problem, you and them are assuming that is how I play because I support crafting. I know they got my money and they want new money. 7 Days to Fortnite incoming...It's more that they want you to actually get out into the world and play the game. Rather than you sitting on your bum making elite gear and only halfway playing the horde night.
Not only the number of things you can craft counts, but also the depth of the crafting system.It feels like there are way more things I can craft now than there was in A16. I don't understand how anyone could think they are getting rid of crafting.
And that is bad?Not only the number of things you can craft counts, but also the depth of the crafting system.
You process raw materials into usable materials that are then processed into parts and these are then assembled into more complex shapes. Mods like Ravenhearst take this principle to the extreme.
Let's take tallow as an example. In earlier alphas, animal fat was processed into tallow which was then used to make candles or torches. This intermediate step has now been omitted and you can now use animal fat directly when crafting torches or candles. This means that one level of crafting has been lost due streamlining.
Depends on what type of game you want. I like complex crafting systems. For others it's too much micromanagement.And that is bad?