Scyris
Survivor
Ok, i've notice this for a while, The vanilla poi's often have rooms where stealth does 0, Second you walk into the room, you cross as a invisible barrier, and once you cross that it wakes up and aggros every sleeper on you no matter how high your stealth perks are. This kind of makes stealth completly pointless if your going to do this, and in some poi's there are so many sleeper volumes like this that stealthing is just not worth the slowdown. One place you'll notice this is army post 7 (army_barracks_01 poi in vanilla), in the loot room, second u cross half a block into the room, the 3 zombies behind the walls at the back will aggro you no matter how quiet you are. However if you sit outside the room and do not cross this barrier, you can safely take them out with stealth, thankfully there is no obsticles and its a straight shot, but in most poi's its not that easy.
TL
R Devs stop with the 


crap that makes everything in a sleeper volume aggro second you walk into the room even when making 0 noise and sneaking. As it makes investing in stealth a waste as some poi's are like this for almost every single room. Also no its not the garbage on the floor, if its in the way I usually destroy it first, also I love how you place that crap pretty much in the path your expected to take, often with piles of it on both sides of a door. One on outside one on inside.
TL




