So what you've got now is a wandering group? Most definitely not a horde, horde should be 50+ zoms wanting that sweet red meat.They're so lame now. I miss big chunks of wandering zombies.
I'm happy that I haven't run into rads and ferals in my first week this time, but our wandering hordes are in like... groups of 2-5?
Is that the norm now or is it early game stuff?Not a blood moon horde, no. A wandering horde.
I created this for Ravenhearst and it is what me and my wife use. It will increase the size of the wandering hordes. They can get hairy at times so be careful![]()
Increased Size of Wandering Horde
Is that a modlet or xml replacements?I created this for Ravenhearst and it is what me and my wife use. It will increase the size of the wandering hordes. They can get hairy at times so be careful![]()
Increased Size of Wandering Horde
Modlet so no worries of any xml tampering etc. just drop it into a Mods folder and you are good to go, delete or move it when you no longer want it around.Is that a modlet or xml replacements?
We noticed this as well so I made thisAgree, it says in patch notes reduced WH counts. Really noticed a lack of action outdoors now, ever less vultures, dogs n wolves. Not sure why they're nerfing the difficulty so hard with zombie lower hp, reduced death debuff. Might even be working on an option to switch off zombie digging.
Pls TFP leave higher settings difficult, some of us like pain.
Nice, gonna check that out. I need to copy these files over for each new build right?We noticed this as well so I made this
Increased Wilderness Spawning
Also a modlet and plays very nicely with the WH one![]()
Probably this plus the complaints of massive dog and wolf hordes. Tangentially, I haven't seen a dog or wolf horde in b221 yet.I also wonder if they reduced them due to the XP players where farming from them.
I think this should be a toggle you can set in the options. you want wandering hordes that are 50 zombies on day 2 go for it. Avoid or engage. This makes them a threat and a choice you get to make. You want a measly group of 3-5 sure, your choice.Wandering horde size should be level dependent.[Or horde-stage since we already have that mechanic in place.]
Early hordes are small.
Late hordes are crazy!
While I get where you're coming from, and in fact that idea would work....I think this should be a toggle you can set in the options. you want wandering hordes that are 50 zombies on day 2 go for it. Avoid or engage. This makes them a threat and a choice you get to make. You want a measly group of 3-5 sure, your choice.![]()
I'm not a fan of gamestage at all. It makes it all so simple to start out with then can just go off the rails later on.
In alpha 13, I think it was, I remember kiting in a huge circle 20-30 or more zombies on day one shooting them with arrows, my friend struggled as it was her first time playing, but she just ran around while I killed them all. good fun that.
had to keep diverting to bird nest to get more feathers. oh the memories.
Aw yes, that makes sense. Conan Exiles is like that. You kind of just want to start playing then you realize how poorly the initial settings are and go tackle that monster list.While I get where you're coming from, and in fact that idea would work....
... Gazz mentioned that they could only make so many things select-able as the list in the menu would be too cumbersome.
I've seen some games have an "Advanced" menu that allowed choices like that and though is seems like a good idea, it had the negative effect of being intimidating to new players.
I guess TFP have to draw the line somewhere.